Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fictional/Created Religions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tetsubo" data-source="post: 1084478" data-attributes="member: 1250"><p>This is from an old 2E campaign but you can use it for ideas...</p><p></p><p>Yrcanaus (Er-caan-os)</p><p>(Hammer of Might)</p><p>Lesser Power of Elysium, NG</p><p>Portfolio: Warriors, guardians, smithing</p><p>Requirements: Wisdom 13</p><p> Strength 15</p><p>Weapons Allowed: all bludgeoning, hammers above all else</p><p>Weapons Limitations: Must learn warhammer and maul before all other weapons</p><p>Armor allowed: Any metal + shields</p><p>Major Spheres: All, Combat, Creation, Divination, Elemental, Guardian, </p><p> Healing and Protection</p><p>Minor Spheres: Animal, Charm, Plant, Summoning, and Sun</p><p>Magical Items Allowed: Same as clerics. Also all types of hammers.</p><p>Worshipper/Priest Alignment: All good, lawful neutral and true neutral.</p><p>Races Allowed: Dwarves and humans.</p><p>Non-weapon Proficiencies: Bonus: Blacksmithing, Reading and Writing. </p><p>Required: Armorer or Weaponsmithing. </p><p>Recommended: Artistic Ability (Jewelwright, Goldsmith, Silversmith), </p><p> Fire-building, Religion, Riding(land-based). </p><p>Non-weapon Proficiency Crossovers: Priest, General, Warrior.</p><p>Symbol: Crossed hammers or single large hammer (vertical)</p><p>Colors: Silver and black</p><p>Sacred Animal: Dog (guard or war)</p><p>Taboo: May not eat dog meat</p><p>Granted Powers:</p><p>* Priest can Appraise metalcrafts as per the Proficiency.</p><p>* Priests gain a +2 on any metalcrafting Proficiency score.</p><p>* As their role of guardians the priests gain a +2 bonus on surprise rolls.</p><p>* At 3rd level the priest can cast a Heat Metal spell once per day, above and </p><p> beyond their normal spells.</p><p>* At 5th level the priests can cast a Spiritual Hammer spell once per day, </p><p> above and beyond their normal spells. Note: the priests hammer is not </p><p> consumed by the spell and returns to the caster at the end of the round. </p><p> This spell effect functions when the priest casts this spell in the normal </p><p> fashion also.</p><p>* Specialty priests of Yrcanaus can turn undead as a normal priests.</p><p>Other Notes:</p><p> Priests and priestesses of Yrcanaus will at all times attempt to have the </p><p> finest quality arms and armor available, whether through purchase or </p><p> personal craftmanship. This is a relatively new religion having been </p><p> founded but four decades ago (42 years). The faith has four saints, </p><p> St. Mirtoc, St. Kostev Tzinas and a husband and wife paladin team</p><p> St. Brykon and St. Asheat. The husband and wife paladin team died </p><p> back-to-back facing a horde of foul demons on an outer plane. Their sons, </p><p> Count Sir Earl Marshal Garron Anstoffe ap Brykon and Sir Berok ap Asheat </p><p> head the faiths Order of Paladins. Their daughter, Mastercraftsman Lynn </p><p> Anstoffe, has become a renown armorer and weaponsmith. The Orders chosen </p><p> weapon is the maul (Cost: 30sp, Wt. 16 lbs., Size: L, Type: B, Speed </p><p> Factor: 9, Damage: 2d4+2/2d4), along with a horse and lance makes an </p><p> Order Knight truly dangerous!</p><p></p><p></p><p> THE LEGEND OF YRCANAUS</p><p></p><p> Once upon a time, in the year 1292 by Cormyrian reckoning (1317 by </p><p>Dalereckoning, the year 1334/1359 is just closing), Yrcanaus walked among us. </p><p>He came among us, as He had on a thousand other worlds, to find valiant, </p><p>honorable warriors to follow Him into battle against the forces of Evil. As </p><p>He wandered the lands of the Realms He came upon a camp sitting on a hillock </p><p>on a bountiful plain. The very hillock that the Abbey of St. Brykon sits upon </p><p>today. The camp was well made but the perimeter guard seemed listless and </p><p>downtrodden. </p><p> When He came close the guard challenge the seeming stranger, "Ho, there </p><p>brother, what business do you have here?" </p><p> Gazing on the dispirited warrior Yrcanaus replied, "Greetings neighbor, I </p><p>seek fellow warriors and men of arms." </p><p> The guard chuckled, "Well brother, I see from your armor you be a soldier, </p><p>if you bear no ill will towards our men and women you are welcome." </p><p> "I bear no arms at all