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Fiddly Bits: Feet of Movement
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<blockquote data-quote="I'm A Banana" data-source="post: 5990474" data-attributes="member: 2067"><p>Look.</p><p></p><p>Let's just get this out there.</p><p></p><p>I'm a Theater-of-the-Mind kind of DM. Love it. </p><p></p><p>Every time WotC wants to put something in precise feet measurements (or even slightly less precise square measurements!), it gets <em>interminably tedious</em> to me. </p><p></p><p>I don't need it and I don't want it. And this most recent update with its OA's and its Disengage action and its 10-foot pushes and shifts make me a grumpy walrus. </p><p></p><p>I could use some broader, more obvious guidelines on how comparatively fast or slow or near or close things are. But make me count five-foot increments or one-square increments or even TWO-square increments and it all becomes practice in grid-counting. Which is dull and annoying to me. </p><p></p><p>I get that other folks love it, and I wouldn't want to rip it out of the game.</p><p></p><p>What I WOULD like is a simpler distance measurement system, one where the difference between 25 feet and 30 feet is as insignificant as it is in my brain, but where the difference between SLOW and FAST and NORMAL and the difference between FAR and NEAR and CLOSE and NEXT TO are drawn a little tighter.</p><p></p><p>I do not use grids and I do not use minis and I need a more abstract system for managing distance. Gimmie. <em>Come ooooooooon</em>.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5990474, member: 2067"] Look. Let's just get this out there. I'm a Theater-of-the-Mind kind of DM. Love it. Every time WotC wants to put something in precise feet measurements (or even slightly less precise square measurements!), it gets [I]interminably tedious[/I] to me. I don't need it and I don't want it. And this most recent update with its OA's and its Disengage action and its 10-foot pushes and shifts make me a grumpy walrus. I could use some broader, more obvious guidelines on how comparatively fast or slow or near or close things are. But make me count five-foot increments or one-square increments or even TWO-square increments and it all becomes practice in grid-counting. Which is dull and annoying to me. I get that other folks love it, and I wouldn't want to rip it out of the game. What I WOULD like is a simpler distance measurement system, one where the difference between 25 feet and 30 feet is as insignificant as it is in my brain, but where the difference between SLOW and FAST and NORMAL and the difference between FAR and NEAR and CLOSE and NEXT TO are drawn a little tighter. I do not use grids and I do not use minis and I need a more abstract system for managing distance. Gimmie. [I]Come ooooooooon[/I]. :cool: [/QUOTE]
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Fiddly Bits: Feet of Movement
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