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<blockquote data-quote="Staccat0" data-source="post: 7454481" data-attributes="member: 6695548"><p>I feel like people look at the encounter building rules and seemingly endeavor to make boring combats by treating a “medium” combat as a “recommended” combat. I’m assuming it’s the way it’s written or something in the DMG. </p><p></p><p>IMO They work better as a ruler and not a stencil. Just a (maybe kinda flimsy) tool. Not a guide.</p><p></p><p>I do find 4e monsters cool and interesting, and steal ideas from those monsters but if I make a boring fight without inherent tension and drama that’s generally on me.</p><p></p><p>I feel like people should be lifting from 4e AND the OSR scene if they wanna spice things up. If your players feel safe, never have to rush and fight everything to the death combat gets boring fast. After level 3 just go HARD and let them solve the problems with creativity. </p><p></p><p>I’ve found that embracing everything I thought was dumb and tedious about old D&D as a kid makes combat a lot more thrilling when approached with a cleaner 5e kinda mindset.</p><p></p><p>After level 10... yeah it gets really hard to scare them. Luckily that means you can just go harder and harder or start a new game.</p><p></p><p>I suppose none of this is useful for people running pre-written stuff. I guess we’ll see where Undermountain goes. In my games, when I can’t threaten the PCs I start to threaten the things they care about instead. Try to spread them thin. I’m assuming they found a better solution for a published adventure.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7454481, member: 6695548"] I feel like people look at the encounter building rules and seemingly endeavor to make boring combats by treating a “medium” combat as a “recommended” combat. I’m assuming it’s the way it’s written or something in the DMG. IMO They work better as a ruler and not a stencil. Just a (maybe kinda flimsy) tool. Not a guide. I do find 4e monsters cool and interesting, and steal ideas from those monsters but if I make a boring fight without inherent tension and drama that’s generally on me. I feel like people should be lifting from 4e AND the OSR scene if they wanna spice things up. If your players feel safe, never have to rush and fight everything to the death combat gets boring fast. After level 3 just go HARD and let them solve the problems with creativity. I’ve found that embracing everything I thought was dumb and tedious about old D&D as a kid makes combat a lot more thrilling when approached with a cleaner 5e kinda mindset. After level 10... yeah it gets really hard to scare them. Luckily that means you can just go harder and harder or start a new game. I suppose none of this is useful for people running pre-written stuff. I guess we’ll see where Undermountain goes. In my games, when I can’t threaten the PCs I start to threaten the things they care about instead. Try to spread them thin. I’m assuming they found a better solution for a published adventure. [/QUOTE]
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