neighbor, let alone ill will", replied Yrcanaus. </p><p> Surprised to see one so well armored without arms the guard waved Him on. </p><p> About the camp Yrcanaus saw men and women lackluster and morose, seemingly </p><p>without purpose or direction. </p><p> Confused by this behavior Yrcanaus approached a ring of warriors encircling </p><p>a fire, "Greetings neighbor, why are all so saddened?" </p><p> One of those present at the fire looked up at the imposing figure and </p><p>replied, "Our leaders are all dead and we have lost our last battle." </p><p> "Lost your last battle neighbor?", questioned Yrcanaus. "But you are alive </p><p>and well. The last battle a warrior fights leaves him upon the field not </p><p>walking from it."</p><p> "We have no spirit left brother, our battles are over."</p><p> As this was a said a sentry cried out that foul goblins had been sighted </p><p>attacking a caravan upon the plain. All rushed to the camps barricades to see </p><p>for themselves. Many voices cried out in despair but none moved to aid those </p><p>being attacked. </p><p> "What are you!", raged Yrcanaus, "Warriors or sheep!"</p><p> "There are none to lead us! What business is it of ours if those fools die!", </p><p>a warrior cried.</p><p> "We are all diminished when but one is claimed by the forces of Evil! Will </p><p>none of you join me in battling yone vermin?!", exclaimed Yrcanaus to the </p><p>assembled warriors. </p><p> The smith Mirtoc stepped forward with a sledge in his hand, "I will not join </p><p>you bold warrior but I would not let a man die without a weapon in his hand. </p><p>Here take my apprentices maul, it does him little enough good."</p><p> Grasping the oaken haft Yrcanaus nodded and strode towards the attacking </p><p>orcs, orogs and goblins, a glint of fire and steel in his eye. </p><p> The humaniods spotted Him and a detachment rushed to slay Yrcanaus. With but </p><p>a single swing Yrcanaus swept three orcs to their graves. With each stride </p><p>humaniods died in twos and threes, but more rushed in to tear down the mighty </p><p>Yrcanaus. </p><p> A cried rang out from one of the the watching warriors, one Kostev Tzinas, </p><p> "There stands a true fighter, who will join me by his side!"</p><p> </p><p></p><p></p><p>And by pairs and small groups the assembled warriors marched down the hillock </p><p>and joined the God Yrcanaus in His fight against the humaniods. And though </p><p>scores of valiant warriors fell that day all who survived won not only the </p><p>field but their spirits once more. As the dead were tended to and the wounded </p><p>cared for Yrcanaus walked among them once again and healed those who bleed. </p><p>The assembled warrior slowly came to realize that the man before them was of </p><p>divine nature and bowed to Him. </p><p> "Rise my neighbors and fellow warriors! Rise and stand beside me in </p><p>victory!", cried mighty Yrcanaus. A great shout rang across the plain, a </p><p>shout of victory. </p><p> "You have saved our hearts and souls great warrior, who are you that we might </p><p>thank you?"</p><p> "I am Yrcanaus, and from this day forward I shall by known as the Hammer of </p><p>Might! Let it be known that all those who would follow the paths of warrior </p><p>or smith that I shall walk beside them! Let it be known that those present </p><p>today shall be my clerics and priests, that others might come to know my </p><p>ways! I am Yrcanaus, and I shall lead you to glory, victory and honor! Let </p><p>the Evil of this world quake at my name!"</p><p> At the end of these words the Hammer of Might raised His hands to the heavens </p><p>and rained stardust upon the assembled warriors. The present company, made up </p><p>of humans and dwarves, did feel the power of their new God flow through their </p><p>bodies and fill their souls with strength. </p><p> And then the God Yrcanaus lowered His arms and departed from this world so </p><p>that He might bring honor and victory to others. And those present became the </p><p>heart of His faith in the Realms, a faith which grows greater each year and </p><p>gains not inconsiderable political power.</p><p> All hail the God Yrcanaus, all hail the Hammer of Might!