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Fiddly Bits: Feet of Movement
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<blockquote data-quote="KidSnide" data-source="post: 5991687" data-attributes="member: 54710"><p>In my experience, Theater of the Mind handles speed and movement by ignoring it until differences in speed or movement matter. In the last playtest I ran, hobgoblins had laid down a field of caltrops forcing the PCs who wished to enter melee with the hobgoblins to choose between making the Dex save against the caltrops or not reaching the hobgoblin line until the second round of movement. The exact distance didn't matter. All that mattered was that you couldn't reach the hobgoblin line in one turn without risking damage from the caltrops.</p><p></p><p>In my experience, this speeds things up since the DM can simply describe the tactical choice. On a battlemap, I would have had to figure out the correct distance to set up the choice properly, and then the players would have had to measure the distance and perform the analysis themselves. Just telling them (A) or (B) makes it easier. There is no reason to worry about the exact distance until someone says that they have a 30-foot jump spell and wants to know if it would work. (Then, the DM proceeds with a "say 'yes' or 'yes but'" philosophy.)</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5991687, member: 54710"] In my experience, Theater of the Mind handles speed and movement by ignoring it until differences in speed or movement matter. In the last playtest I ran, hobgoblins had laid down a field of caltrops forcing the PCs who wished to enter melee with the hobgoblins to choose between making the Dex save against the caltrops or not reaching the hobgoblin line until the second round of movement. The exact distance didn't matter. All that mattered was that you couldn't reach the hobgoblin line in one turn without risking damage from the caltrops. In my experience, this speeds things up since the DM can simply describe the tactical choice. On a battlemap, I would have had to figure out the correct distance to set up the choice properly, and then the players would have had to measure the distance and perform the analysis themselves. Just telling them (A) or (B) makes it easier. There is no reason to worry about the exact distance until someone says that they have a 30-foot jump spell and wants to know if it would work. (Then, the DM proceeds with a "say 'yes' or 'yes but'" philosophy.) -KS [/QUOTE]
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Fiddly Bits: Feet of Movement
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