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Fiendish Codex I - What do you want to see in it?
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<blockquote data-quote="Gold Roger" data-source="post: 2784354" data-attributes="member: 33904"><p>Actually I'm one of the few people that like the relatively low power level of the archfiends in 3rd edition. I want the PC's to be able to fight fith Archfiends, but also I want my Campaigns to cap out at level 20. Why? Because that's exactly the end point I'd love to see for a long going Campaign: The heroic PC's have earned a amount of power unkown to most primes and go up defeating one of the greatest evils in the multiverse in a epic and deadly fight that might very well leave them all dead in the end.</p><p>So for that purpose I'd actually love to see the stats of a few more archfiends. But that said I also want them to be given together with the same basic asumptions I'd use such a Archfiend. Those are:</p><p>1. A fiend slain on an other plane than his homeplane isn't slain, only weakened, barred from leaving it for some time and possibly demoted. That's one of the defining traits of fiends for me</p><p>2. A Archfiend on his hometurf is basically undefeatable, with power only limited locally, no other way. The given stats are only for a Archfiend that has been somehow "drawn out" of his realm.</p><p>3. Because there is no other way to defeat them there need to be rules for summoning and then either imprisoning or binding Archfiends. This is supposed to be hard. Summoning should still need at least something like the fiends truename and binding or imprisoning should still need a epic battle, either because the needed ritual takes quite some time or because the fiend has to be slain under certain circumstances to be "bottled up". No way it goes:</p><p>"Mage casts bind archfiend-Demogorgon fails save- Demogorgon bottled up"</p><p></p><p>Sure I can make this kind of stuff up myself, but I'd love to see something official on it and I'm sure the demand for this kind of stuff is high enough to warant it.</p><p>However, got a little carried away, because this stuff aplies to all Archfiends. But yeah for the codex I I'd like to see:</p><p>-As stated a few more Archfiend stats</p><p>-Updated Bar-Luga and Shadowdemon</p><p>-Rules for getting power from demons. Warlocks are a nice idea and excelent class, but they don't check up with the actual rules for D&D fiends (Why does my Warlock get abilities from his demonic pacts no demon has, but can't get even their most basic abilities? Why do Arcanaloths, Rakshasa etc. have sorcerer spellcasting and no warlock abilities, why has no fiend eldritch blast)</p><p>-Lots of stuff on the true essence of chaotic evil that may push the book into the mature line, without slipping into BoVD "gross and repelling=utter evi"l galores.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2784354, member: 33904"] Actually I'm one of the few people that like the relatively low power level of the archfiends in 3rd edition. I want the PC's to be able to fight fith Archfiends, but also I want my Campaigns to cap out at level 20. Why? Because that's exactly the end point I'd love to see for a long going Campaign: The heroic PC's have earned a amount of power unkown to most primes and go up defeating one of the greatest evils in the multiverse in a epic and deadly fight that might very well leave them all dead in the end. So for that purpose I'd actually love to see the stats of a few more archfiends. But that said I also want them to be given together with the same basic asumptions I'd use such a Archfiend. Those are: 1. A fiend slain on an other plane than his homeplane isn't slain, only weakened, barred from leaving it for some time and possibly demoted. That's one of the defining traits of fiends for me 2. A Archfiend on his hometurf is basically undefeatable, with power only limited locally, no other way. The given stats are only for a Archfiend that has been somehow "drawn out" of his realm. 3. Because there is no other way to defeat them there need to be rules for summoning and then either imprisoning or binding Archfiends. This is supposed to be hard. Summoning should still need at least something like the fiends truename and binding or imprisoning should still need a epic battle, either because the needed ritual takes quite some time or because the fiend has to be slain under certain circumstances to be "bottled up". No way it goes: "Mage casts bind archfiend-Demogorgon fails save- Demogorgon bottled up" Sure I can make this kind of stuff up myself, but I'd love to see something official on it and I'm sure the demand for this kind of stuff is high enough to warant it. However, got a little carried away, because this stuff aplies to all Archfiends. But yeah for the codex I I'd like to see: -As stated a few more Archfiend stats -Updated Bar-Luga and Shadowdemon -Rules for getting power from demons. Warlocks are a nice idea and excelent class, but they don't check up with the actual rules for D&D fiends (Why does my Warlock get abilities from his demonic pacts no demon has, but can't get even their most basic abilities? Why do Arcanaloths, Rakshasa etc. have sorcerer spellcasting and no warlock abilities, why has no fiend eldritch blast) -Lots of stuff on the true essence of chaotic evil that may push the book into the mature line, without slipping into BoVD "gross and repelling=utter evi"l galores. [/QUOTE]
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