</p><p></p><p>Gaming Notes:</p><p>Members of the faith often refer to others as neighbors, in veneration of </p><p>their God. The smith Mirtoc is venerated by the faiths craftsmen and his </p><p>apprentice is used as an example for failing assistants. The phrase, </p><p>"Mirtoc's Apprentice", is used to describe a foolish or poorly skilled </p><p>craftsman. Kostev Tzinas was the first High Priest of Yrcanaus, a resident </p><p>cleric, and is greatly admired by the current resident clerics of the faith. </p><p></p><p> </p><p> The Hammer of Sareth zin Mirtoc</p><p></p><p> This weapon was crafted by St. Mirtoc on the command of the God Yrcanaus, </p><p>the Hammer of Might. This weapon is a mithril maul with an oaken haft. </p><p>The striking faces, top and bottom of the head are plain and unadorned. </p><p>The two side faces are carved with images and Dethek runes. One side has </p><p>the image of a vertical maul superimposed over an anvil (St. Mirtoc's </p><p>device) with runes above and below. The runes read: Sareth zin Mirtoc </p><p>(above), Hammerbearer & Shieldcrafter (below). The opposite side has the </p><p>image of two crossed mauls, heads in chief with runes above and below. </p><p>The runes read: Evil shall perish (above), at my touch (below). </p><p> The Hammer has a modified Spiritual Hammer spell permanently enchanted </p><p>into it. As per the spell the Hammer has a plus to hit and damage as </p><p>follows: 1st thru 6th level Priest +1 to hit and +1 to damage, 7th thru </p><p>12th level Priest +2 to hit and +2 to damage, 13th plus level Priest +3 </p><p>to hit and +3 to damage. The Hammer also does double damage to evil </p><p>undead (doubles complete damage, all bonuses and rolled damage). The </p><p>wielder of the Hammer receives a bonus to their saving throws equal to </p><p>the Hammers bonus to hit and damage. The Hammer will function as a Light </p><p>spell at the will of the wielder, with a pale silver light. The Hammer </p><p>will Detect Evil in a 10' radius three times per day (one turn per use), </p><p>glowing brightly when near the Evil source. And lastly the Hammer can </p><p>summon a Flame Strike spell once per day with a +1 damage per die. </p><p> The Hammer may be wield by a Priest or Paladin of Yrcanaus only. Any </p><p>follower of Yrcanaus may handle the Hammer without danger. Any good </p><p>aligned non-follower will receive a strong but not damaging shock if </p><p>touching the Hammer. Any neutral aligned non-follower will receive a </p><p>much more powerful discharge, 1d4 + 4 points of damage. An evil person </p><p>handling the Hammer will receive a tremendous shock doing 1d8 + 8 points </p><p>of damage and permanently scarring the offending body part. No special </p><p>ability of the Hammer will function for any person not a Priest or </p><p>Paladin of Yrcanaus. </p><p> The Hammer itself makes all it's saves at +5 and is immune to all but </p><p>divine flames.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 1084478, member: 1250"] This is from an old 2E campaign but you can use it for ideas... Yrcanaus (Er-caan-os) (Hammer of Might) Lesser Power of Elysium, NG Portfolio: Warriors, guardians, smithing Requirements: Wisdom 13 Strength 15 Weapons Allowed: all bludgeoning, hammers above all else Weapons Limitations: Must learn warhammer and maul before all other weapons Armor allowed: Any metal + shields Major Spheres: All, Combat, Creation, Divination, Elemental, Guardian, Healing and Protection Minor Spheres: Animal, Charm, Plant, Summoning, and Sun Magical Items Allowed: Same as clerics. Also all types of hammers. Worshipper/Priest Alignment: All good, lawful neutral and true neutral. Races Allowed: Dwarves and humans. Non-weapon Proficiencies: Bonus: Blacksmithing, Reading and Writing. Required: Armorer or Weaponsmithing. Recommended: Artistic Ability (Jewelwright, Goldsmith, Silversmith), Fire-building, Religion, Riding(land-based). Non-weapon Proficiency Crossovers: Priest, General, Warrior. Symbol: Crossed hammers or single large hammer (vertical) Colors: Silver and black Sacred Animal: Dog (guard or war) Taboo: May not eat dog meat Granted Powers: * Priest can Appraise metalcrafts as per the Proficiency. * Priests gain a +2 on any metalcrafting Proficiency score. * As their role of guardians the priests gain a +2 bonus on surprise rolls. * At 3rd level the priest can cast a Heat Metal spell once per day, above and beyond their normal spells. * At 5th