Tulon
First Post
Greetings everyone!
I'm not absolutely sure wheter this goes in "House Rules" or the "d20/Open Game" boards, but I thought it would fit in here best.
So, right to the point. I plan running a realm-focussed campaign using "Fields of Blood" as the main source for rules. Since FoB does not deliver any rules for incorporating ships into the game, but I definetively want to have naval combat (the campaign focusses on the archipelago of Lanteanar, on which human refugees established a realm, focussing on military and naval abilities due to the hostile terrain and the surrounding waters - the civilization itself is strictly matriarchal, something like "modern amazons").
Maybe someone using FoB already created rules for naval combat - if so, please post them here. Otherwise, this thread could be used as a discussion and an exchange of ideas of how to do so.
What I'm looking for is:
- production cost of naval vessels in Resource Points
- types and abilities of ships (movement speed, bombardment of coastal targets, transporting troops and smuggling food to besieged cities)
- naval combat involving two or more ships, maybe including advanced options like boarding or ramming and the abilities of the ship's Captain and/or the fleet's Admiral (Command Ability?)
I'm not absolutely sure wheter this goes in "House Rules" or the "d20/Open Game" boards, but I thought it would fit in here best.
So, right to the point. I plan running a realm-focussed campaign using "Fields of Blood" as the main source for rules. Since FoB does not deliver any rules for incorporating ships into the game, but I definetively want to have naval combat (the campaign focusses on the archipelago of Lanteanar, on which human refugees established a realm, focussing on military and naval abilities due to the hostile terrain and the surrounding waters - the civilization itself is strictly matriarchal, something like "modern amazons").
Maybe someone using FoB already created rules for naval combat - if so, please post them here. Otherwise, this thread could be used as a discussion and an exchange of ideas of how to do so.
What I'm looking for is:
- production cost of naval vessels in Resource Points
- types and abilities of ships (movement speed, bombardment of coastal targets, transporting troops and smuggling food to besieged cities)
- naval combat involving two or more ships, maybe including advanced options like boarding or ramming and the abilities of the ship's Captain and/or the fleet's Admiral (Command Ability?)