Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fiendish Codex I: Hordes of the Abyss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grover Cleaveland" data-source="post: 2661153" data-attributes="member: 34932"><p>Actually, that's the opposite of what any lord who cares about security should do. If the demon deliberately leaves an infinity of territory in his layer unbound to his will, he has no way of controlling what goes on there. A rival lord could easily set up his own fiefdom right next door! Far safer to control the entire layer, so that he only has to worry about threats coming from other tiers of the Abyss. Only the stupidest or weakest of lords would use your solution, which is no solution at all, as having a relatively tiny realm hardly prevents demons from moving outside of it.</p><p></p><p>One thing Orcus can do to keep large numbers of troops in one place is to have large urban centers for them to visit - and this he has done, in the form of Lachrymosa and Naratyr. In these cities he provides them with constant sources of amusement and occupation. If he doesn't, there's little he can do to prevent them from moving into the wilds - other than slaughtering them, of course, but that's an option regardless.</p><p></p><p></p><p></p><p>How so? When the 1e MMII specifically defines "prince" as one who rules at least one layer, and you say instead that the prince can only rule, at most, part of a layer, that looks like a change to me.</p><p></p><p></p><p></p><p>Of course it does. If the Abyss is hostile enough, immortality is irrelevant. There are many factors we have to invent here - </p><p></p><p>- How quickly do demons reproduce? (unknown)</p><p>- How quickly do they die due to violence? (unknown)</p><p>- How quickly do they die due to the hostile nature of their environment? (unknown)</p><p>- How quickly do they die of old age? (known)</p><p></p><p>You seem to assume that because <em>one</em> of these factors is known to be zero, this somehow proves that tanar'ri are capable of reproducing at a geometric rate. Pump up the numbers in the middle two factors and keep the number in the first low enough, and this isn't remotely true.</p><p></p><p> </p><p></p><p>No, that's not what I said. Not <em>remotely.</em> </p><p></p><p></p><p></p><p>They're rather stronger than your average demon, aren't they? And there are innumerable princes who have been destroyed, either due to internecine warfare, invaders from other planes, or the terrible power of their own layers.</p><p></p><p></p><p></p><p>Q1 never said that Lolth <em>controls</em> those worlds - in fact, she clearly does not. Those are only the worlds in which she is known and worshipped, and therefore her realm contains portals leading to them.</p><p></p><p>It's not at all clear that demons are capable of reproducing their own kind outside the Abyss - the Abyss is the source of their power, after all, and without it they're nothing. </p><p></p><p></p><p></p><p>They're beings of Chaos. There's only so much "lording" that can be done without cutting them off from that which empowers and defines them. You squeeze thousands of demons into a relatively small area and Golding's <em>The Lord of the Flies</em> will look like the Teletubbies.</p><p></p><p>Demon lords <em>want</em> to encourage Chaos, both among their own troops and across the planes. That's what they <em>are</em>. They can't and won't create order any more than a fire elemental will attempt to raise the sea levels, or any more than they would want to create Good - and if they do, it will weaken both their armies and themselves.</p><p></p><p></p><p></p><p>A barbazu's vision of its alignment is limited by its low rank - it grows stronger as the devil is refined in the flames of the Lake of Fire. Balors are comparatively far more ancient, and far closer to the true nature of their plane. That's why balors are stronger than barbazus are - because their understanding of their plane is stronger. If the barbazu comprehended its plane more than a dozen balors, it wouldn't be a barbazu anymore - it would be a baatezu noble.</p></blockquote><p></p>
[QUOTE="Grover Cleaveland, post: 2661153, member: 34932"] Actually, that's the opposite of what any lord who cares about security should do. If the demon deliberately leaves an infinity of territory in his layer unbound to his will, he has no way of controlling what goes on there. A rival lord could easily set up his own fiefdom right next door! Far safer to control the entire layer, so that he only has to worry about threats coming from other tiers of the Abyss. Only the stupidest or weakest of lords would use your solution, which is no solution at all, as having a relatively tiny realm hardly prevents demons from moving outside of it. One thing Orcus can do to keep large numbers of troops in one place is to have large urban centers for them to visit - and this he has done, in the form of Lachrymosa and Naratyr. In these cities he provides them with constant sources of amusement and occupation. If he doesn't, there's little he can do to prevent them from moving into the wilds - other than slaughtering them, of course, but that's an option regardless. How so? When the 1e MMII specifically defines "prince" as one who rules at least one layer, and you say instead that the prince can only rule, at most, part of a layer, that looks like a change to me. Of course it does. If the Abyss is hostile enough, immortality is irrelevant. There are many factors we have to invent here - - How quickly do demons reproduce? (unknown) - How quickly do they die due to violence? (unknown) - How quickly do they die due to the hostile nature of their environment? (unknown) - How quickly do they die of old age? (known) You seem to assume that because [i]one[/i] of these factors is known to be zero, this somehow proves that tanar'ri are capable of reproducing at a geometric rate. Pump up the numbers in the middle two factors and keep the number in the first low enough, and this isn't remotely true. No, that's not what I said. Not [i]remotely.[/i] They're rather stronger than your average demon, aren't they? And there are innumerable princes who have been destroyed, either due to internecine warfare, invaders from other planes, or the terrible power of their own layers. Q1 never said that Lolth [i]controls[/i] those worlds - in fact, she clearly does not. Those are only the worlds in which she is known and worshipped, and therefore her realm contains portals leading to them. It's not at all clear that demons are capable of reproducing their own kind outside the Abyss - the Abyss is the source of their power, after all, and without it they're nothing. They're beings of Chaos. There's only so much "lording" that can be done without cutting them off from that which empowers and defines them. You squeeze thousands of demons into a relatively small area and Golding's [i]The Lord of the Flies[/i] will look like the Teletubbies. Demon lords [i]want[/i] to encourage Chaos, both among their own troops and across the planes. That's what they [i]are[/i]. They can't and won't create order any more than a fire elemental will attempt to raise the sea levels, or any more than they would want to create Good - and if they do, it will weaken both their armies and themselves. A barbazu's vision of its alignment is limited by its low rank - it grows stronger as the devil is refined in the flames of the Lake of Fire. Balors are comparatively far more ancient, and far closer to the true nature of their plane. That's why balors are stronger than barbazus are - because their understanding of their plane is stronger. If the barbazu comprehended its plane more than a dozen balors, it wouldn't be a barbazu anymore - it would be a baatezu noble. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fiendish Codex I: Hordes of the Abyss
Top