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<blockquote data-quote="Oofta" data-source="post: 7456392" data-attributes="member: 6801845"><p>Well, the original response was related to the PC not stopping a world ending event if you follow it back.</p><p></p><p>I sometimes have cataclysmic events happening, sometimes it's global but more often it's local. I've run other campaigns that had no overall "heroes must save the day" theme.</p><p></p><p>But what they all have in common is that during a session 0 (or before) we talk about motivations and why is any PC with the group and why they are adventurers. If you want to play the reluctant hero that's fine, but give me a reason as a DM why your hero would reluctantly spring into action. I don't care what direction my players choose for their PCs, I set up events and scenarios and they can respond as they see fit*. </p><p></p><p>But just telling me you want to sit in a bar waiting to see what happens? Well, what happens is an incredibly boring RP session as you order drinks and pay for them. Eventually the tavern closes and you go home, assuming you still have a home to go to. The player is just as responsible to commit to being an adventurer as the DM is to provide appropriate adventures.</p><p></p><p><em>*Typically what I do when a scenario is ending or about to end is ask the players what they want to pursue next. Follow up that rumor about the corrupt Baron? Buy the treasure map? Something else? So I have time to think about the setting and prep for the next game. Beyond that if they want to ignore the invading orcish armies they can, they may just come home to find their home burnt to the ground.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7456392, member: 6801845"] Well, the original response was related to the PC not stopping a world ending event if you follow it back. I sometimes have cataclysmic events happening, sometimes it's global but more often it's local. I've run other campaigns that had no overall "heroes must save the day" theme. But what they all have in common is that during a session 0 (or before) we talk about motivations and why is any PC with the group and why they are adventurers. If you want to play the reluctant hero that's fine, but give me a reason as a DM why your hero would reluctantly spring into action. I don't care what direction my players choose for their PCs, I set up events and scenarios and they can respond as they see fit*. But just telling me you want to sit in a bar waiting to see what happens? Well, what happens is an incredibly boring RP session as you order drinks and pay for them. Eventually the tavern closes and you go home, assuming you still have a home to go to. The player is just as responsible to commit to being an adventurer as the DM is to provide appropriate adventures. [I]*Typically what I do when a scenario is ending or about to end is ask the players what they want to pursue next. Follow up that rumor about the corrupt Baron? Buy the treasure map? Something else? So I have time to think about the setting and prep for the next game. Beyond that if they want to ignore the invading orcish armies they can, they may just come home to find their home burnt to the ground.[/I] [/QUOTE]
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