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Fiction First: Skills
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<blockquote data-quote="LostSoul" data-source="post: 5065619" data-attributes="member: 386"><p>Thanks for the reply, Alex, you bring up some good points.</p><p></p><p></p><p></p><p>That is true. It's a feature. I want to limit the options available to those that fit into the setting I have in mind.</p><p></p><p></p><p></p><p>You'd probably take Guild Trained (Thieves Guild) or Apprentice (to a thief).</p><p></p><p>But yeah, if no one taught you thief skills and you didn't grow up in an environment where you were surrounded by them, you can't learn them.</p><p></p><p></p><p></p><p>It's meant to inhibit character concepts. It's also meant to tie characters to the setting. Your halfling rogue would probably take Apprentice (and specify a rogue-like guy who taught him things) or Guild (and specify a Thieves Guild).</p><p></p><p>Which has the handy side-effect of creating NPCs and organizations with a tie to the PC.</p><p></p><p></p><p></p><p>It's for things that you would normally use Passive Perception or Insight for. You may not actually be doing anything but your skill comes into play.</p><p></p><p>I agree, it's confusing, I'm still rolling that bit around in my head.</p><p></p><p></p><p></p><p>You would just tie it to a skill that makes sense. Looking at the skill powers article, let's say you wanted to get Dodge Step. Normally you'd have to be trained in Acrobatics, but you've got stuff like "Martial Finesse" on your sheet. The DM rules, yep, it applies, you can take Dodge Step.</p><p></p><p>"Born on the Streets" would let you take the Bluff skill power Confusing Blather, but not Improvisational Arcana. Because it doesn't apply.</p><p></p><p></p><p>You see how this system forces you to define who you are, who you know, where you come from and all that? You can't help but create a PC with a background and character.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5065619, member: 386"] Thanks for the reply, Alex, you bring up some good points. That is true. It's a feature. I want to limit the options available to those that fit into the setting I have in mind. You'd probably take Guild Trained (Thieves Guild) or Apprentice (to a thief). But yeah, if no one taught you thief skills and you didn't grow up in an environment where you were surrounded by them, you can't learn them. It's meant to inhibit character concepts. It's also meant to tie characters to the setting. Your halfling rogue would probably take Apprentice (and specify a rogue-like guy who taught him things) or Guild (and specify a Thieves Guild). Which has the handy side-effect of creating NPCs and organizations with a tie to the PC. It's for things that you would normally use Passive Perception or Insight for. You may not actually be doing anything but your skill comes into play. I agree, it's confusing, I'm still rolling that bit around in my head. You would just tie it to a skill that makes sense. Looking at the skill powers article, let's say you wanted to get Dodge Step. Normally you'd have to be trained in Acrobatics, but you've got stuff like "Martial Finesse" on your sheet. The DM rules, yep, it applies, you can take Dodge Step. "Born on the Streets" would let you take the Bluff skill power Confusing Blather, but not Improvisational Arcana. Because it doesn't apply. You see how this system forces you to define who you are, who you know, where you come from and all that? You can't help but create a PC with a background and character. [/QUOTE]
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