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*Pathfinder & Starfinder
Fiction First: Martial Exploits
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<blockquote data-quote="Camelot" data-source="post: 5050917" data-attributes="member: 82617"><p>This sounds like a fun idea, but it could take too long to go through each player's turn as they think about how they exploit their target's stance or such.</p><p> </p><p>I may be just saying what you already have planned, but I was a little unclear on what you meant. I think at-wills should be able to be done no matter what the circumstances, while encounters require specific but somewhat common occurances (maybe something like once they do it, the monster takes a stance for the rest of the battle that prevents them from doing it again). Dailies require extremely rare circumstances, once-a-day things (if that), like the rogue's <em>blinding barrage</em> requires his targets to be facing him. Of course, this slows down the game a lot as the DM has to describe each monster's specific countenance, and each player the same. This could make combat loads more fun for the right people, but for the wrong group it would be dreadful, even if they normally like flavor.</p><p> </p><p>But if you try it out with your group, tell us how it goes, and what they did or did not like!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5050917, member: 82617"] This sounds like a fun idea, but it could take too long to go through each player's turn as they think about how they exploit their target's stance or such. I may be just saying what you already have planned, but I was a little unclear on what you meant. I think at-wills should be able to be done no matter what the circumstances, while encounters require specific but somewhat common occurances (maybe something like once they do it, the monster takes a stance for the rest of the battle that prevents them from doing it again). Dailies require extremely rare circumstances, once-a-day things (if that), like the rogue's [I]blinding barrage[/I] requires his targets to be facing him. Of course, this slows down the game a lot as the DM has to describe each monster's specific countenance, and each player the same. This could make combat loads more fun for the right people, but for the wrong group it would be dreadful, even if they normally like flavor. But if you try it out with your group, tell us how it goes, and what they did or did not like! [/QUOTE]
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