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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="Sundragon2012" data-source="post: 2614598" data-attributes="member: 7624"><p>Don't get me started on deities.</p><p></p><p>It used to be that only on FR, after the Time of Troubles, that deities had such an intimate connection to worshippers that they would weaken and die if their worship disappeared on the world. In Planescape it became a universal assumption that gods NEEDED worship to exist. This was never the case on Greyhawk or Krynn. On Krynn for example, certain gods actually helped create the world so they existed long before mortals came to the world.</p><p></p><p>Essentially instead of the relative youth of gods being a peculiarity of the FR setting, Planescape translated that to the entire multiverse and every setting therein effectively negating the creation stories of the peoples of the material world who believed that their gods were more than just suped up figments of their own imaginations who actually created the universe in which they lived. Nah, that was just silly clueless talk.</p><p></p><p>However, what PS did to deities was nothing compared to what 3e did to the gods of various settings by turning them into what amounts to big bad boss monsters that the PCs can fight instead of being anything approaching what many consider beings worthy of worship. This necessitated the conceptualization of other kinds of creatures like the Illithid elder beings who are even beyond the gods in power fundamentally becoming what the gods were so in effect the "real" gods of the game, the ones who have power beyond which some orc smashing little PCs can ever attain are these weird alien type creatures. For all intents and purposed the gods beyond which mortals can reach haven't disappeared they just changed form and name from Zeus and Isis, Nerull, Tharizdun, Odin, Chauntea, Shar, etc. to Xeoltorepmh and Ithilorgh the Cthulhu rip offs.</p><p></p><p>Great design decision.</p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2614598, member: 7624"] Don't get me started on deities. It used to be that only on FR, after the Time of Troubles, that deities had such an intimate connection to worshippers that they would weaken and die if their worship disappeared on the world. In Planescape it became a universal assumption that gods NEEDED worship to exist. This was never the case on Greyhawk or Krynn. On Krynn for example, certain gods actually helped create the world so they existed long before mortals came to the world. Essentially instead of the relative youth of gods being a peculiarity of the FR setting, Planescape translated that to the entire multiverse and every setting therein effectively negating the creation stories of the peoples of the material world who believed that their gods were more than just suped up figments of their own imaginations who actually created the universe in which they lived. Nah, that was just silly clueless talk. However, what PS did to deities was nothing compared to what 3e did to the gods of various settings by turning them into what amounts to big bad boss monsters that the PCs can fight instead of being anything approaching what many consider beings worthy of worship. This necessitated the conceptualization of other kinds of creatures like the Illithid elder beings who are even beyond the gods in power fundamentally becoming what the gods were so in effect the "real" gods of the game, the ones who have power beyond which some orc smashing little PCs can ever attain are these weird alien type creatures. For all intents and purposed the gods beyond which mortals can reach haven't disappeared they just changed form and name from Zeus and Isis, Nerull, Tharizdun, Odin, Chauntea, Shar, etc. to Xeoltorepmh and Ithilorgh the Cthulhu rip offs. Great design decision. Chris [/QUOTE]
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