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*TTRPGs General
Fiendish and Celestial Creatures
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<blockquote data-quote="Shemeska" data-source="post: 3566469" data-attributes="member: 11697"><p>A couple things:</p><p></p><p>1) In the beastlands at least, all of those celestial animals are the actual petitioners of the plane itself, regardless of their original forms in life they manifest as animals in a sort of idealized cycle of nature between predators and prey, constantly living and dying and being remade to take part in that idealized pastoral scenario again and again till they eventually merge with the plane itself.</p><p></p><p>2) Celestial and fiendish animals on most other planes (and axiomatic and anarchic) were originally transplants from the prime material that eventually adapted to the plane, bred, and over generations became attuned to the plane to the point where it reflected upon their offspring (hence the template). They're still not true natives of the plane, same as how aasimar and tieflings aren't true natives of the upper or lower planes.</p><p></p><p>3) Normal humanoids of all types and stripes live on the planes, more on some planes than on others simply because some planes are more hostile to mortals than not. Some layers of the Abyss are unable to support mortal life, while some cities of Baator actively seek to attract mortals to be able to corrupt them, and while the gatetowns of the Outlands support thriving populations of mortals, even in the Gray Waste there are small safe havens against the nightmarish terrain (such as Death-of-Innocence and the City-at-the-Center) that support mortal life. Eventually after generations, either naturally by exposure to those planes, or by interbreeding (willing or not) with the natives of those planes you end up with tieflings, aasimar, etc. Those fill the niche that fiendish and celestial animals serve, and just by convention you don't see fiendish or celestial humanoids (you instead see the various planetouched).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3566469, member: 11697"] A couple things: 1) In the beastlands at least, all of those celestial animals are the actual petitioners of the plane itself, regardless of their original forms in life they manifest as animals in a sort of idealized cycle of nature between predators and prey, constantly living and dying and being remade to take part in that idealized pastoral scenario again and again till they eventually merge with the plane itself. 2) Celestial and fiendish animals on most other planes (and axiomatic and anarchic) were originally transplants from the prime material that eventually adapted to the plane, bred, and over generations became attuned to the plane to the point where it reflected upon their offspring (hence the template). They're still not true natives of the plane, same as how aasimar and tieflings aren't true natives of the upper or lower planes. 3) Normal humanoids of all types and stripes live on the planes, more on some planes than on others simply because some planes are more hostile to mortals than not. Some layers of the Abyss are unable to support mortal life, while some cities of Baator actively seek to attract mortals to be able to corrupt them, and while the gatetowns of the Outlands support thriving populations of mortals, even in the Gray Waste there are small safe havens against the nightmarish terrain (such as Death-of-Innocence and the City-at-the-Center) that support mortal life. Eventually after generations, either naturally by exposure to those planes, or by interbreeding (willing or not) with the natives of those planes you end up with tieflings, aasimar, etc. Those fill the niche that fiendish and celestial animals serve, and just by convention you don't see fiendish or celestial humanoids (you instead see the various planetouched). [/QUOTE]
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