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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="Shemeska" data-source="post: 2611375" data-attributes="member: 11697"><p>Sci-Fi approach? *boggle*</p><p></p><p>How much of it have you actually read out of curiousity?</p><p></p><p>What resonated with me about the PS material was the sense of scale, the absolute grandness, the true depths of evil the fiends represented and an actual exploration of those themes and concepts which hadn't honested been examined before. Be it the infinite and unending conflict between Baatezu and Tanar'ri, evil turning upon itself in genocidal fury over law and chaos, the near religious fanaticism of the yugoloths towards abstract evil, the interplay of gods and mortals, and the contrast between ferver towards abstract philosophy with the harsh, hellish reality of many of the planes and how idealism still managed to flourish even while others succumbed to despair or madness.</p><p></p><p>And PS didn't do away with any of the occult or religious feel. Demogorgon was there. Baphomet and Orcus were there. Asmodeus and the other Lords of the 9 were there, and even more fleshed out than they had been previously.</p><p></p><p>I honestly don't see in any way how it lost what you saw lacking in it. There are certainly some aspects of the material that I'd have approached differently, and some folks are certainly welcome to have stylistic differences with it. However I'd be tempted to say that a majority of the complaints I see from folks who profess a dislike of the Planescape material are simply the result of lack of exposure to the material, and a kneejerk reaction to things that happened in 2e but previous to Planescape such as the demons and devils issue. PS gets blamed for a lot of stuff it didn't do, and knocked for elements that don't honestly represent the vast bulk of its material.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2611375, member: 11697"] Sci-Fi approach? *boggle* How much of it have you actually read out of curiousity? What resonated with me about the PS material was the sense of scale, the absolute grandness, the true depths of evil the fiends represented and an actual exploration of those themes and concepts which hadn't honested been examined before. Be it the infinite and unending conflict between Baatezu and Tanar'ri, evil turning upon itself in genocidal fury over law and chaos, the near religious fanaticism of the yugoloths towards abstract evil, the interplay of gods and mortals, and the contrast between ferver towards abstract philosophy with the harsh, hellish reality of many of the planes and how idealism still managed to flourish even while others succumbed to despair or madness. And PS didn't do away with any of the occult or religious feel. Demogorgon was there. Baphomet and Orcus were there. Asmodeus and the other Lords of the 9 were there, and even more fleshed out than they had been previously. I honestly don't see in any way how it lost what you saw lacking in it. There are certainly some aspects of the material that I'd have approached differently, and some folks are certainly welcome to have stylistic differences with it. However I'd be tempted to say that a majority of the complaints I see from folks who profess a dislike of the Planescape material are simply the result of lack of exposure to the material, and a kneejerk reaction to things that happened in 2e but previous to Planescape such as the demons and devils issue. PS gets blamed for a lot of stuff it didn't do, and knocked for elements that don't honestly represent the vast bulk of its material. [/QUOTE]
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Fiendish Codex I: Hordes of the Abyss
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