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Fields of Blood: The Book of War
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<blockquote data-quote="JoeGKushner" data-source="post: 2014434" data-attributes="member: 1129"><p>Using it as a de factor system? It's hard to say. Most books I've looked at haven't gone into this type of detail before. For example, Cry Havok, the system I used to use for war, covered units pretty well and even had material for large scale combat. This book also booasts more PrCs than Cry Havok and I thought integrated war and realm management better than Cry Havok. I like the way Cry Havok handles units better though and found it easier to make units of different types (non-hegmenous or something)? The complete lack of sample units of various types, unlike Empire and Fields of Blood though, was way too time consuming.</p><p></p><p>I know that Warcraft is supposed to be using Cry Havok as its published under the whole Sword and Sorcery Umbrella.</p><p></p><p>I like the way combat scales here though from one hex to seven, (and placement rules) and I like the realm management system. I agree that there is a lot of OGC here. Most of the book. For what isn't though, and I don't want this to sound stupid, but you can probably ask Eden's permission to use anything for a printed product and see what they say. I know many companies allow others to use their material but not to release it to the open. Necromancer Games and Monte Cook both fall under this umbrella in the past.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2014434, member: 1129"] Using it as a de factor system? It's hard to say. Most books I've looked at haven't gone into this type of detail before. For example, Cry Havok, the system I used to use for war, covered units pretty well and even had material for large scale combat. This book also booasts more PrCs than Cry Havok and I thought integrated war and realm management better than Cry Havok. I like the way Cry Havok handles units better though and found it easier to make units of different types (non-hegmenous or something)? The complete lack of sample units of various types, unlike Empire and Fields of Blood though, was way too time consuming. I know that Warcraft is supposed to be using Cry Havok as its published under the whole Sword and Sorcery Umbrella. I like the way combat scales here though from one hex to seven, (and placement rules) and I like the realm management system. I agree that there is a lot of OGC here. Most of the book. For what isn't though, and I don't want this to sound stupid, but you can probably ask Eden's permission to use anything for a printed product and see what they say. I know many companies allow others to use their material but not to release it to the open. Necromancer Games and Monte Cook both fall under this umbrella in the past. [/QUOTE]
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