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'Fields of Blood' stats for Eberron Realms
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<blockquote data-quote="jasamcarl" data-source="post: 2318406" data-attributes="member: 1251"><p><strong>Droaam</strong></p><p></p><p>Race: Gnolls, Orcs, Goblins, Shifters, Others (Giants, Harpies, etc.)</p><p>Governed Provinces: 46</p><p>Type: Kingdom</p><p>Civilization: Barbaric (75% of Normal Resources)</p><p>Explored Provinces:</p><p>Regent: The Daughters of Sora Kell</p><p>Governing Style: Despotic (25% RP bonus)</p><p>Government Efficiencty Level: 8</p><p>Government Scale: Feudal</p><p>Maximum Standing Army: 512 Units (51,200 soldiers)</p><p>Foreign Relations: Breland (Conflict)</p><p></p><p></p><p></p><p><strong>Governed Provinces</strong></p><p></p><p></p><p><em>The Great Crag </em> 7500/6188</p><p>(Goblin/Giant, Garrisoned, Improvments: Cartell 7th lvl, Arcane Guild 4th lvl, Dragonmarked Enclave (Tharashk), Marketplace )</p><p></p><p></p><p><em>Graywall</em> 4500/2250</p><p>(Goblin, Marketplace, Garrisoned)</p><p></p><p></p><p></p><p><em>Vrallkek</em> 2500/1350 </p><p>(Orc, Marketplace) </p><p> </p><p></p><p></p><p><em>Thrakelorn/Znir </em> 2000/405</p><p>(Orc/Goblin, Marketplace)</p><p></p><p></p><p></p><p><em>Unspecified Hamlets:</em></p><p></p><p>Gnolls 32% 13 * 750 = 9750 RPs</p><p></p><p>Orcs 31% 12 * 500 = 6000</p><p></p><p>Goblins 29% 12 * 750 = 9000</p><p></p><p>Shifters 8% 4 * 750 = 3000</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>44250 * .75 * 1.25 * 1.02 = 42314 Total RPs 16343 RPs Province Upkeep</p><p></p><p>0 Governing Style Upkeep 6400 RPs Improvment Upkeep</p><p></p><p></p><p> </p><p> 22743 RPs Total Realm Upkeep</p><p></p><p></p><p>8462 RPs Army Budget</p><p></p><p></p><p></p><p></p><p></p><p><strong>Armies of Droaam (7,904 Total):</strong></p><p></p><p></p><p><em>Rural Garrisons</em>:</p><p></p><p>2800 Orcs (28 Units) spread throughout various orc, goblin, and shifter hamlets:</p><p></p><p>Regular Orcs Garrison Infantry</p><p>MAB: +7</p><p>RAB: +3</p><p>AC: 12</p><p>Melee Power: +11</p><p>Ranged Power: +6 (1" increment)</p><p>Toughness: 22</p><p>Wound Levels: 2</p><p>Morale: +1</p><p>Command: +1</p><p></p><p>Fortitude: +3</p><p>Reflex: +0</p><p>Will: -1</p><p></p><p>Shock Factor: +0</p><p>Move: 6</p><p>Movement Points: 42</p><p></p><p>Subtype: Garrison</p><p>Feats:</p><p></p><p> </p><p></p><p>Cost: - 10 + 0 + 0 + 50 + 100 + 60 + 200 + 25 + 20 + 10 = 455 RPs</p><p>Upkeep: 57 RPs</p><p></p><p></p><p></p><p></p><p>1,300 Ogres (13 Units) Spread out over multiple Gnoll and Giant settlements:</p><p></p><p>Regular Ogre Heavey Infantry (Legion Mods)</p><p>MAB: +9 (+15)</p><p>RAB: +1 (+7)</p><p>AC: 18</p><p>Melee Power: +18</p><p>Ranged Power: +8</p><p>Toughness: 26</p><p>Wound Levels: 2</p><p>Morale: +7 (+22)</p><p>Command: +0</p><p></p><p>Fortitude: +7</p><p>Reflex: +0 (-6)</p><p>Will: +2 (+5)</p><p></p><p>Shock