Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fiddly Bits, Power Cards, and Imagination
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JediJake" data-source="post: 5006860" data-attributes="member: 85153"><p>This creative limitation bothers me in games as well. In the games I'm running now I think I've come up with a workable solution. Characters have a certain number of trained skills that they can use during combat. They make a check for whatever skill they are trying to use say acrobatics, as a swift action and if they succeed they get an action point(+1d6 to attack or damage or fuel for certain other abilities). </p><p></p><p>So the rogue is trained in acrobatics and makes an acrobatics check as a swift action to flip over that troublesome table in his way and succeeds, he gets +1d6 to his attack roll for taking his opponent by surprise; but if he tries the same tricks again his opponent will be ready for the move. </p><p></p><p>Characters can use diplomacy to fill their enemies with doubt, warriors can climb up and leap from tables and the like, the possibilities are limited only by your imagination and gives cause to have more skills trained, and uses a semi precious swift action to use.</p><p></p><p>Now that I bring it up can anyone see a trouble or fault with this system?</p><p></p><p>Good Gaming, Jake</p></blockquote><p></p>
[QUOTE="JediJake, post: 5006860, member: 85153"] This creative limitation bothers me in games as well. In the games I'm running now I think I've come up with a workable solution. Characters have a certain number of trained skills that they can use during combat. They make a check for whatever skill they are trying to use say acrobatics, as a swift action and if they succeed they get an action point(+1d6 to attack or damage or fuel for certain other abilities). So the rogue is trained in acrobatics and makes an acrobatics check as a swift action to flip over that troublesome table in his way and succeeds, he gets +1d6 to his attack roll for taking his opponent by surprise; but if he tries the same tricks again his opponent will be ready for the move. Characters can use diplomacy to fill their enemies with doubt, warriors can climb up and leap from tables and the like, the possibilities are limited only by your imagination and gives cause to have more skills trained, and uses a semi precious swift action to use. Now that I bring it up can anyone see a trouble or fault with this system? Good Gaming, Jake [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fiddly Bits, Power Cards, and Imagination
Top