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Fiendish Codex II next month--Any scoop/rumors/etc.?
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<blockquote data-quote="morbiczer" data-source="post: 3200513" data-attributes="member: 15119"><p>No, only things like Pearza is obsessed with magic and interested in Mephistopheles' hellfire or that Baalzephon is the only surviving founding member of the Dark Eight, all other are replacements or replacments of replacements of replacements... </p><p></p><p></p><p>Since the Ancient Baatorians were completly left out, they could have hardly connected the nupperibos to them. </p><p></p><p></p><p>Actually its more that the Hag completly fused with layer (I might have explained this misleadingly earlier.) But Glasya uses the imense skull of the Hag Countess as her fortress, so the Hag = fortress is not totally wrong. </p><p></p><p></p><p>Do you mean Appendix I of FCI, titled Lords of the Abyss? There is no such table, but the description of every layer contains a subsection called "Dukes of <name of layer>" which lists some of the unique devils (not only dukes) living on that layer, together with a realy short description (like "Focalur, a unique devil, serves as Mammon's ever-loyal seneschal").</p><p></p><p></p><p>there is a devils-by-CR list in the Appendix, and it says that "the CR's indicated for devils listed here are official changes to more accurately reflect the challenge they provide in high-level play". But sorry, I don't know which have changed. Maybe I'll have the time tomorrow to check this out. </p><p></p><p>I don't think that any new devils named. There is another devils-by-book-they appeared-in list, and it looks as if the content of the two lists are the same. </p><p></p><p></p><p></p><p>Okay, I'm really tired, so I give you one feat, one spell, and one monster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Devil's Tongue </strong>[Devil-Touched]</p><p>Prerquisites: Cha 15, Devil's Favor (An "entry feat" to all other devil-touched feats. It gives a small bonus (+2 on an attack, save, or check), which you can use a number of times per day equal to the devil-touched feats you have.)</p><p>You can speak to an opponent, if he fails a Will save (DC = 10 + 1/2 your HD + your Cha modifier), he becomes dazed for 1 round, and is rendered flat-footed. You can use this a number of times per day equal to the devil-touched feats you have.</p><p></p><p><strong>Investiture of the Pit Fiend</strong></p><p>Transmutation [Evil, Investiture]</p><p>Clr 9, Sor/Wiz 9</p><p>A living creature takes up some of the characteristics of a pit fiend for 1 min/ caster lvl. He grows wings, and can fly, is immune to poisons and gains fire resistance 20. In addition he takes up on of three aspects (targets choice, can change every round):</p><p><em>Aspect of Tyranny</em>: Claw attacks at BAB equal its HD.</p><p><em>Aspect of Pestilence</em>: Creatures within 10 ft must succeed on a Fortitude save on the spell's DC or take 2 points of Str damage. </p><p><em>Aspect of Terror</em>: creatures within 10 ft must succeed on a Will save or become frightened for 2 rounds. </p><p>The target becomes fatigued for 1 minute when the spell runs out. </p><p></p><p>There are similar investiture spells for many devils, although those don't have different aspects. The effects of different investiture spells stack. </p><p></p><p><strong>Malebranche</strong> CR14 (I hope this is a new monster, at least google doesn't seem to know it)</p><p>This devil is an expert flier, it probably looks a little bit as a gargoyle (but it is Huge). They have a fear aura, and regeneration 8. They are described as netural bullies, who like to push around smaller creatures, but "simper and mewl around their betters". After they are created (or promoted from a lesser form) they go through a brutal training program, which makes them fanatically loyal to greater baatezu. They do everything they are ordered to. Occasionally they serve as steeds to other devils. They fight either with a +1 cold iron ranseur, or with their claws.</p></blockquote><p></p>
[QUOTE="morbiczer, post: 3200513, member: 15119"] No, only things like Pearza is obsessed with magic and interested in Mephistopheles' hellfire or that Baalzephon is the only surviving founding member of the Dark Eight, all other are replacements or replacments of replacements of replacements... Since the Ancient Baatorians were completly left out, they could have hardly connected the nupperibos to them. Actually its more that the Hag completly fused with layer (I might have explained this misleadingly earlier.) But Glasya uses the imense skull of the Hag Countess as her fortress, so the Hag = fortress is not totally wrong. Do you mean Appendix I of FCI, titled Lords of the Abyss? There is no such table, but the description of every layer contains a subsection called "Dukes of <name of layer>" which lists some of the unique devils (not only dukes) living on that layer, together with a realy short description (like "Focalur, a unique devil, serves as Mammon's ever-loyal seneschal"). there is a devils-by-CR list in the Appendix, and it says that "the CR's indicated for devils listed here are official changes to more accurately reflect the challenge they provide in high-level play". But sorry, I don't know which have changed. Maybe I'll have the time tomorrow to check this out. I don't think that any new devils named. There is another devils-by-book-they appeared-in list, and it looks as if the content of the two lists are the same. Okay, I'm really tired, so I give you one feat, one spell, and one monster. :) [B]Devil's Tongue [/B][Devil-Touched] Prerquisites: Cha 15, Devil's Favor (An "entry feat" to all other devil-touched feats. It gives a small bonus (+2 on an attack, save, or check), which you can use a number of times per day equal to the devil-touched feats you have.) You can speak to an opponent, if he fails a Will save (DC = 10 + 1/2 your HD + your Cha modifier), he becomes dazed for 1 round, and is rendered flat-footed. You can use this a number of times per day equal to the devil-touched feats you have. [B]Investiture of the Pit Fiend[/B] Transmutation [Evil, Investiture] Clr 9, Sor/Wiz 9 A living creature takes up some of the characteristics of a pit fiend for 1 min/ caster lvl. He grows wings, and can fly, is immune to poisons and gains fire resistance 20. In addition he takes up on of three aspects (targets choice, can change every round): [I]Aspect of Tyranny[/I]: Claw attacks at BAB equal its HD. [I]Aspect of Pestilence[/I]: Creatures within 10 ft must succeed on a Fortitude save on the spell's DC or take 2 points of Str damage. [I]Aspect of Terror[/I]: creatures within 10 ft must succeed on a Will save or become frightened for 2 rounds. The target becomes fatigued for 1 minute when the spell runs out. There are similar investiture spells for many devils, although those don't have different aspects. The effects of different investiture spells stack. [B]Malebranche[/B] CR14 (I hope this is a new monster, at least google doesn't seem to know it) This devil is an expert flier, it probably looks a little bit as a gargoyle (but it is Huge). They have a fear aura, and regeneration 8. They are described as netural bullies, who like to push around smaller creatures, but "simper and mewl around their betters". After they are created (or promoted from a lesser form) they go through a brutal training program, which makes them fanatically loyal to greater baatezu. They do everything they are ordered to. Occasionally they serve as steeds to other devils. They fight either with a +1 cold iron ranseur, or with their claws. [/QUOTE]
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