Factor: +0</p><p>Move: 7</p><p>Movement POints: 42</p><p></p><p>Feats: Terrain-Trained (Rocky)</p><p></p><p>Cost: 20 + 20 + 50 + 120 + 130 + 120 + 35 + 10 +50 + 50= 565</p><p>Upkeep: 142 RPs (96 Garrison, 2272 Legion, 217 Combat Engineer)</p><p></p><p></p><p></p><p><em>City Garrisons</em>:</p><p></p><p>Great Crag Garrison: 800 Gnoll Archers</p><p></p><p>Greywall Garrison: 400 Gnoll Archers</p><p></p><p>Regular Gnoll Light Infantry Archers (Cohort Mods)</p><p>MAB: +4 (+6)</p><p>RAB: +3 (+5)</p><p>AC: 13</p><p>Melee Power: +11</p><p>Ranged Power: +14 (4" Increment)</p><p>Toughness: 22</p><p>Wound Levels: 2</p><p>Morale: +5 (+10)</p><p>Command: +1</p><p></p><p>Fortitude: +5</p><p>Reflex: +1(-1)</p><p>Will: +1 (+2)</p><p></p><p>Shock Factor: +0</p><p>Move: 7</p><p>Movement Points: 42</p><p></p><p>Subtype: Archers</p><p>Feats: Fast</p><p></p><p>Cost: 10 + 0 + 10 + 70 + 100 + 120 + 100 + 50 + 25 + 20 + 65 = 580 RPs</p><p>Upkeep: 145 RPs (98 Garrison, 170 Scout, 580 Cohort)</p><p></p><p></p><p></p><p><em>Field Army</em> (Commanded by Sora Maenya):</p><p></p><p><strong>Sora Maenya </strong> (Special, Individual, Regent, Command Check Strategic +19, Tactical +19)</p><p></p><p>MAB: +36</p><p>RAB: N/A</p><p>AC: 31</p><p>Melee Power: +23</p><p>Ranged Power: N/A</p><p>Toughness: 34 </p><p>Wound Levels: 5</p><p>Morale: +23</p><p>Command: N/A</p><p></p><p>Fort: +16</p><p>Ref: +15</p><p>Will: +13</p><p></p><p>Shock Factor: 18</p><p>Move: 10</p><p>Movement Points: 70</p><p></p><p>Cost: 300 + 40 + 210 + 230 + 340 + 300 + 2250 = 3670 RPs</p><p>Upkeep: N/A (Regent, 918 RPs normally)</p><p></p><p>Damage Reduction (EX): Sora Maenya recieves +7 bonus on Toughness, except when attacked with magic weapons.</p><p></p><p>Energy Resistance (SA): Sora Maenya recieves a +7 bonus to Toughness against acid, cold, electricity, and fire damage.</p><p></p><p>Spell Reistance: Sora Maenya posses Spell Resistance 27</p><p></p><p>Spell-Like Abilities: 3/day -- darkness, disguise self (CL 8th), fog cloud (CL 8th), poison (DC 16), unholy aura (DC 20); 1/day -- blasphemy (DC 19), contagion (DC 16), desecrate, horrid wilting (17d6, DC 20), summon monster IX (night hag), unhallow, unholy blight (8d8, DC 16). Caster level is 17th unless otherwise stated and save DCs are Charisma-based. </p><p></p><p>Rage: Three times a day, Sora Maenya can enter into a rage as a free action at the beginning of a combat round. Some of her stats are enhanced for one combat round each time this ability are activated. The following alterations are made when she is in rage: AC 29, BAB 38, Melee Power +25. </p><p></p><p></p><p></p><p></p><p>1,600 Ogre Infantry</p><p>(See Ogre stats above)</p><p></p><p></p><p></p><p>400 Gnoll Archers</p><p>(See Gnoll stats above)</p><p></p><p></p><p></p><p></p><p>400 Elite Minotaur Shock Troops</p><p></p><p>Elite Minotaur Infantry (Cohort)</p><p>MAB: +13 (+15)</p><p>Melee Power: 24</p><p>Morale: +8 (+13)</p><p>Command: +1</p><p>Will: +5 (+6)</p><p>Reflex: +6 (+4)</p><p></p><p>Cost: 835 RPs</p><p>Upkeep: 209 (835 Cohort)</p><p></p><p></p><p></p><p></p><p>400 Elite Troll Heavy Infantry:</p><p></p><p>Elite Troll Infantry (Cohort)</p><p>MAB: +13 (+15)</p><p>Melee Power: +22</p><p>Morale: +7 (+12)</p><p>Command: +3</p><p>Will: +3 (+4)</p><p>Reflex: +6 (+4)</p><p></p><p>Feats: Disciplined, Unbreakable</p><p></p><p>Cost: 1140 + 30 + 30 = 1200 RPs</p><p>Upkeep: 300 RPs (1200 Company)</p><p></p><p></p><p></p><p>Elite Covey(4) of Medusas</p><p></p><p>MAB: +10</p><p>Melee Power: +6</p><p>Ranged Power: +5</p><p>Morale: +11</p><p>Command: +4</p><p>Reflex: +7</p><p>Will: +6</p><p></p><p>Cost: 1070 RPs</p><p>Upkeep: 268 RPs</p><p></p><p></p><p><em>Auxilary Troops</em>:</p><p></p><p>100 Gnoll Scouts:</p><p>(See Gnoll stats above, minus archer subtype)</p><p></p><p></p><p></p><p>100 Ogre Combat Engineers:</p><p>(See Ogre stats above, minus elite modifiers)</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 2318406, member: 1251"] [B]Droaam[/B] Race: Gnolls, Orcs, Goblins, Shifters, Others (Giants, Harpies, etc.) Governed Provinces: 46 Type: Kingdom Civilization: Barbaric (75% of Normal Resources) Explored Provinces: Regent: The Daughters of Sora Kell Governing Style: Despotic (25% RP bonus) Government Efficiencty Level: 8 Government Scale: Feudal Maximum Standing Army: 512 Units (51,200 soldiers) Foreign Relations: Breland (Conflict) [B]Governed Provinces[/B] [I]The Great Crag [/I] 7500/6188 (Goblin/Giant, Garrisoned, Improvments: Cartell 7th lvl, Arcane Guild 4th lvl, Dragonmarked Enclave (Tharashk), Marketplace ) [I]Graywall[/I] 4500/2250 (Goblin, Marketplace, Garrisoned) [I]Vrallkek[/I] 2500/1350 (Orc, Marketplace) [I]Thrakelorn/Znir [/I] 2000/405 (Orc/Goblin, Marketplace) [I]Unspecified Hamlets:[/I] Gnolls 32% 13 * 750 = 9750 RPs Orcs 31% 12 * 500 = 6000 Goblins 29% 12 * 750 = 9000 Shifters 8% 4 * 750 = 3000 44250 * .75 * 1.25 * 1.02 = 42314 Total RPs 16343 RPs Province Upkeep 0 Governing Style Upkeep 6400 RPs Improvment Upkeep 22743 RPs Total Realm Upkeep 8462 RPs Army Budget [B]Armies of Droaam (7,904 Total):[/B] [I]Rural Garrisons[/I]: 2800 Orcs (28 Units) spread throughout various orc, goblin, and shifter hamlets: Regular Orcs Garrison Infantry MAB: +7 RAB: +3 AC: 12 Melee Power: +11 Ranged Power: +6 (1" increment) Toughness: 22 Wound Levels: 2 Morale: +1 Command: +1 Fortitude: +3 Reflex: +0 Will: -1 Shock Factor: +0 Move: 6 Movement Points: 42 Subtype: Garrison Feats: Cost: - 10 + 0 + 0 + 50 + 100 + 60 + 200 + 25 + 20 + 10 = 455 RPs Upkeep: 57 RPs 1,300 Ogres (13 Units) Spread out over multiple Gnoll and Giant settlements: Regular Ogre Heavey Infantry (Legion Mods) MAB: +9 (+15) RAB: +1 (+7) AC: 18 Melee Power: +18 Ranged Power: +8 Toughness: 26 Wound Levels: 2 Morale: +7 (+22) Command: +0 Fortitude: +7 Reflex: +0 (-6) Will: +2 (+5) Shock Factor: +0 Move: 7 Movement POints: 42 Feats: