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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fields of Blood - Naval Combat?
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<blockquote data-quote="Silveras" data-source="post: 1448760" data-attributes="member: 6271"><p>Basically, a ship is a mobile, water-borne fortification. To keep things balanced with the rest of Fields of Blood, I would suggest you base the RP costs on similar fortifications instead of the gp price listed in the SRD. I say this in part because the gp prices are the "retail prices", the kind someone off the street pays. A government is likely to pay a good deal less. </p><p></p><p>In that case, the primary determinant of cost is troop or cargo capacity (overall size). A ship large enough to hold 3 units of soldiers (Marines ?) would cost 3x some base price. The base price would would probably not vary much with the speed, maneuverability, and material because faster and/or maneuverable generally means lighter (and thus less hp before a hull breach). The exception would be if you allowed some fantastic material like Mithral to be used as hull plating. That would drive up costs enormously while enhancing the AC bonus and/or hit points of the "module". Most ships, though, would be made of wood and have stats similar to the Palisade. </p><p></p><p>So, using the Palisade figure of 125 RP per unit... the mobility, hits, and toughness vary a bit from "model to model" of ship, but the cost is basically fixed. </p><p></p><p>The question becomes "What is the ability to move the fortification worth ?". I think it would add considerably to the cost, but double would be a bit excessive. Using a 60% cost increase on the base of 125 adds 75, for a nice even 200 RP per unit, so that sounds reasonable to me. </p><p></p><p>If you use that, most ships cost 200 RP per unit of capacity. The Toughness, Wounds, AC, and Speed factors vary up and down a bit to define some design choices, but only the choice(s) of propulsion varies the cost.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1448760, member: 6271"] Basically, a ship is a mobile, water-borne fortification. To keep things balanced with the rest of Fields of Blood, I would suggest you base the RP costs on similar fortifications instead of the gp price listed in the SRD. I say this in part because the gp prices are the "retail prices", the kind someone off the street pays. A government is likely to pay a good deal less. In that case, the primary determinant of cost is troop or cargo capacity (overall size). A ship large enough to hold 3 units of soldiers (Marines ?) would cost 3x some base price. The base price would would probably not vary much with the speed, maneuverability, and material because faster and/or maneuverable generally means lighter (and thus less hp before a hull breach). The exception would be if you allowed some fantastic material like Mithral to be used as hull plating. That would drive up costs enormously while enhancing the AC bonus and/or hit points of the "module". Most ships, though, would be made of wood and have stats similar to the Palisade. So, using the Palisade figure of 125 RP per unit... the mobility, hits, and toughness vary a bit from "model to model" of ship, but the cost is basically fixed. The question becomes "What is the ability to move the fortification worth ?". I think it would add considerably to the cost, but double would be a bit excessive. Using a 60% cost increase on the base of 125 adds 75, for a nice even 200 RP per unit, so that sounds reasonable to me. If you use that, most ships cost 200 RP per unit of capacity. The Toughness, Wounds, AC, and Speed factors vary up and down a bit to define some design choices, but only the choice(s) of propulsion varies the cost. [/QUOTE]
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Fields of Blood - Naval Combat?
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