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<blockquote data-quote="Bran Blackbyrd" data-source="post: 814036" data-attributes="member: 1710"><p>That's it!!!</p><p>Wow, Keepers and Caryatid Columns?</p><p>Now I don't have to convert them myself. Let's hear it for apathy!</p><p>Wait long enough and someone will do it for you. Now I have to go out and buy this book... Damn it...</p><p></p><p>I'd wait and let someone buy it for me but I haven't the patience for that.</p><p></p><p>Thanks Olive.</p><p></p><p>---</p><p>Edit: The Keepers are basically classic examples of M.I.B.s (not like the movies). As far as the Planescape version is concerned, it's like this; The chant is that a member of the Fraternity of Order discovered a way to find new universes just by thinking of them. This, I think you'll agree, was a dangerous and powerful ability. In order to make sure no one knew how to do it but him, the Guvner in question "thought" of a universe where the Keepers existed and brought them back to this universe. He ordered them to make sure no one ever knew how they came to be here. Taking this order to its logical conclusion, they killed him.</p><p>By the time they killed him he'd already brought an absolute ton of them over here and gave them various tasks. He was using them to dig up info and to silence anyone who found out things he wanted kept dark.</p><p>One has to assume they're still out there carrying out their old orders.</p><p>They look human, but they aren't. They have grey skin, no bones, no hair anywhere, no finger or toenails, no knowledge of our ways, and a hive mind. Also, under their dark glasses, they have no eyes, just depressions where the sockets should be. As a result, they creep people the hell out when they show up trying to act normal. If they are captured or lose control of themselves somehow, they will melt into a pile of ooze.</p><p>I included them in my homebrew campaign. They're from another plane and they're after a fugitive. They ran into the PCs during this pursuit and saved them from a group of attackers, though this was purely accidental. They'll show up again to cover their tracks, no doubt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I made them seem as spooky and alien as possible during this encounter. When one of them died and melted (that freaked out the players) I had the whole group of them stop whatever they were doing and emit a high pitched wail for a bit. For a visual, they had a look on their faces like Munch's Scream painting, and sounded like Judge Doom from Roger Rabbit when he was run over by the steamroller, only it was one sustained note. The PCs ran like hell. Hehe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 814036, member: 1710"] That's it!!! Wow, Keepers and Caryatid Columns? Now I don't have to convert them myself. Let's hear it for apathy! Wait long enough and someone will do it for you. Now I have to go out and buy this book... Damn it... I'd wait and let someone buy it for me but I haven't the patience for that. Thanks Olive. --- Edit: The Keepers are basically classic examples of M.I.B.s (not like the movies). As far as the Planescape version is concerned, it's like this; The chant is that a member of the Fraternity of Order discovered a way to find new universes just by thinking of them. This, I think you'll agree, was a dangerous and powerful ability. In order to make sure no one knew how to do it but him, the Guvner in question "thought" of a universe where the Keepers existed and brought them back to this universe. He ordered them to make sure no one ever knew how they came to be here. Taking this order to its logical conclusion, they killed him. By the time they killed him he'd already brought an absolute ton of them over here and gave them various tasks. He was using them to dig up info and to silence anyone who found out things he wanted kept dark. One has to assume they're still out there carrying out their old orders. They look human, but they aren't. They have grey skin, no bones, no hair anywhere, no finger or toenails, no knowledge of our ways, and a hive mind. Also, under their dark glasses, they have no eyes, just depressions where the sockets should be. As a result, they creep people the hell out when they show up trying to act normal. If they are captured or lose control of themselves somehow, they will melt into a pile of ooze. I included them in my homebrew campaign. They're from another plane and they're after a fugitive. They ran into the PCs during this pursuit and saved them from a group of attackers, though this was purely accidental. They'll show up again to cover their tracks, no doubt. ;) I made them seem as spooky and alien as possible during this encounter. When one of them died and melted (that freaked out the players) I had the whole group of them stop whatever they were doing and emit a high pitched wail for a bit. For a visual, they had a look on their faces like Munch's Scream painting, and sounded like Judge Doom from Roger Rabbit when he was run over by the steamroller, only it was one sustained note. The PCs ran like hell. Hehe. :D [/QUOTE]
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