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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="Grover Cleaveland" data-source="post: 2656193" data-attributes="member: 34932"><p>So to you angels, devils, and indeed all souls are as foreign to the proper order of things as walking skeletons? Creatures should "naturally" walk around souless and collapse into oblivion after death? I'm baffled by that sort of attitude. </p><p></p><p></p><p></p><p>But there's obviously a correspondence between size and hit dice in all of these creatures, whether they grow or not. A bigger construct has more hit dice, as does a bigger fey and a bigger outsider. </p><p></p><p>There's no reason an outsider shouldn't be able to grow. As you point out, certain unique outsiders can have many hit dice and a relatively small size, but this is the exception, not the rule. You can't point out a few exceptions and claim a greater pattern, not when the rule that creatures with more hit dice have a greater size is in the stat block of every non-unique outsider. That's just willful denial.</p><p></p><p> </p><p></p><p>Then they must have free will, or no coersion (neither from ethics nor terror) would be necessary or indeed possible. Outsiders with no free will would do what they were designed to do, whether they were terrified or not. No "good spirit" would have any use for a sense of duty, which is only relevant in cases where they have the option of <em>not</em> being dutiful. </p><p></p><p>For the record, I'm addressing an inconsistency in your logic. </p><p></p><p></p><p></p><p>So for you a standard arcanaloth would be a different caste and shape than an arcanaloth who was a 9th level sorcerer? A babau who was a 3rd level rogue would have a different shape than a 0-level one? If they look the same, how is this different from simply gaining levels? If the only difference is what you call it, we really have no disagreement. Feel free to call an arcanaloth gaining a level a "metamorphosis."</p><p></p><p></p><p></p><p>I'm saying demonic evolution is story-based, as it should be. Not everything should or can rely on dice and pre-determined formulae, or a computer program would be a good substitute for a live GM.</p><p></p><p></p><p></p><p>You should probably step out of that glass house before you start chucking rocks at people, Krust. You leapt into this one like clockwork of the dramatically leaping kind (perhaps a clockwork grassshopper of some sort).</p></blockquote><p></p>
[QUOTE="Grover Cleaveland, post: 2656193, member: 34932"] So to you angels, devils, and indeed all souls are as foreign to the proper order of things as walking skeletons? Creatures should "naturally" walk around souless and collapse into oblivion after death? I'm baffled by that sort of attitude. But there's obviously a correspondence between size and hit dice in all of these creatures, whether they grow or not. A bigger construct has more hit dice, as does a bigger fey and a bigger outsider. There's no reason an outsider shouldn't be able to grow. As you point out, certain unique outsiders can have many hit dice and a relatively small size, but this is the exception, not the rule. You can't point out a few exceptions and claim a greater pattern, not when the rule that creatures with more hit dice have a greater size is in the stat block of every non-unique outsider. That's just willful denial. Then they must have free will, or no coersion (neither from ethics nor terror) would be necessary or indeed possible. Outsiders with no free will would do what they were designed to do, whether they were terrified or not. No "good spirit" would have any use for a sense of duty, which is only relevant in cases where they have the option of [i]not[/i] being dutiful. For the record, I'm addressing an inconsistency in your logic. So for you a standard arcanaloth would be a different caste and shape than an arcanaloth who was a 9th level sorcerer? A babau who was a 3rd level rogue would have a different shape than a 0-level one? If they look the same, how is this different from simply gaining levels? If the only difference is what you call it, we really have no disagreement. Feel free to call an arcanaloth gaining a level a "metamorphosis." I'm saying demonic evolution is story-based, as it should be. Not everything should or can rely on dice and pre-determined formulae, or a computer program would be a good substitute for a live GM. You should probably step out of that glass house before you start chucking rocks at people, Krust. You leapt into this one like clockwork of the dramatically leaping kind (perhaps a clockwork grassshopper of some sort). [/QUOTE]
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