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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="James Jacobs" data-source="post: 2611071" data-attributes="member: 23937"><p>One thing to keep in mind (Erik touched on this in one of his posts above) is that during 2nd edition (and by extension, Planescape), TSR abandoned the word "Demon" (and "devil," etc.). Now certainly, a lot of great material about the lords of the Abyss came out of Planescape, but a lot of the history and real-world weight of the concept of "demons" was lost when the designers had to abandon real-world occult tradition as a source of inspiration. Some great stuff came out of this era, but it was hampered by the anti-demon stance TSR management had at the time. </p><p></p><p>One of the primary goals for this book is to provide the definitive sourcebook for D&D's demons (and by extension, the Abyss itself). We'll be able to treat the demons and concepts introduced in Planescape without having to skirt issues or make up new names for old concepts. You can expect coverage of pretty much everything that has been mentioned about demons and the Abyss since the grand good old days. Including demon princes.</p><p></p><p>In any event, neither Erik (who does indeed know a LOT about D&D's official demons... probably more so than anyone else in the industry, I'm willing to say) nor I are at liberty to really discuss what will or will not be in this book at this time. We'll both certainly be keeping an eye on these boards for anything remotely connected to demon-talk though (as we have been for the past several months, in fact).</p><p></p><p>As for respecting the designers who've come before us... well, let me just say that if anything in this book comes off as disrespectful of their work, I'll certainly consider the book itself a failure. Respecting the work of earlier designers is what this job should be about.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2611071, member: 23937"] One thing to keep in mind (Erik touched on this in one of his posts above) is that during 2nd edition (and by extension, Planescape), TSR abandoned the word "Demon" (and "devil," etc.). Now certainly, a lot of great material about the lords of the Abyss came out of Planescape, but a lot of the history and real-world weight of the concept of "demons" was lost when the designers had to abandon real-world occult tradition as a source of inspiration. Some great stuff came out of this era, but it was hampered by the anti-demon stance TSR management had at the time. One of the primary goals for this book is to provide the definitive sourcebook for D&D's demons (and by extension, the Abyss itself). We'll be able to treat the demons and concepts introduced in Planescape without having to skirt issues or make up new names for old concepts. You can expect coverage of pretty much everything that has been mentioned about demons and the Abyss since the grand good old days. Including demon princes. In any event, neither Erik (who does indeed know a LOT about D&D's official demons... probably more so than anyone else in the industry, I'm willing to say) nor I are at liberty to really discuss what will or will not be in this book at this time. We'll both certainly be keeping an eye on these boards for anything remotely connected to demon-talk though (as we have been for the past several months, in fact). As for respecting the designers who've come before us... well, let me just say that if anything in this book comes off as disrespectful of their work, I'll certainly consider the book itself a failure. Respecting the work of earlier designers is what this job should be about. [/QUOTE]
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Fiendish Codex I: Hordes of the Abyss
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