level the priests can cast a Spiritual Hammer spell once per day, above and beyond their normal spells. Note: the priests hammer is not consumed by the spell and returns to the caster at the end of the round. This spell effect functions when the priest casts this spell in the normal fashion also. * Specialty priests of Yrcanaus can turn undead as a normal priests. Other Notes: Priests and priestesses of Yrcanaus will at all times attempt to have the finest quality arms and armor available, whether through purchase or personal craftmanship. This is a relatively new religion having been founded but four decades ago (42 years). The faith has four saints, St. Mirtoc, St. Kostev Tzinas and a husband and wife paladin team St. Brykon and St. Asheat. The husband and wife paladin team died back-to-back facing a horde of foul demons on an outer plane. Their sons, Count Sir Earl Marshal Garron Anstoffe ap Brykon and Sir Berok ap Asheat head the faiths Order of Paladins. Their daughter, Mastercraftsman Lynn Anstoffe, has become a renown armorer and weaponsmith. The Orders chosen weapon is the maul (Cost: 30sp, Wt. 16 lbs., Size: L, Type: B, Speed Factor: 9, Damage: 2d4+2/2d4), along with a horse and lance makes an Order Knight truly dangerous! THE LEGEND OF YRCANAUS Once upon a time, in the year 1292 by Cormyrian reckoning (1317 by Dalereckoning, the year 1334/1359 is just closing), Yrcanaus walked among us. He came among us, as He had on a thousand other worlds, to find valiant, honorable warriors to follow Him into battle against the forces of Evil. As He wandered the lands of the Realms He came upon a camp sitting on a hillock on a bountiful plain. The very hillock that the Abbey of St. Brykon sits upon today. The camp was well made but the perimeter guard seemed listless and downtrodden. When He came close the guard challenge the seeming stranger, "Ho, there brother, what business do you have here?" Gazing on the dispirited warrior Yrcanaus replied, "Greetings neighbor, I seek fellow warriors and men of arms." The guard chuckled, "Well brother, I see from your armor you be a soldier, if you bear no ill will towards our men and women you are welcome." "I bear no arms at all neighbor, let alone ill will", replied Yrcanaus. Surprised to see one so well armored without arms the guard waved Him on. About the camp Yrcanaus saw men and women lackluster and morose, seemingly without purpose or direction. Confused by this behavior Yrcanaus approached a ring of warriors encircling a fire, "Greetings neighbor, why are all so saddened?" One of those present at the fire looked up at the imposing figure and replied, "Our leaders are all dead and we have lost our last battle." "Lost your last battle neighbor?", questioned Yrcanaus. "But you are alive and well. The last battle a warrior fights leaves him upon the field not walking from it." "We have no spirit left brother, our battles are over." As this was a said a sentry cried out that foul goblins had been sighted attacking a caravan upon the plain. All rushed to the camps barricades to see for themselves. Many voices cried out in despair but none moved to aid those being attacked. "What are you!", raged Yrcanaus, "Warriors or sheep!" "There are none to lead us! What business is it of ours if those fools die!", a warrior cried. "We are all diminished when but one is claimed by the forces of Evil! Will none of you join me in battling yone vermin?!", exclaimed Yrcanaus to the assembled warriors. The smith Mirtoc stepped forward with a sledge in his hand, "I will not join you bold warrior but I would not let a man die without a weapon in his hand. Here take my apprentices maul, it does him little enough good." Grasping the oaken haft Yrcanaus nodded and strode towards the attacking orcs, orogs and goblins, a glint of fire and steel in his eye. The humaniods spotted Him and a detachment rushed to slay Yrcanaus. With but a single swing Yrcanaus swept three orcs to their graves. With each stride humaniods died in twos and threes, but more rushed in to tear down the mighty Yrcanaus. A cried rang out from one of the the watching warriors, one Kostev Tzinas, "There stands a true fighter, who will join me by his side!" And by pairs and small groups the assembled warriors marched down the hillock and joined the God Yrcanaus in His fight against the