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Fiendish Codex II Web Enhancement
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<blockquote data-quote="Upper_Krust" data-source="post: 3352916" data-attributes="member: 326"><p>Hey GQuail matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well that depends on who you are marketing the book towards. If we are targeting the lowest common denominator then I think you have an absolute ceiling of about 5% epic content. Therefore in a book of 160 pages. I'd probably change 8 pages or less.</p><p></p><p>But the devil would be in the details.</p><p></p><p>- I'd firstly have at least 1-2 properly statted demon princes with guidelines explicitly showing how you can create and reverse engineer the aspect/avatar/manifestation stats.</p><p></p><p>While there are 'advancement' rules in FCI, there are a totally blank slate with no actual guidelines to aim for. Simply saying Asmodeus is as powerful as you want to make him is all well and good, but it totally derails any sense of individuality.</p><p></p><p>- Secondly I would have the layers (or in some cases fortresses) designed around a sort of hub system with the Princes main residence at the centre. This way, invading armies can't just waltz in and find themselves on the Princes doorstep, but would need to fight their way past outposts controlled by lesser nobles in service to the prince.</p><p></p><p>This way you can still have adventures within a Demon Prince's layer with relatively lower level characters, but at the same time you can't have a party of 20th-level characters swan in and 'topple the apple cart'.</p><p></p><p>- I would also divide the encounter table into two. The first would be the standard 'random' encounters. The second would be a 'notoriety' table with ever escalating encounters depending upon how much trouble the PCs start to cause*.</p><p></p><p>*I should state this idea was used in Carl Sargent's excellent <strong>City of Skulls</strong> 2E adventure.</p><p></p><p>- Lastly, I would also have a rough appraisal of the featured Demon Princes/Archdukes armies and what forces they can mobilise, perhaps picking out some key elite units for special mention.</p><p></p><p></p><p></p><p>I'm only complaining that it doesn't make sense. Placating any single individual is not the issue, but I think you can better cater to all tastes (as I think my above idea does).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3352916, member: 326"] Hey GQuail matey! :) Well that depends on who you are marketing the book towards. If we are targeting the lowest common denominator then I think you have an absolute ceiling of about 5% epic content. Therefore in a book of 160 pages. I'd probably change 8 pages or less. But the devil would be in the details. - I'd firstly have at least 1-2 properly statted demon princes with guidelines explicitly showing how you can create and reverse engineer the aspect/avatar/manifestation stats. While there are 'advancement' rules in FCI, there are a totally blank slate with no actual guidelines to aim for. Simply saying Asmodeus is as powerful as you want to make him is all well and good, but it totally derails any sense of individuality. - Secondly I would have the layers (or in some cases fortresses) designed around a sort of hub system with the Princes main residence at the centre. This way, invading armies can't just waltz in and find themselves on the Princes doorstep, but would need to fight their way past outposts controlled by lesser nobles in service to the prince. This way you can still have adventures within a Demon Prince's layer with relatively lower level characters, but at the same time you can't have a party of 20th-level characters swan in and 'topple the apple cart'. - I would also divide the encounter table into two. The first would be the standard 'random' encounters. The second would be a 'notoriety' table with ever escalating encounters depending upon how much trouble the PCs start to cause*. *I should state this idea was used in Carl Sargent's excellent [B]City of Skulls[/B] 2E adventure. - Lastly, I would also have a rough appraisal of the featured Demon Princes/Archdukes armies and what forces they can mobilise, perhaps picking out some key elite units for special mention. I'm only complaining that it doesn't make sense. Placating any single individual is not the issue, but I think you can better cater to all tastes (as I think my above idea does). [/QUOTE]
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