Fiend Related Adventures In Dungeon?

Vanuslux

Explorer
I'm trying to construct something of an adventure path out of Dungeon adventures and since I don't have them all I'd like to compile a list of adventures that have the three primary qualities that I'm looking for:

1. The big one is that because a key aspect of my setting is that fiends have a strong presence in the world, the more the adventure relates to fiends the better, though they don't always have to be the star...or even physically present.

2. The adventure shouldn't have any plane hopping by the PCs since dimensional travel is almost non-existent in my setting when it comes to mortal races.

3. The adventure shouldn't include in any role that can't be left out technology that goes beyond "standard" fantasy standards.

Any help is greatly appreciated.
 

log in or register to remove this ad

Well for a campaign finale I'd reccomand Heart of Hellfire Mountain from #140 which has a mountain stronghold of Fire Giant cultists of Mephistopheles guarding a dire artifact. Plenty of devils there too and its set on the Prime Material.
 

Brakkart said:
Well for a campaign finale I'd reccomand Heart of Hellfire Mountain from #140 which has a mountain stronghold of Fire Giant cultists of Mephistopheles guarding a dire artifact. Plenty of devils there too and its set on the Prime Material.

Sounds perfect. I'll have to check it out.
 

Demonblade from Dungeon 97 might be up your alley. Might require a little conversion though, since it is 3e, not v3.5. Set on the Prime Material, I believe, it revolves around a minor artifact sword containing a bound Balor. 16th level-adventure though, so it would definately be for later in the campaign.
 

How demonic-heavy are you talking?

Fiend's Embrace is a 4th-level adventure that has the players searching for a fiendish cloak (tied to Iggwilv and Graz'zt). No fiends actually appear in the adventure though. Dungeon #121. (Also contains the arse-kicking adventure The Styes! :) )

The Forsaken Arch is level 7 adventure featuring Pazuzu and Kenku. Dungeon Issue 120.

Istivin: City of Shadows campaign arc deals with some fiendish stuff, namely the presence of something demonic within the city of Istivin. The levels hover around 11-12ish. Dungeon #117, 118, and 119.

Lost Temple of Demogorgon is a 14th-level adventure that has the PC's fighting a troglodyte cult of Demogorgon's. Includes a death knight but no actual fiends that I can think of. Also Dungeon #120.

Root of Evil is an 18th-level adventure dealing with the manifestation of an evil, demonic tree-entity known as 'Malgarius.' Dungeon Issue 122.

The various Maure Castle installments include a lot of fiendish stuff, especially the original big MC issue. The various Maure Castle issues include Dungeon 112, 124, and 139.

Both Savage Tide and Shackled City Adventure Paths are pretty fiendish heavy.
 

Tealpeck's Flood (I can't remember which issue, but a recent one) was pretty fun when I ran it for my group. It is about a mage who makes a pact with a pit fiend and the ramifications of such a deal.
 

Kaodi said:
Demonblade from Dungeon 97 might be up your alley. Might require a little conversion though, since it is 3e, not v3.5. Set on the Prime Material, I believe, it revolves around a minor artifact sword containing a bound Balor. 16th level-adventure though, so it would definately be for later in the campaign.

That's a pretty good one for my purposes. Thanks for reminding me of it.
 

I recommend some of Pants ideas. Except probably Shackled City since it's more planar. Savage Tide is as well, but only towards the end.

Pants, you only for got ONE adventure, the Fiendish Footprints, with my guy, Orcus! :) Issue 122 also.
 

Pants said:
How demonic-heavy are you talking?

Fiend's Embrace is a 4th-level adventure that has the players searching for a fiendish cloak (tied to Iggwilv and Graz'zt). No fiends actually appear in the adventure though. Dungeon #121. (Also contains the arse-kicking adventure The Styes! :) )

Fiend's Embrace is a good example of what I meant by fiends not even having to be present. That was one of the adventures I'd already had in mind for the campaign. The general idea is to make sure the PCs are always feeling the strong presence fiends have in the world.

I'm less familiar with your other suggestions, as my Dungeon buying is sporadic at best. The purpose of this thread is to get a list of particular issues to look for in the back issue bin at my LGS or maybe ebay for older stuff (I don't mind some converting) so I'll keep an eye out for them.
 


Pets & Sidekicks

Remove ads

Top