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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="Upper_Krust" data-source="post: 2699007" data-attributes="member: 326"><p>Hey Shemmy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Its already been well established in 3rd Edition that deities (and by extension demon princes, archdevils) are nothing like their Planescape incarnations.</p><p></p><p></p><p></p><p>You don't have to copy anything verbatim to adopt the inherant logic behind their approach.</p><p></p><p></p><p></p><p>But compared to 1st Edition the planes were cuddly. The planes were practically no more dangerous than the prime material worlds - which sort of makes a mockery of Rips idea that it would be such a hostile place even the demons are dropping like flies, let alone the mortal visitors.</p><p></p><p></p><p></p><p>Its hardly kneejerk - I've played 2nd Edition, by your own admission, you haven't.</p><p></p><p></p><p> </p><p>I have already stated that I have no problems with anything imported (so far) from 2nd Edition to 3rd Edition. Its got limitless epic levelling, stats for gods and is not shy about calling a demon just that.</p><p></p><p> </p><p></p><p>Well as far as I know the only book mentioned so far, that I haven't read, has been Faces of Evil and based on what you have told me about it I am somewhat glad of that.</p><p></p><p> </p><p></p><p>How?</p><p></p><p></p><p></p><p>Well I think House Rules are important in this instance, because remember, there are very few people happy with how 3rd Edition fits the demon princes and archdevils into its cosmology. Which is what most of the discussion is revolving around.</p><p></p><p> </p><p></p><p>You keep making this point, and I keep trying to explain to you its about the practicality of the idea thats important, not whichever edition it ascribes to.</p><p></p><p>2nd Edition/Planescape is not practical for supporting epic/immortal level play, nor was it an entirely practical cosmology. Now not everyone plays epic/immortal games, which is fair enough, but no one gains anything from the statless deity approach, theres no net gain from it at all! Saying that their absence 'preserves the mystery' is just utter hogwash! To me, Eberron is a mystery, because I don't own that book. But if I want to learn about Eberron and how to apply it practically to my campaign, I simply need to buy that book.</p><p></p><p></p><p></p><p>I'll take that as a compliment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>If anyones wasting time its me, given that you both reply to my posts to the other (as well as yourselves), so I find myself having to reply to the same point in stereo.</p><p></p><p></p><p></p><p>Glad to hear it.</p><p></p><p></p><p></p><p>You learn something new everyday...and you thought you were wasting your time arguing with me, eh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Not at all, I am having a ball. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I suspect you are only looking out for your own interests, however, your interests don't work in tandem with mine, even though mine do work in tandem with yours.</p><p></p><p></p><p></p><p>It gives a counterpoise to your comments, so clearly it has its purpose.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2699007, member: 326"] Hey Shemmy! :) Its already been well established in 3rd Edition that deities (and by extension demon princes, archdevils) are nothing like their Planescape incarnations. You don't have to copy anything verbatim to adopt the inherant logic behind their approach. But compared to 1st Edition the planes were cuddly. The planes were practically no more dangerous than the prime material worlds - which sort of makes a mockery of Rips idea that it would be such a hostile place even the demons are dropping like flies, let alone the mortal visitors. Its hardly kneejerk - I've played 2nd Edition, by your own admission, you haven't. I have already stated that I have no problems with anything imported (so far) from 2nd Edition to 3rd Edition. Its got limitless epic levelling, stats for gods and is not shy about calling a demon just that. Well as far as I know the only book mentioned so far, that I haven't read, has been Faces of Evil and based on what you have told me about it I am somewhat glad of that. How? Well I think House Rules are important in this instance, because remember, there are very few people happy with how 3rd Edition fits the demon princes and archdevils into its cosmology. Which is what most of the discussion is revolving around. You keep making this point, and I keep trying to explain to you its about the practicality of the idea thats important, not whichever edition it ascribes to. 2nd Edition/Planescape is not practical for supporting epic/immortal level play, nor was it an entirely practical cosmology. Now not everyone plays epic/immortal games, which is fair enough, but no one gains anything from the statless deity approach, theres no net gain from it at all! Saying that their absence 'preserves the mystery' is just utter hogwash! To me, Eberron is a mystery, because I don't own that book. But if I want to learn about Eberron and how to apply it practically to my campaign, I simply need to buy that book. I'll take that as a compliment. :) If anyones wasting time its me, given that you both reply to my posts to the other (as well as yourselves), so I find myself having to reply to the same point in stereo. Glad to hear it. You learn something new everyday...and you thought you were wasting your time arguing with me, eh! ;) Not at all, I am having a ball. :D I suspect you are only looking out for your own interests, however, your interests don't work in tandem with mine, even though mine do work in tandem with yours. It gives a counterpoise to your comments, so clearly it has its purpose. [/QUOTE]
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