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<blockquote data-quote="Raven Crowking" data-source="post: 5008952" data-attributes="member: 18280"><p>Right now, I am running all of the playtest games. This is, admittedly, a weak point in the playtesting process, but one I am working to overcome. In fact, I am working up a playtest module with pregen characters. </p><p></p><p>Hussar, you have exhibited an interest in trying new games (you have a thread to that effect). I would encourage both you and Garmorn to participate in (run) the playtest module when finished (January due to holidays). See if the rules make a difference in your game experience. Try something new. Cut the game up from an informed perspective. Get a playtest credit in the completed Player's Guide.</p><p></p><p>The playtesters range in age and experience (the youngest was 9 when she started). As of last night, I hit the "I must turn wannabe playtesters away" stage. Half of the players I haven't met prior to this playtest.</p><p></p><p>Last night's game (six players, seven characters) saw three seperate uses of the stunting rules, one of which backfired on the character (natural "1", which grants an AoO in RCFG). It doesn't hurt that the monsters can stunt, too. When a ghoul scrambles up a tree to get an attack/damage bonus, or to improve its AC by ducking around the branches, it doesn't take long for players to want those bonuses, too.</p><p></p><p>IMHO, of course, and IME.</p><p></p><p>I have played with hundreds of gamers, in several American states and in Canada. I believe as a result that it isn't just the GM who enables player creativity, and it isn't just the game rules. You have to have both. I am very much looking forward to seeing how the game rules influence play under other GMs.</p><p></p><p>So by all means, <em><strong>yes</strong></em>, playtest the game for me! <em><strong>Add your data to my own!</strong></em> Hussar, since you're doing so much pbp right now, your experiences would be especially valuable as I intend on a "Running a pbp" section in the GM's Handbook.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5008952, member: 18280"] Right now, I am running all of the playtest games. This is, admittedly, a weak point in the playtesting process, but one I am working to overcome. In fact, I am working up a playtest module with pregen characters. Hussar, you have exhibited an interest in trying new games (you have a thread to that effect). I would encourage both you and Garmorn to participate in (run) the playtest module when finished (January due to holidays). See if the rules make a difference in your game experience. Try something new. Cut the game up from an informed perspective. Get a playtest credit in the completed Player's Guide. The playtesters range in age and experience (the youngest was 9 when she started). As of last night, I hit the "I must turn wannabe playtesters away" stage. Half of the players I haven't met prior to this playtest. Last night's game (six players, seven characters) saw three seperate uses of the stunting rules, one of which backfired on the character (natural "1", which grants an AoO in RCFG). It doesn't hurt that the monsters can stunt, too. When a ghoul scrambles up a tree to get an attack/damage bonus, or to improve its AC by ducking around the branches, it doesn't take long for players to want those bonuses, too. IMHO, of course, and IME. I have played with hundreds of gamers, in several American states and in Canada. I believe as a result that it isn't just the GM who enables player creativity, and it isn't just the game rules. You have to have both. I am very much looking forward to seeing how the game rules influence play under other GMs. So by all means, [I][B]yes[/B][/I], playtest the game for me! [I][B]Add your data to my own![/B][/I] Hussar, since you're doing so much pbp right now, your experiences would be especially valuable as I intend on a "Running a pbp" section in the GM's Handbook. RC [/QUOTE]
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