Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fiddling with Fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6685398" data-attributes="member: 92511"><p>Perhaps. I'll look at it again. The anti-aging of Druid's doesn't come in until 18th level...Monk's get it at 15th and since I figured is was one of "the monk's things" I didn't want to bring it in earlier than them...and stories (Heracles, Aragorn, Gilgamesh,...Biblical heroes/kings, if you like) of legendary heroes living...well, well-beyond what we'd consider a normal human lifespan, it seemed thematically appropriate. I am disappointed by the lack of..."pow!" for a capstone ability...but at the same time, gaining decades of life to continue your legend/build your myth is no small/trinket ability.</p><p></p><p>Least that's my thinking.</p><p></p><p></p><p></p><p>Fire away! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yes. Correct. If this is going to be the Warlord's main shtick/differentiating feature, then it (in most cases) needs to be what they are spending htheir time doing...other than those feats that specify the warlord also acts.</p><p></p><p></p><p></p><p>I was thinking, kinda, both/either. But yes, one save for each character...I was kind of just assuming this would be used for, like, incoming area effects (fireballs, breath weapons, a volley of arrows, a cavalry charge, etc...)...things that would be effecting the warlord and/or everyone around them. I suppose I should/could just specify "the next save roll of all allies within the Command Radius while the Commanding Presence is in effect, as long as they are still within the Command Radius." </p><p></p><p>But thanks for pointing out that I missed adding in a duration. I am rather torn, as I thing the Presence, itself, should be able to last for a little while...since it has limits to its uses. </p><p></p><p>On the other hand, most of the abilities are things that should be occurring on the warlord's turn or the round immediately after...and the warlord character/player is going to want to be "Doing something" to shape the battle every round they can...whether that is a straight attack or something to effect their allies/"control" the battle...</p><p></p><p>So I'm not sure what the duration should be...something like "...until the end of your next turn. You may only use you Commanding Presence for one effect at a time." seems like it might work...flavor/story wise, I'm having difficulty/not sure how effective that would make it in actual play, though.</p><p></p><p></p><p></p><p>Yes. Noted for an edit. Thanks. As for the warlord's "thought"/involvement, they are using/giving up their action to use this Presence to let everyone else attack. I was thinking/under the impression using -er, um, I mean, "facilitating" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> the effectiveness of their allies in battle was the warlord's primary thing/draw.</p><p></p><p></p><p></p><p>Thanks.</p><p></p><p></p><p></p><p>Annnd that reason was...to be overpowered? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Circumstantial is fine for me. If you have a number of options...you can't be using them all of the time whenever you want to begin with. Choose to use this when the circumstances make it a benefit...if those circumstances don't arise, you have other things to do with this...(for lack of a betterm term) "power." </p><p></p><p></p><p></p><p>Well, I was wondering about that. I was thinking/hoping that the stipulation that they can't have already used their bonus action might make it not universally useful/OPed, since several other classes' features require the use of the bonus action and you -if I understand the rules properly- can only ever have/make a single Bonus Action on your turn. Perhaps the Tactical Advantage needs be the only attack oriented power.</p><p></p><p></p><p></p><p>A wise/just addition.</p><p></p><p></p><p></p><p>Yes...as are all abilities. They are "commanding/leader" kind of skills -Persuasion, Intimidation, Deception- things a leader of troops/someone engaged in facing/negotiating with prospective enemies [or allies] would, probably, have cause to use on a regular basis.</p><p> </p><p></p><p></p><p>In all honesty, this was a complete "tack on" since the Cavalier I did has Charisma proficiency that allows this [their "Strength of Character" feature]...I was, really just duplicating it and...in no small part...because simple proficiency to Charisma seemed "vague", e.g. didn't seem like that impressive or too limited situationally to be a useful [and defining] warlord trait. hahaha.</p><p></p><p>I am, of course, open to suggestions for something else...let the Cav. have their cake and not have to share it with the War. </p><p></p><p></p><p></p><p>This is another area I was wondering/unsure/concerned about...Ultimately, it seems even with the bonus action, needing to hit, and the possibility of a failed save, it is an easily abusable trait -perhaps breakingly so- to make it "at will." The immediate question of "Is this every round?!" made me think, indeed, it is too powerful.</p><p></p><p></p><p></p><p>Good point. Just seemed that max. damage might, statistically, make this a more available feature (again, without being OPed) than only on Critical Hits. Oooooh. I see. Since people with "great" axes & "great" swords have to roll two dice, warlords with "great" weapons have their chances of getting max damage doubled...fair point. However, people with "great" axes and "great" swords are always doing more damage than others anyway..."screws over" is a bit strong, really. ...for a Warlord archetype, skew away from using "great" weapons...I think I can live with that. </p><p></p><p></p><p></p><p>Thanks, again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It's a fair point, but it is, as you note,an 18th level ability. Having the party be able to deal a great big bunch of extra damage when the warlord uses this makes it a..."devastating offensive." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Still any/all attacks...every combat, every round...Perhaps, it could/should be limited by rests.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6685398, member: 92511"] Perhaps. I'll look at it again. The anti-aging of Druid's doesn't come in until 18th level...Monk's get it at 15th and since I figured is was one of "the monk's things" I didn't want to bring it in earlier than them...and stories (Heracles, Aragorn, Gilgamesh,...Biblical heroes/kings, if you like) of legendary heroes living...well, well-beyond what we'd consider a normal human lifespan, it seemed thematically appropriate. I am disappointed by the lack of..."pow!" for a capstone ability...but at the same time, gaining decades of life to continue your legend/build your myth is no small/trinket ability. Least that's my thinking. Fire away! :D Yes. Correct. If this is going to be the Warlord's main shtick/differentiating feature, then it (in most cases) needs to be what they are spending htheir time doing...other than those feats that specify the warlord also acts. I was thinking, kinda, both/either. But yes, one save for each character...I was kind of just assuming this would be used for, like, incoming area effects (fireballs, breath weapons, a volley of arrows, a cavalry charge, etc...)...things that would be effecting the warlord and/or everyone around them. I suppose I should/could just specify "the next save roll of all allies within the Command Radius while the Commanding Presence is in effect, as long as they are still within the Command Radius." But thanks for pointing out that I missed adding in a duration. I am rather torn, as I thing the Presence, itself, should be able to last for a little while...since it has limits to its uses. On the other hand, most of the abilities are things that should be occurring on the warlord's turn or the round immediately after...and the warlord character/player is going to want to be "Doing something" to shape the battle every round they can...whether that is a straight attack or something to effect their allies/"control" the battle... So I'm not sure what the duration should be...something like "...until the end of your next turn. You may only use you Commanding Presence for one effect at a time." seems like it might work...flavor/story wise, I'm having difficulty/not sure how effective that would make it in actual play, though. Yes. Noted for an edit. Thanks. As for the warlord's "thought"/involvement, they are using/giving up their action to use this Presence to let everyone else attack. I was thinking/under the impression using -er, um, I mean, "facilitating" ;) the effectiveness of their allies in battle was the warlord's primary thing/draw. Thanks. Annnd that reason was...to be overpowered? :P Circumstantial is fine for me. If you have a number of options...you can't be using them all of the time whenever you want to begin with. Choose to use this when the circumstances make it a benefit...if those circumstances don't arise, you have other things to do with this...(for lack of a betterm term) "power." Well, I was wondering about that. I was thinking/hoping that the stipulation that they can't have already used their bonus action might make it not universally useful/OPed, since several other classes' features require the use of the bonus action and you -if I understand the rules properly- can only ever have/make a single Bonus Action on your turn. Perhaps the Tactical Advantage needs be the only attack oriented power. A wise/just addition. Yes...as are all abilities. They are "commanding/leader" kind of skills -Persuasion, Intimidation, Deception- things a leader of troops/someone engaged in facing/negotiating with prospective enemies [or allies] would, probably, have cause to use on a regular basis. In all honesty, this was a complete "tack on" since the Cavalier I did has Charisma proficiency that allows this [their "Strength of Character" feature]...I was, really just duplicating it and...in no small part...because simple proficiency to Charisma seemed "vague", e.g. didn't seem like that impressive or too limited situationally to be a useful [and defining] warlord trait. hahaha. I am, of course, open to suggestions for something else...let the Cav. have their cake and not have to share it with the War. This is another area I was wondering/unsure/concerned about...Ultimately, it seems even with the bonus action, needing to hit, and the possibility of a failed save, it is an easily abusable trait -perhaps breakingly so- to make it "at will." The immediate question of "Is this every round?!" made me think, indeed, it is too powerful. Good point. Just seemed that max. damage might, statistically, make this a more available feature (again, without being OPed) than only on Critical Hits. Oooooh. I see. Since people with "great" axes & "great" swords have to roll two dice, warlords with "great" weapons have their chances of getting max damage doubled...fair point. However, people with "great" axes and "great" swords are always doing more damage than others anyway..."screws over" is a bit strong, really. ...for a Warlord archetype, skew away from using "great" weapons...I think I can live with that. Thanks, again. :) It's a fair point, but it is, as you note,an 18th level ability. Having the party be able to deal a great big bunch of extra damage when the warlord uses this makes it a..."devastating offensive." ;) Still any/all attacks...every combat, every round...Perhaps, it could/should be limited by rests. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fiddling with Fighters
Top