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Fiddling around with Fifth Ed
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<blockquote data-quote="OB1" data-source="post: 7450009" data-attributes="member: 6796241"><p>Here is my two silver</p><p></p><p></p><p>As others have mentioned, the DMG is fantastic support for high level play. Because of the wide variety of party ability that Feats,Multiclassing and Magic Items bring, it's very difficult to design a one size fits all adventure. Undermountain this fall is going to attempt it, but I'd be willing to be that it will have a LOT of advice for tweaking to meet individual parties in levels 14 and above.</p><p></p><p></p><p>Are you sure you are using correctly? If you aren't using the multiplier effect for number of enemies you can be quite off in your estimate. For example 4 CR 3 Hellhounds against a 4th level 4 pc party isn't 2,800EP vs the deadly threshold of 2,000, it's 5,600, almost triple a deadly encounter.</p><p></p><p></p><p>Terrain features, IMO, make all the difference in combat, and one of the main reasons I use Theatre of the Mind for most encounters. Also, Volo's, Mordenkainen's and (if you are okay with third party) Tome of Beasts present a much wider variety of monster abilities that might be to you're liking. Tome of Beasts especially has a much more 3e/4e feel to the monsters.</p><p></p><p></p><p>Not my experience. Never had a TPK in 5e but have had a handful of character deaths. Of course, my intelligent monsters don't allow wack-a-mole tactics. Once they see someone stand from 0 HP once in a combat, they will press their advantage when they get it and hit them when they are down until they are dead.</p><p></p><p></p><p>This is usually due to a misunderstanding of what the guidelines mean. You can reach the expected daily XP budget by creating 3 deadly level encounters. You also don't need to hit the guideline every day. Players just need to BELIEVE that there will be that many encounters. All it takes is to have the BBEG's lieutenants show up immediately after you defeat said BBEG to avenge her death in a deadly encounter to make the players think twice about going Nova unless they have to. Or to have a mission where there are more encounters than they can possibly overcome if they fight them all to get them looking for ways to avoid unnecessary fights. </p><p></p><p>All in all, 5e suggests a certain type of play that is different than past editions. Rather than fight the rule system, I suggest trying to understand it and then tailoring your game to fit.</p></blockquote><p></p>
[QUOTE="OB1, post: 7450009, member: 6796241"] Here is my two silver As others have mentioned, the DMG is fantastic support for high level play. Because of the wide variety of party ability that Feats,Multiclassing and Magic Items bring, it's very difficult to design a one size fits all adventure. Undermountain this fall is going to attempt it, but I'd be willing to be that it will have a LOT of advice for tweaking to meet individual parties in levels 14 and above. Are you sure you are using correctly? If you aren't using the multiplier effect for number of enemies you can be quite off in your estimate. For example 4 CR 3 Hellhounds against a 4th level 4 pc party isn't 2,800EP vs the deadly threshold of 2,000, it's 5,600, almost triple a deadly encounter. Terrain features, IMO, make all the difference in combat, and one of the main reasons I use Theatre of the Mind for most encounters. Also, Volo's, Mordenkainen's and (if you are okay with third party) Tome of Beasts present a much wider variety of monster abilities that might be to you're liking. Tome of Beasts especially has a much more 3e/4e feel to the monsters. Not my experience. Never had a TPK in 5e but have had a handful of character deaths. Of course, my intelligent monsters don't allow wack-a-mole tactics. Once they see someone stand from 0 HP once in a combat, they will press their advantage when they get it and hit them when they are down until they are dead. This is usually due to a misunderstanding of what the guidelines mean. You can reach the expected daily XP budget by creating 3 deadly level encounters. You also don't need to hit the guideline every day. Players just need to BELIEVE that there will be that many encounters. All it takes is to have the BBEG's lieutenants show up immediately after you defeat said BBEG to avenge her death in a deadly encounter to make the players think twice about going Nova unless they have to. Or to have a mission where there are more encounters than they can possibly overcome if they fight them all to get them looking for ways to avoid unnecessary fights. All in all, 5e suggests a certain type of play that is different than past editions. Rather than fight the rule system, I suggest trying to understand it and then tailoring your game to fit. [/QUOTE]
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