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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="Upper_Krust" data-source="post: 2653714" data-attributes="member: 326"><p>Hey Bryan! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Trust me when I say version 6 of my Challenge Rating document is flawless in determining ECL and CR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Two things of note regarding weapons. Deities (and I am including Archfiends therein) should have equipment based upon their ECL, not their CR. Secondly they should have PC wealth.</p><p></p><p>If deities only have NPC wealth then 'pound for pound' those weapons are only going to be about 1/3rd the power of the PCs weapons.</p><p></p><p>For example, if the PCs were equal power to Thor (who supposedly wields the most powerful weapon of the gods - in Norse Myth at any rate), and lets say for the sake of argument Mjolnir is +16 (like in D&Dg) then the PCs would themselves be carrying something of the magnitude of +50 weapons! They wouldn't even keep Mjolnir for their cohorts!</p><p></p><p>So for something like Graz'zt's sword Doomscreamer, what you want to do is determine the ECL (or simply multiply the CR by 1.5), then multiply by x1.33 to represent the wealth increase, and give him PC wealth based on that level. Each artifact taking up 25% of his wealth you can then determine its value. </p><p></p><p>eg. CR 24 = ECL 36 without equipment = ECL 48 with full PC wealth = 28 million gp. Each artifact valued at roughly 7 million gp.</p><p></p><p>Doomscreamer could be a +18 weapon (+9 Acidic Blast, Anarchic, Keen Bastard Sword), so could Graz'zt's Guisarme (+9 Keen, Unholy Power). Graz'zt's Shield could be +26 (+13 Exceptional deflection and Heavy Fortification). This leaves him with one free artifact slot, which, until filled reduces his new CR 32 by 2, to CR 30.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2653714, member: 326"] Hey Bryan! :) Trust me when I say version 6 of my Challenge Rating document is flawless in determining ECL and CR. ;) Two things of note regarding weapons. Deities (and I am including Archfiends therein) should have equipment based upon their ECL, not their CR. Secondly they should have PC wealth. If deities only have NPC wealth then 'pound for pound' those weapons are only going to be about 1/3rd the power of the PCs weapons. For example, if the PCs were equal power to Thor (who supposedly wields the most powerful weapon of the gods - in Norse Myth at any rate), and lets say for the sake of argument Mjolnir is +16 (like in D&Dg) then the PCs would themselves be carrying something of the magnitude of +50 weapons! They wouldn't even keep Mjolnir for their cohorts! So for something like Graz'zt's sword Doomscreamer, what you want to do is determine the ECL (or simply multiply the CR by 1.5), then multiply by x1.33 to represent the wealth increase, and give him PC wealth based on that level. Each artifact taking up 25% of his wealth you can then determine its value. eg. CR 24 = ECL 36 without equipment = ECL 48 with full PC wealth = 28 million gp. Each artifact valued at roughly 7 million gp. Doomscreamer could be a +18 weapon (+9 Acidic Blast, Anarchic, Keen Bastard Sword), so could Graz'zt's Guisarme (+9 Keen, Unholy Power). Graz'zt's Shield could be +26 (+13 Exceptional deflection and Heavy Fortification). This leaves him with one free artifact slot, which, until filled reduces his new CR 32 by 2, to CR 30. [/QUOTE]
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Fiendish Codex I: Hordes of the Abyss
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