Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fiction, rules, or setting first in a core book?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 2790890" data-attributes="member: 13892"><p>There's the rub - I <em>never</em> sell (or promote) anything that I write on the grounds that it's unique. Being unique doesn't ever really factor into things that I write, so much as being functional does. Bronze has some very specific design goals - one of which is <em>not</em> to provide a completely pre-defined world that characters merely wander through. </p><p></p><p></p><p></p><p>Admittedly, that's kind of the point... Bronze isn't about telling stories, but about creating them. The fiction and the loosely defined setting serve a springboard for actual play, which defines the setting as the game unfolds (yes, mechanically) - much as a story unfolds as it is written. In games of Bronze, the players actually create the world as they play, much as Leiber or Howard defined Nehwon and Hyborea as they penned stories. </p><p></p><p></p><p></p><p>Some of these questions are addressed in the setting section of Bronze (again, describing them in the fiction runs contrary to the genre). Even then, though, the details given are only the fundamentals (tech level, commerce, social structure, geography, etc). I want the <em>players</em> to define the Sisterhood of Eibon, the City of Night, and the Crypt of Knarl as they envision them. </p><p></p><p></p><p></p><p>That is true - but unlike Swords & Sorcery fiction, describing things in minute detail during character monologue makes perfect sense for horror. In Swords & Sorcery fiction the world is rarely (if ever) spelled out, but rather is described in the background of the stories as they are told. In Sowrds & Sorcery fiction, the heroes are the centerpiece of the action, not the setting. </p><p></p><p>All of this may add up to Bronze being different (I wouldn't go so far as to say unique), but one thing is certain - these goals have certainly provided an unusual challenge where setting and fiction are concerned.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2790890, member: 13892"] There's the rub - I [i]never[/i] sell (or promote) anything that I write on the grounds that it's unique. Being unique doesn't ever really factor into things that I write, so much as being functional does. Bronze has some very specific design goals - one of which is [i]not[/i] to provide a completely pre-defined world that characters merely wander through. Admittedly, that's kind of the point... Bronze isn't about telling stories, but about creating them. The fiction and the loosely defined setting serve a springboard for actual play, which defines the setting as the game unfolds (yes, mechanically) - much as a story unfolds as it is written. In games of Bronze, the players actually create the world as they play, much as Leiber or Howard defined Nehwon and Hyborea as they penned stories. Some of these questions are addressed in the setting section of Bronze (again, describing them in the fiction runs contrary to the genre). Even then, though, the details given are only the fundamentals (tech level, commerce, social structure, geography, etc). I want the [i]players[/i] to define the Sisterhood of Eibon, the City of Night, and the Crypt of Knarl as they envision them. That is true - but unlike Swords & Sorcery fiction, describing things in minute detail during character monologue makes perfect sense for horror. In Swords & Sorcery fiction the world is rarely (if ever) spelled out, but rather is described in the background of the stories as they are told. In Sowrds & Sorcery fiction, the heroes are the centerpiece of the action, not the setting. All of this may add up to Bronze being different (I wouldn't go so far as to say unique), but one thing is certain - these goals have certainly provided an unusual challenge where setting and fiction are concerned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fiction, rules, or setting first in a core book?
Top