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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5004362" data-attributes="member: 4720"><p>In my experience, risk-averse people stick to the tried-and-true, while people who are a little more relaxed about it all are more likely to take chances on DM decisions.</p><p></p><p>If you think of it as a problem, it has come up before. Several people around here have espoused handing out an extra power card that says "Do something cool." Having that staring you in the face can't help but encourage you to take up that challenge.</p><p></p><p>Also, I think the DM should be reasonably generous when it comes up. If taking a chance on the "Do something cool" option is usually just as good as using a power (or better), people will be more likely to do it again in the future. It's empowering to see something you came up with on the spot be useful.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5004362, member: 4720"] In my experience, risk-averse people stick to the tried-and-true, while people who are a little more relaxed about it all are more likely to take chances on DM decisions. If you think of it as a problem, it has come up before. Several people around here have espoused handing out an extra power card that says "Do something cool." Having that staring you in the face can't help but encourage you to take up that challenge. Also, I think the DM should be reasonably generous when it comes up. If taking a chance on the "Do something cool" option is usually just as good as using a power (or better), people will be more likely to do it again in the future. It's empowering to see something you came up with on the spot be useful. [/QUOTE]
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