Emiricol
Registered User
As I posted in another forum (unintentionally hijacking the thread), I am seriously considering putting together a Fields of Blood campaign. I have a lot of ideas, but could use any thoughts you folks might have 

Emiricol said:Here's where I'm at with a game I am considering putting together. What do you think?
- I've done up a map, and am considering playing/running a game of FoB. It'd be eight realms total - 4 human, and 1 each of Elf, Dwarf, Orc and Hobgoblin. Each player would dice for the order they pick races in. Then, each player would pick their capitol hex in the order of elf/dwarf/hobgoblin/humans/orc.
- Players would then each pick X number of hexes, but they have to be continuous. I'm thinking of 8 additional hexes each to give the game a sort of jump start; once the hexes were selected, the DM or player would roll as per p112 (Step 3) to see whether hexes adjacent to the capitol had a Thorpe, Hamlet or Village. Per the same section, the remaining hex would have a 50% chance to have a thorpe.
- I'll have a single custom rule to make large empires financially manageable (the rules penalize anything over 10 hexes quite heavily).
- Undecided whether I'll play or just DM.
- The game would progress at two game weeks per real week (Tuesday and Friday deadlines). That'd give people time to do their stuff. If they didn't have their turn in by a given time on deadline days, they'd simply take a pass that turn.
- Player actions would be via a messageboard I could set up, or better yet, via www.playbyweb.com or www.rpol.net.
- A simple backstory could be that the gods during a god war simply eliminated every person, every structure, except for a few small groups, and the game begins as these groups find themselves on the road to recovery.
- Between the map, the realm sheets and the yearly turn summary, it could be an interesting little campaign setting when done, with a rich recent history.
- As players came and went, new players could be found I am sure!