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<blockquote data-quote="fusangite" data-source="post: 1084514" data-attributes="member: 7240"><p><strong>Part 3 : General Explanation</strong></p><p></p><p><em>THE EMPIRE OF KAZURIA</em></p><p></p><p>Kovaus is a city in the Empire of Kazuria, a theocracy ruled by the Emperor, a human possessed by two competing gods: Miranov and Orthanov. When the empire is prosperous and orderly, it is Orthanov who is ascendant. When the empire is tyrannical and corrupt, Miranov is ascendant. But for as long an anyone can remember, the two gods have been so evenly matched that the emperor has not ruled. He sits in his throne room in the City of Kazuria, locked in debate with himself. So it has been, emperor after emperor, for hundreds of years.</p><p></p><p>As a result, power has flowed away from the empire's dwindling army and into the hands of the great cities -- the imperial bureaucracy was long ago hired away by the city governors. For the most part, the vast realm is ruled by local dukes, barons and counts who abide in fortresses or cities. Between these local rulers' spheres of influence is a wilderness of abandoned farms, decaying roads, wild beasts and bandits.</p><p></p><p>At its height, Kazuria encompassed the entirety of the known world, bounded in the south by the First Wood, in the west by the Encircling Mountains and in the east and north by the Sea. As the empire fell into decline, the lands north of the Veld fell first, the empire retaining only the Fortress of Ford in the West and the City of Phage in the East. Today, only the delta of the Yorinz river is ruled by the imperial bureaucracy, encompassing only the 100 miles of river from Kazuria to Ikthol. </p><p></p><p>What little unity remains in the realm of Kazuria comes from the Magi -- a powerful guild based on the Island of Exetu in Lake Iriktova. While there are only imperial bureaucrats left in Kazuria, Ikthol and Mithlond, there is a guild of the Magi in every large centre in the Empire. Like the Emperor, the Archmage is possessed by the spirit of the god Kedlund who forms the link between the magical otherworld and this one. It is said that if Kedlund withdraws from the world, magic will begin to flow out, never to return. It is for this reason that while the Magi have few friends, they have even fewer enemies.</p><p></p><p><strong>Part 4 : Gods Tables</strong></p><p></p><p>God Description Alignment Domains</p><p>Hynand God of Beasts Neutral Animal, Strength, Trickery</p><p>Ishai God of the Magi Lawful Neutral Knowledge, Trickery, Magic, Law</p><p>Ivno God of the Encircling</p><p>Ocean Chaotic Neutral Water, Chaos, Destruction, Travel</p><p>Kedlund Son/Avatar of Ishai Lawful Neutral Knowledge, Magic, Law</p><p>Ksheytrand God of the Empire Lawful Neutral Law, War</p><p>Kurauno God of the </p><p>Underworld Neutral Evil Evil, Earth, Death, Strength</p><p>Lucky Jim Winged folk hero Chaotic Neutral Luck, Death, Trickery, Chaos, Destruction, Travel</p><p>Miranov Son/Avatar of </p><p>Ksheytrand Lawful Evil Law, War, Evil, Destruction </p><p>Mizithra Sister of Kedlund, </p><p>Goddess of Oracles Chaotic Neutral Luck, Trickery, Chaos, Magic, Fire</p><p>Orthanov Son/Avatar of </p><p>Ksheytrand Lawful Good Law, War, Good</p><p>Rovnoth God of the Encircling</p><p>Mountains Lawful Neutral Protection, Law, Earth</p><p>Sechavi Goddess of Herbs Chaotic Good Plant, Good, Protection, Animal</p><p>Segweru Goddess of Spices Chaotic Good Plant, Good, Magic</p><p>Sekari Goddess of Aloe Neutral Good Plant, Good, Protection, Healing</p><p>Seyuru Goddess of Maize Lawful Good Plant, Good, Strength</p><p>Zhivathavno God of the Sky Neutral Good Good, Sun, Air</p><p></p><p>God Description Alignment Domains</p><p>Abujamus God of Magic Neutral Knowledge, Luck, Magic</p><p>Fuella Goddess of the Meadow Neutral Air, Plant, Sun</p><p>Kentris Goddess of the Nymphs Chaotic Good Chaos, Good, Luck, Trickery</p><p>Lalamia Goddess of the Wood Neutral Earth, Plant, Knowledge, Protection</p><p>Mendarchis Goddess of Half-Elves Neutral Good Luck, Strength, Travel</p><p>Merimia Goddess of Fresh Water Neutral Good Water, Healing, Travel</p><p>Mizithra Goddess of the Glade Chaotic Neutral Water, Trickery, Chaos, Magic, Fire</p><p>Ylivia Goddess of the Drow Chaotic Evil Chaos, Evil, Knowledge, Earth</p></blockquote><p></p>
