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Fiendish Codex I: Hordes of the Abyss
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<blockquote data-quote="James Jacobs" data-source="post: 2802475" data-attributes="member: 23937"><p>Statblocks for demon lords is hardly a 3E innovation, but I see your point. The problem with handling the demon lords and other archfiends is the fact that everyone's game is different. Some folk want to run a campaign where the final encounter is a throw-down fight with Demogorgon, but since they don't use the Epic rules, a CR 50 Demogorgon is useless to them. Others don't want/need stats for the demon lords since they aren't combat targets in their campaigns.</p><p></p><p>My philosophy is this: it's best to design stat blocks for demon lords in the mid 20s, since the majority of D&D games don't progress past level 20. That way, the stats are there for DMs to use as the main villains for the end of a standard D&D campaign. If you need more powerful demon lords, it's simple enough to go to page 294 of the <em>Monster Manual</em> and advance the demon lord's Hit Dice to whatever level you need it to be at; the increases in base attack, saves, skills, feats, and other things should cover you. Of course, some aspects (damage from special attacks, spell resistance, DR, etc.) aren't accounted for in these rules, but they're easy enoguh to adjust as well. And if your campaign doesn't use demon lords as combat encounters, no amount of stats are going to matter.</p><p></p><p>Personally, I don't agree with all of the design choices that were made as regards the archfiends in 3rd Edition, but I'm happy with most of them, and Erik and I are doing the best we can to do right by the book while not causing too many ripples by messing with established continuity. Will it make everyone happy? Of course not. In fact, I'm really nervous about how the book'll be recieved, since with the possible exception of <em>Lords of Madness</em>, it's the book I'm the most proud of to have been a part of. At the same point, it's probably been the <em>hardest</em> WotC book I've worked on, since there's so much history to preserve and honor. Of course, I can't say what will and won't make the final edit, but a good way to get a preview of the book's tone is to check out the Demonomicon articles in <em>Dragon</em> or Erik's awesome <em>Armies of the Abyss</em> book published by Green Ronin. In any case, it's gonna be a gutwrenching wait till the book's out!</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2802475, member: 23937"] Statblocks for demon lords is hardly a 3E innovation, but I see your point. The problem with handling the demon lords and other archfiends is the fact that everyone's game is different. Some folk want to run a campaign where the final encounter is a throw-down fight with Demogorgon, but since they don't use the Epic rules, a CR 50 Demogorgon is useless to them. Others don't want/need stats for the demon lords since they aren't combat targets in their campaigns. My philosophy is this: it's best to design stat blocks for demon lords in the mid 20s, since the majority of D&D games don't progress past level 20. That way, the stats are there for DMs to use as the main villains for the end of a standard D&D campaign. If you need more powerful demon lords, it's simple enough to go to page 294 of the [i]Monster Manual[/i] and advance the demon lord's Hit Dice to whatever level you need it to be at; the increases in base attack, saves, skills, feats, and other things should cover you. Of course, some aspects (damage from special attacks, spell resistance, DR, etc.) aren't accounted for in these rules, but they're easy enoguh to adjust as well. And if your campaign doesn't use demon lords as combat encounters, no amount of stats are going to matter. Personally, I don't agree with all of the design choices that were made as regards the archfiends in 3rd Edition, but I'm happy with most of them, and Erik and I are doing the best we can to do right by the book while not causing too many ripples by messing with established continuity. Will it make everyone happy? Of course not. In fact, I'm really nervous about how the book'll be recieved, since with the possible exception of [i]Lords of Madness[/i], it's the book I'm the most proud of to have been a part of. At the same point, it's probably been the [i]hardest[/i] WotC book I've worked on, since there's so much history to preserve and honor. Of course, I can't say what will and won't make the final edit, but a good way to get a preview of the book's tone is to check out the Demonomicon articles in [i]Dragon[/i] or Erik's awesome [i]Armies of the Abyss[/i] book published by Green Ronin. In any case, it's gonna be a gutwrenching wait till the book's out! [/QUOTE]
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