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Fields of Blood - Errata Questions
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<blockquote data-quote="Geoff Watson" data-source="post: 1341769" data-attributes="member: 1001"><p>The errata on the Eden website only covers typos.</p><p></p><p>What about missing or unclear rules?</p><p></p><p>1. Colonies: It mentions that colonies aren't as good as sovereign provinces. In what way?</p><p></p><p>2. Clerics vs Undead: Under the Desecrate spell it mentions that clerics don't get bonuses vs undead within the area of the spell. What bonuses do they get normally?</p><p></p><p>3. Walled towns: How much does building a wall/fortification around a town cost? The price list is per inch.</p><p></p><p>4. Roads: How much road can you build with one action? A road in one hex ssems useless.</p><p></p><p>5. Muster Troops: Is this immediate? 'Train Troops' takes a full season.</p><p></p><p>6. Garrison Population Center: Is there a limit to the number of troops that can be created based on population size? It seems that it's a lot cheaper to garrison a thorpe than to garrison a city, and just as effective.</p><p></p><p>7. Banking: Can Barbaric or Nomadic realms save RPs from turn to turn?</p><p></p><p>8. Exploration: Is an explored hex explored for everyone, or just the realm that explored it?</p><p></p><p>9. Assign Generals: What is a suggested means/cost for getting mid/high level NPCs to join your realm?</p><p></p><p>10. Neutral realms: Why would anyone choose this? The other realm types are all better.</p><p></p><p>11. Nomadic: Do they get full production? Barbaric realms (which are supposedly more advanced) get a penalty; also the nomads get free population upkeep.</p><p></p><p>12. Thrown weapons: How much do they cost?</p><p></p><p>That's all I can think of now.</p><p>I'm sure I'll have more questions once we start playing. </p><p></p><p>Geoff.</p></blockquote><p></p>
[QUOTE="Geoff Watson, post: 1341769, member: 1001"] The errata on the Eden website only covers typos. What about missing or unclear rules? 1. Colonies: It mentions that colonies aren't as good as sovereign provinces. In what way? 2. Clerics vs Undead: Under the Desecrate spell it mentions that clerics don't get bonuses vs undead within the area of the spell. What bonuses do they get normally? 3. Walled towns: How much does building a wall/fortification around a town cost? The price list is per inch. 4. Roads: How much road can you build with one action? A road in one hex ssems useless. 5. Muster Troops: Is this immediate? 'Train Troops' takes a full season. 6. Garrison Population Center: Is there a limit to the number of troops that can be created based on population size? It seems that it's a lot cheaper to garrison a thorpe than to garrison a city, and just as effective. 7. Banking: Can Barbaric or Nomadic realms save RPs from turn to turn? 8. Exploration: Is an explored hex explored for everyone, or just the realm that explored it? 9. Assign Generals: What is a suggested means/cost for getting mid/high level NPCs to join your realm? 10. Neutral realms: Why would anyone choose this? The other realm types are all better. 11. Nomadic: Do they get full production? Barbaric realms (which are supposedly more advanced) get a penalty; also the nomads get free population upkeep. 12. Thrown weapons: How much do they cost? That's all I can think of now. I'm sure I'll have more questions once we start playing. Geoff. [/QUOTE]
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