Terrain-Trained (Rocky) Cost: 20 + 20 + 50 + 120 + 130 + 120 + 35 + 10 +50 + 50= 565 Upkeep: 142 RPs (96 Garrison, 2272 Legion, 217 Combat Engineer) [I]City Garrisons[/I]: Great Crag Garrison: 800 Gnoll Archers Greywall Garrison: 400 Gnoll Archers Regular Gnoll Light Infantry Archers (Cohort Mods) MAB: +4 (+6) RAB: +3 (+5) AC: 13 Melee Power: +11 Ranged Power: +14 (4" Increment) Toughness: 22 Wound Levels: 2 Morale: +5 (+10) Command: +1 Fortitude: +5 Reflex: +1(-1) Will: +1 (+2) Shock Factor: +0 Move: 7 Movement Points: 42 Subtype: Archers Feats: Fast Cost: 10 + 0 + 10 + 70 + 100 + 120 + 100 + 50 + 25 + 20 + 65 = 580 RPs Upkeep: 145 RPs (98 Garrison, 170 Scout, 580 Cohort) [I]Field Army[/I] (Commanded by Sora Maenya): [B]Sora Maenya [/B] (Special, Individual, Regent, Command Check Strategic +19, Tactical +19) MAB: +36 RAB: N/A AC: 31 Melee Power: +23 Ranged Power: N/A Toughness: 34 Wound Levels: 5 Morale: +23 Command: N/A Fort: +16 Ref: +15 Will: +13 Shock Factor: 18 Move: 10 Movement Points: 70 Cost: 300 + 40 + 210 + 230 + 340 + 300 + 2250 = 3670 RPs Upkeep: N/A (Regent, 918 RPs normally) Damage Reduction (EX): Sora Maenya recieves +7 bonus on Toughness, except when attacked with magic weapons. Energy Resistance (SA): Sora Maenya recieves a +7 bonus to Toughness against acid, cold, electricity, and fire damage. Spell Reistance: Sora Maenya posses Spell Resistance 27 Spell-Like Abilities: 3/day -- darkness, disguise self (CL 8th), fog cloud (CL 8th), poison (DC 16), unholy aura (DC 20); 1/day -- blasphemy (DC 19), contagion (DC 16), desecrate, horrid wilting (17d6, DC 20), summon monster IX (night hag), unhallow, unholy blight (8d8, DC 16). Caster level is 17th unless otherwise stated and save DCs are Charisma-based. Rage: Three times a day, Sora Maenya can enter into a rage as a free action at the beginning of a combat round. Some of her stats are enhanced for one combat round each time this ability are activated. The following alterations are made when she is in rage: AC 29, BAB 38, Melee Power +25. 1,600 Ogre Infantry (See Ogre stats above) 400 Gnoll Archers (See Gnoll stats above) 400 Elite Minotaur Shock Troops Elite Minotaur Infantry (Cohort) MAB: +13 (+15) Melee Power: 24 Morale: +8 (+13) Command: +1 Will: +5 (+6) Reflex: +6 (+4) Cost: 835 RPs Upkeep: 209 (835 Cohort) 400 Elite Troll Heavy Infantry: Elite Troll Infantry (Cohort) MAB: +13 (+15) Melee Power: +22 Morale: +7 (+12) Command: +3 Will: +3 (+4) Reflex: +6 (+4) Feats: Disciplined, Unbreakable Cost: 1140 + 30 + 30 = 1200 RPs Upkeep: 300 RPs (1200 Company) Elite Covey(4) of Medusas MAB: +10 Melee Power: +6 Ranged Power: +5 Morale: +11 Command: +4 Reflex: +7 Will: +6 Cost: 1070 RPs Upkeep: 268 RPs [I]Auxilary Troops[/I]: 100 Gnoll Scouts: (See Gnoll stats above, minus archer subtype) 100 Ogre Combat Engineers: (See Ogre stats above, minus elite modifiers) [/QUOTE]
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