[QUOTE="fusangite, post: 1084514, member: 7240"] [b]Part 3 : General Explanation[/b] [i]THE EMPIRE OF KAZURIA[/i] Kovaus is a city in the Empire of Kazuria, a theocracy ruled by the Emperor, a human possessed by two competing gods: Miranov and Orthanov. When the empire is prosperous and orderly, it is Orthanov who is ascendant. When the empire is tyrannical and corrupt, Miranov is ascendant. But for as long an anyone can remember, the two gods have been so evenly matched that the emperor has not ruled. He sits in his throne room in the City of Kazuria, locked in debate with himself. So it has been, emperor after emperor, for hundreds of years. As a result, power has flowed away from the empire's dwindling army and into the hands of the great cities -- the imperial bureaucracy was long ago hired away by the city governors. For the most part, the vast realm is ruled by local dukes, barons and counts who abide in fortresses or cities. Between these local rulers' spheres of influence is a wilderness of abandoned farms, decaying roads, wild beasts and bandits. At its height, Kazuria encompassed the entirety of the known world, bounded in the south by the First Wood, in the west by the Encircling Mountains and in the east and north by the Sea. As the empire fell into decline, the lands north of the Veld fell first, the empire retaining only the Fortress of Ford in the West and the City of Phage in the East. Today, only the delta of the Yorinz river is ruled by the imperial bureaucracy, encompassing only the 100 miles of river from Kazuria to Ikthol. What little unity remains in the realm of Kazuria comes from the Magi -- a powerful guild based on the Island of Exetu in Lake Iriktova. While there are only imperial bureaucrats left in Kazuria, Ikthol and Mithlond, there is a guild of the Magi in every large centre in the Empire. Like the Emperor, the Archmage is possessed by the spirit of the god Kedlund who forms the link between the magical otherworld and this one. It is said that if Kedlund withdraws from the world, magic will begin to flow out, never to return. It is for this reason that while the Magi have few friends, they have even fewer enemies. [b]Part 4 : Gods Tables[/b] God Description Alignment Domains Hynand God of Beasts Neutral Animal, Strength, Trickery Ishai God of the Magi Lawful Neutral Knowledge, Trickery, Magic, Law Ivno God of the Encircling Ocean Chaotic Neutral Water, Chaos, Destruction, Travel Kedlund Son/Avatar of Ishai Lawful Neutral Knowledge, Magic, Law Ksheytrand God of the Empire Lawful Neutral Law, War Kurauno God of the Underworld Neutral Evil Evil, Earth, Death, Strength Lucky Jim Winged folk hero Chaotic Neutral Luck, Death, Trickery, Chaos, Destruction, Travel Miranov Son/Avatar of Ksheytrand Lawful Evil Law, War, Evil, Destruction Mizithra Sister of Kedlund, Goddess of Oracles Chaotic Neutral Luck, Trickery, Chaos, Magic, Fire Orthanov Son/Avatar of Ksheytrand Lawful Good Law, War, Good Rovnoth God of the Encircling Mountains Lawful Neutral Protection, Law, Earth Sechavi Goddess of Herbs Chaotic Good Plant, Good, Protection, Animal Segweru Goddess of Spices Chaotic Good Plant, Good, Magic Sekari Goddess of Aloe Neutral Good Plant, Good, Protection, Healing Seyuru Goddess of Maize Lawful Good Plant, Good, Strength Zhivathavno God of the Sky Neutral Good Good, Sun, Air God Description Alignment Domains Abujamus God of Magic Neutral Knowledge, Luck, Magic Fuella Goddess of the Meadow Neutral Air, Plant, Sun Kentris Goddess of the Nymphs Chaotic Good Chaos, Good, Luck, Trickery Lalamia Goddess of the Wood Neutral Earth, Plant, Knowledge, Protection Mendarchis Goddess of Half-Elves Neutral Good Luck, Strength, Travel Merimia Goddess of Fresh Water Neutral Good Water, Healing, Travel Mizithra Goddess of the Glade Chaotic Neutral Water, Trickery, Chaos, Magic, Fire Ylivia Goddess of the Drow Chaotic Evil Chaos, Evil, Knowledge, Earth [/QUOTE]
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