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<blockquote data-quote="steeldragons" data-source="post: 6682935" data-attributes="member: 92511"><p><span style="font-size: 12px"><u><strong>Warlord</strong></u></span></p><p></p><p><strong>3rd: Commanding Presence</strong></p><p>At 3rd level you have a variety of commands at your disposal that you can use in battle. As your full action (unless otherwise specified, below), your Commanding Presence extends outward from the Warlord's position to a range of 5' per level. The number of allies within that radius that are effected by the warlord's presence can not exceed the warlord's Cha. modifier + level. The warlord uses Commanding Presence a number of times equal to 1 + Charisma modifier before requiring a short or long rest.</p><p></p><p>You choose one of the following each turn you use your Commanding Presence to effect those around you: </p><ul> <li data-xf-list-type="ul"><strong>Reassuring Presence:</strong> You grant advantage to a single save roll to allies within your radius who can see you.</li> <li data-xf-list-type="ul"><strong>Tactical Advantage:</strong> When you make an attack, you grant advantage to attack rolls within your Command radius that can see and hear you.</li> <li data-xf-list-type="ul"><strong>Coordinated Retreat:</strong> Allies within your Command radius can take the Disengage action as a reaction. You, also, gain the Disengage action at the end of your turn.</li> <li data-xf-list-type="ul"><strong>Spur to Action:</strong> You grant advantage on the next initiative roll of allies that can see and hear you.</li> <li data-xf-list-type="ul"><strong>Coordinated Offense:</strong> Allies within our radius can take the Attack or Dodge action as a bonus action if they haven't already taken a bonus action.</li> <li data-xf-list-type="ul"><strong>Inspiring Word:</strong> You and allies within your radius can spend a HD to renew your hit points during combat. If not in battle and used during a short rest, the warlord's inspiring word grants an extra/additional 1 HD for any allies that can see and hear you.</li> </ul><p></p><p><strong>Charismatic Leader</strong></p><p>The warlord, be it through valor and sacrifice to warrant devotion or cruelty and intimidation to warrant fear, is a forceful personality among [what they often consider] "their" comrades or troops. The warlord gains proficiency with Charisma in addition to their other fighter abilities (Str. & Con.). For ability rolls that would normally use Constitution, the warlord can use their Charisma score/modifier instead if it is higher.</p><p></p><p><strong>7th: Into the Ground</strong></p><p><strong></strong>As a bonus action following a successful melee weapon attack, you force the target to make a Strength save to beat DC 8 + proficiency bonus + Str. modifer. Failure means you have successfully imposed the prone condition. The warlord may make this attempt 1 + Str. mod. before requiring a long rest.</p><p></p><p><strong>10th: Lead by Example</strong></p><p>When you make a successful weapon attack that deals maximum damage or brings a foe to 0 or less hit points, all allies within who can see you roll their next attack roll with advantage.</p><p></p><p><strong>15th: Inspiring Presence</strong></p><p>When you use your Inspiring Word to spend HD during a battle now lets allies within your Commanding Presence radius who can see and hear can spend 2 HD to renew hit points.</p><p></p><p><strong>18th: Devastating Offensive</strong> </p><p>At 18th level, all attacks made by yourself and allies who can see you add your Cha. modifier to damage rolls.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6682935, member: 92511"] [SIZE=3][U][B]Warlord[/B][/U][/SIZE] [B]3rd: Commanding Presence[/B] At 3rd level you have a variety of commands at your disposal that you can use in battle. As your full action (unless otherwise specified, below), your Commanding Presence extends outward from the Warlord's position to a range of 5' per level. The number of allies within that radius that are effected by the warlord's presence can not exceed the warlord's Cha. modifier + level. The warlord uses Commanding Presence a number of times equal to 1 + Charisma modifier before requiring a short or long rest. You choose one of the following each turn you use your Commanding Presence to effect those around you: [LIST] [*][B]Reassuring Presence:[/B] You grant advantage to a single save roll to allies within your radius who can see you. [*][B]Tactical Advantage:[/B] When you make an attack, you grant advantage to attack rolls within your Command radius that can see and hear you. [*][B]Coordinated Retreat:[/B] Allies within your Command radius can take the Disengage action as a reaction. You, also, gain the Disengage action at the end of your turn. [*][B]Spur to Action:[/B] You grant advantage on the next initiative roll of allies that can see and hear you. [*][B]Coordinated Offense:[/B] Allies within our radius can take the Attack or Dodge action as a bonus action if they haven't already taken a bonus action. [*][B]Inspiring Word:[/B] You and allies within your radius can spend a HD to renew your hit points during combat. If not in battle and used during a short rest, the warlord's inspiring word grants an extra/additional 1 HD for any allies that can see and hear you. [/LIST] [B]Charismatic Leader[/B] The warlord, be it through valor and sacrifice to warrant devotion or cruelty and intimidation to warrant fear, is a forceful personality among [what they often consider] "their" comrades or troops. The warlord gains proficiency with Charisma in addition to their other fighter abilities (Str. & Con.). For ability rolls that would normally use Constitution, the warlord can use their Charisma score/modifier instead if it is higher. [B]7th: Into the Ground [/B]As a bonus action following a successful melee weapon attack, you force the target to make a Strength save to beat DC 8 + proficiency bonus + Str. modifer. Failure means you have successfully imposed the prone condition. The warlord may make this attempt 1 + Str. mod. before requiring a long rest. [B]10th: Lead by Example[/B] When you make a successful weapon attack that deals maximum damage or brings a foe to 0 or less hit points, all allies within who can see you roll their next attack roll with advantage. [B]15th: Inspiring Presence[/B] When you use your Inspiring Word to spend HD during a battle now lets allies within your Commanding Presence radius who can see and hear can spend 2 HD to renew hit points. [B]18th: Devastating Offensive[/B] At 18th level, all attacks made by yourself and allies who can see you add your Cha. modifier to damage rolls. [/QUOTE]
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