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<blockquote data-quote="steeldragons" data-source="post: 6698627" data-attributes="member: 92511"><p>Here's the latest rendition of Steel Dragon's Warlord subclass:</p><p></p><p><strong><u><span style="font-size: 12px">The Warlord</span></u></strong></p><p>Whether leading organized troops, maurauding bandits or just among adventuring companions, the warlord is an imposing commander and formidable presence on the field of battle. With their knowledge of combat techniques and tactics, maneuvers and strategy, those who follow the warlord’s direction greatly enhance their chances for success in combat. Sometimes leading from the vanguard, sometimes from the rear, sometimes advising other leaders behind the scenes, the warlord’s practical know-how is as important to their success, if not moreso, as the strength of their sword.</p><p></p><p><strong>3rd: Stalwart Commander</strong></p><p>At 3rd level you have a variety of commands at your disposal that you can use in battle. When the warlord uses their action to take the Help action, instead of its normal use, the warlord can choose to assist their allies in one of the following ways: </p><p></p><ul> <li data-xf-list-type="ul"><em>Reassuring Presence:</em> You grant advantage to a save roll to allies within a 10’ radius who can see you.</li> <li data-xf-list-type="ul"><em>Coordinate Retreat:</em> You grant a bonus action for all allies within 10’ to take the Disengage action.</li> <li data-xf-list-type="ul"><em>Spur to Action:</em> You grant advantage on the next initiative roll of an ally that can see and hear you.</li> <li data-xf-list-type="ul"><em>Coordinate Offense:</em> You grant advantage to an ally within 10’ who can see and hear you on their next Attack roll.</li> <li data-xf-list-type="ul"><em>Move!:</em> You grant allies within a 10’ radius who can see and hear you a reaction of an additional 10’ of movement to be taken on their next turn, if they so choose.</li> </ul><p></p><p>At 9th level, the warlord command radius extends to 20’. </p><p></p><p><strong>Inspiring Word</strong></p><p>As a bonus action, the warlord lets themselves or an ally within a 20’ radius who can see and hear them use one of their HD to refresh hit points during combat. The warlord can also use Inspiring Word to grant 1 extra HD for up to 1 + Cha. modifier allies on a `short rest. The warlord may use Inspiring Word 1 + Cha. modifier times before needing a short or long rest. </p><p></p><p>At 9th level, the warlord can effect themselves and one other ally within range at the same time. At 16th the warlord can effect themselves and two allies within range with a single Inspiring Word.</p><p></p><p><strong>7th: Into the Ground:</strong> As a bonus action following a successful melee weapon attack, you force the target not more than 1 size category larger than the warlord to make a Strength save to beat DC 8 + proficiency bonus + Str. modifer. Failure means you have successfully imposed the prone condition on the target.</p><p></p><p><strong>10th: Lead by Example: </strong>When you make a successful weapon attack that deals maximum damage or brings a foe to 0 or less hit points, all allies who can see you roll their next attack roll with advantage.</p><p></p><p><strong>15th: Inspiring Presence:</strong> When you use your Inspiring Word to spend HD during a battle, it now effects all allies within a 50’ radius who can see and hear you. You must complete a long rest before using this feature again.</p><p></p><p><strong>18th: Devastating Offensive: </strong>At 18th level, all attacks made by yourself and allies within 50’ who are aware of your presence add your Cha. modifier to damage rolls.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6698627, member: 92511"] Here's the latest rendition of Steel Dragon's Warlord subclass: [B][U][SIZE=3]The Warlord[/SIZE][/U][/B] Whether leading organized troops, maurauding bandits or just among adventuring companions, the warlord is an imposing commander and formidable presence on the field of battle. With their knowledge of combat techniques and tactics, maneuvers and strategy, those who follow the warlord’s direction greatly enhance their chances for success in combat. Sometimes leading from the vanguard, sometimes from the rear, sometimes advising other leaders behind the scenes, the warlord’s practical know-how is as important to their success, if not moreso, as the strength of their sword. [B]3rd: Stalwart Commander[/B] At 3rd level you have a variety of commands at your disposal that you can use in battle. When the warlord uses their action to take the Help action, instead of its normal use, the warlord can choose to assist their allies in one of the following ways: [LIST] [*][I]Reassuring Presence:[/I] You grant advantage to a save roll to allies within a 10’ radius who can see you. [*][I]Coordinate Retreat:[/I] You grant a bonus action for all allies within 10’ to take the Disengage action. [*][I]Spur to Action:[/I] You grant advantage on the next initiative roll of an ally that can see and hear you. [*][I]Coordinate Offense:[/I] You grant advantage to an ally within 10’ who can see and hear you on their next Attack roll. [*][I]Move!:[/I] You grant allies within a 10’ radius who can see and hear you a reaction of an additional 10’ of movement to be taken on their next turn, if they so choose. [/LIST] At 9th level, the warlord command radius extends to 20’. [B]Inspiring Word[/B] As a bonus action, the warlord lets themselves or an ally within a 20’ radius who can see and hear them use one of their HD to refresh hit points during combat. The warlord can also use Inspiring Word to grant 1 extra HD for up to 1 + Cha. modifier allies on a `short rest. The warlord may use Inspiring Word 1 + Cha. modifier times before needing a short or long rest. At 9th level, the warlord can effect themselves and one other ally within range at the same time. At 16th the warlord can effect themselves and two allies within range with a single Inspiring Word. [B]7th: Into the Ground:[/B] As a bonus action following a successful melee weapon attack, you force the target not more than 1 size category larger than the warlord to make a Strength save to beat DC 8 + proficiency bonus + Str. modifer. Failure means you have successfully imposed the prone condition on the target. [B]10th: Lead by Example: [/B]When you make a successful weapon attack that deals maximum damage or brings a foe to 0 or less hit points, all allies who can see you roll their next attack roll with advantage. [B]15th: Inspiring Presence:[/B] When you use your Inspiring Word to spend HD during a battle, it now effects all allies within a 50’ radius who can see and hear you. You must complete a long rest before using this feature again. [B]18th: Devastating Offensive: [/B]At 18th level, all attacks made by yourself and allies within 50’ who are aware of your presence add your Cha. modifier to damage rolls. [/QUOTE]
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