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Fictional Rogues
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<blockquote data-quote="satori01" data-source="post: 5905213" data-attributes="member: 7859"><p>I think Rogues as a class has really become to mean " stealthy, skilled in Intel and criminal matters, and super warrior".</p><p></p><p>This is epitomized by such characters as:</p><p>The bride form Kill Bill</p><p>Riddick from Pitch Black/ Chron. Of Ridick</p><p>Any modern Spy Thriller featuring James Bond or Tom Cruise.</p><p></p><p> Rogue now means Navy Seal, which is just too much IMHO .</p><p> </p><p>I would like to see a Rogue class based off more of these types:</p><p> </p><p>Indiana Jones is a Rogue. Resourceful , smart, a little amoral, sociable, and full of contacts. He is also not the best fighter, a good fighter, but not the best, and he generally uses mobility and terrain to win in hand to hand.</p><p> </p><p>CPT Jack Sparrow is a Rogue. He is flashy, mobile, and does things with panache to large effect, sometimes to his own ill. Again he is not he best Fighter, but capable. Also has a lot of contacts.</p><p> </p><p>Con Men, From the Oceans 11+ movies, to any number of TV shows, con men again generally not the best Fighters, social, skilled with contacts.</p><p> </p><p>Ability/ Power wise I want to see stealth ditched from combat. Just make the Rogue unoticed for a few rounds ,(increasing w/level ?), until they take an overt action. This way you can set up your damage spikes.</p><p> </p><p>I also think Rogues should have the most interrupts. A Fighter may parry a blow here or there, but a Rogue ducks, weaves and then slides underneath the Ogres legs while cutting his coin purse.</p><p> </p><p>A Rogue makes a blow he takes look worse than it is while lessening the damage, then feigns death and comes back or slinks away.</p><p></p><p></p><p>Interrupts are fine when a player can trigger them, whenever and the limit is 1 per turn.</p></blockquote><p></p>
[QUOTE="satori01, post: 5905213, member: 7859"] I think Rogues as a class has really become to mean " stealthy, skilled in Intel and criminal matters, and super warrior". This is epitomized by such characters as: The bride form Kill Bill Riddick from Pitch Black/ Chron. Of Ridick Any modern Spy Thriller featuring James Bond or Tom Cruise. Rogue now means Navy Seal, which is just too much IMHO . I would like to see a Rogue class based off more of these types: Indiana Jones is a Rogue. Resourceful , smart, a little amoral, sociable, and full of contacts. He is also not the best fighter, a good fighter, but not the best, and he generally uses mobility and terrain to win in hand to hand. CPT Jack Sparrow is a Rogue. He is flashy, mobile, and does things with panache to large effect, sometimes to his own ill. Again he is not he best Fighter, but capable. Also has a lot of contacts. Con Men, From the Oceans 11+ movies, to any number of TV shows, con men again generally not the best Fighters, social, skilled with contacts. Ability/ Power wise I want to see stealth ditched from combat. Just make the Rogue unoticed for a few rounds ,(increasing w/level ?), until they take an overt action. This way you can set up your damage spikes. I also think Rogues should have the most interrupts. A Fighter may parry a blow here or there, but a Rogue ducks, weaves and then slides underneath the Ogres legs while cutting his coin purse. A Rogue makes a blow he takes look worse than it is while lessening the damage, then feigns death and comes back or slinks away. Interrupts are fine when a player can trigger them, whenever and the limit is 1 per turn. [/QUOTE]
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