humaniods. And though scores of valiant warriors fell that day all who survived won not only the field but their spirits once more. As the dead were tended to and the wounded cared for Yrcanaus walked among them once again and healed those who bleed. The assembled warrior slowly came to realize that the man before them was of divine nature and bowed to Him. "Rise my neighbors and fellow warriors! Rise and stand beside me in victory!", cried mighty Yrcanaus. A great shout rang across the plain, a shout of victory. "You have saved our hearts and souls great warrior, who are you that we might thank you?" "I am Yrcanaus, and from this day forward I shall by known as the Hammer of Might! Let it be known that all those who would follow the paths of warrior or smith that I shall walk beside them! Let it be known that those present today shall be my clerics and priests, that others might come to know my ways! I am Yrcanaus, and I shall lead you to glory, victory and honor! Let the Evil of this world quake at my name!" At the end of these words the Hammer of Might raised His hands to the heavens and rained stardust upon the assembled warriors. The present company, made up of humans and dwarves, did feel the power of their new God flow through their bodies and fill their souls with strength. And then the God Yrcanaus lowered His arms and departed from this world so that He might bring honor and victory to others. And those present became the heart of His faith in the Realms, a faith which grows greater each year and gains not inconsiderable political power. All hail the God Yrcanaus, all hail the Hammer of Might! Gaming Notes: Members of the faith often refer to others as neighbors, in veneration of their God. The smith Mirtoc is venerated by the faiths craftsmen and his apprentice is used as an example for failing assistants. The phrase, "Mirtoc's Apprentice", is used to describe a foolish or poorly skilled craftsman. Kostev Tzinas was the first High Priest of Yrcanaus, a resident cleric, and is greatly admired by the current resident clerics of the faith. The Hammer of Sareth zin Mirtoc This weapon was crafted by St. Mirtoc on the command of the God Yrcanaus, the Hammer of Might. This weapon is a mithril maul with an oaken haft. The striking faces, top and bottom of the head are plain and unadorned. The two side faces are carved with images and Dethek runes. One side has the image of a vertical maul superimposed over an anvil (St. Mirtoc's device) with runes above and below. The runes read: Sareth zin Mirtoc (above), Hammerbearer & Shieldcrafter (below). The opposite side has the image of two crossed mauls, heads in chief with runes above and below. The runes read: Evil shall perish (above), at my touch (below). The Hammer has a modified Spiritual Hammer spell permanently enchanted into it. As per the spell the Hammer has a plus to hit and damage as follows: 1st thru 6th level Priest +1 to hit and +1 to damage, 7th thru 12th level Priest +2 to hit and +2 to damage, 13th plus level Priest +3 to hit and +3 to damage. The Hammer also does double damage to evil undead (doubles complete damage, all bonuses and rolled damage). The wielder of the Hammer receives a bonus to their saving throws equal to the Hammers bonus to hit and damage. The Hammer will function as a Light spell at the will of the wielder, with a pale silver light. The Hammer will Detect Evil in a 10' radius three times per day (one turn per use), glowing brightly when near the Evil source. And lastly the Hammer can summon a Flame Strike spell once per day with a +1 damage per die. The Hammer may be wield by a Priest or Paladin of Yrcanaus only. Any follower of Yrcanaus may handle the Hammer without danger. Any good aligned non-follower will receive a strong but not damaging shock if touching the Hammer. Any neutral aligned non-follower will receive a much more powerful discharge, 1d4 + 4 points of damage. An evil person handling the Hammer will receive a tremendous shock doing 1d8 + 8 points of damage and permanently scarring the offending body part. No special ability of the Hammer will function for any person not a Priest or Paladin of Yrcanaus. The Hammer itself makes all it's saves at +5 and is immune to all but divine flames. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fictional/Created Religions
Top