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Fiddling around with Fifth Ed
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<blockquote data-quote="MechaPilot" data-source="post: 7454260" data-attributes="member: 82779"><p>If that's another way of saying "session zero" or "before the first game session" then I agree.</p><p></p><p></p><p></p><p></p><p>It's not the premise of the game for my group (though it certainly is a prime motivator for several characters), but I also give story awards to keep the PC's leveling up from doing more than just defeating/killing things and taking their stuff.</p><p></p><p></p><p></p><p></p><p>The premise of the game, generally, is fantasy adventure: and that usually involves slaying monsters; fighting evil mages; and exploring the wilderness, delving into dungeons, and seeking ancient ruins. This can certainly be changed, and I'd argue that you should change it now again just to play with different tropes and expectation, but the game is generally built and designed around the concept of defeat creatures, take their stuff, level up, and repeat.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7454260, member: 82779"] If that's another way of saying "session zero" or "before the first game session" then I agree. It's not the premise of the game for my group (though it certainly is a prime motivator for several characters), but I also give story awards to keep the PC's leveling up from doing more than just defeating/killing things and taking their stuff. The premise of the game, generally, is fantasy adventure: and that usually involves slaying monsters; fighting evil mages; and exploring the wilderness, delving into dungeons, and seeking ancient ruins. This can certainly be changed, and I'd argue that you should change it now again just to play with different tropes and expectation, but the game is generally built and designed around the concept of defeat creatures, take their stuff, level up, and repeat. [/QUOTE]
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