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Fiendish Codex III: Yugoloths poll
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<blockquote data-quote="Desdichado" data-source="post: 3286358" data-attributes="member: 2205"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>OK, OK, I clearly am not as familiar with Planescape as some of you and made a careless statement that wasn't entirely accurate. I do know that the obyriths are a NEW concept for FC:I and I saw their evolution more in Eric Mona's work in <em>Armies of the Abyss/Book of Fiends</em> with the qlippoth without knowing that there were subtle seeds already sewn in Planescape that opened the door for them.</p><p></p><p>HOWEVER, I still don't think that my point is invalidated--the 3e designers over the last few years have seen fit to pick and choose the elements of Planescape that they thought worked, and ignore elements that they didn't rather than slavishly follow in the footsteps of their 2e predecessors. I STILL believe that these two books (not to mention <em>Manual of the Planes</em> and others) demonstrate that quite well. So an intimate familiarity and slavish devotion to the Planescape yugos does not seem to me to be a necessary prerequisite for working on a FC:III, is one is indeed in the works at some level.</p><p></p><p>It <strong>might</strong> be a good idea anyway--because IMO prior to Planescape, the daemons/yugos seemed to be somewhat lacking in direction or high concept and therefore struggled to find an audience as important or integral to the D&D cosmology. And even then, I think the Planescape take on them is somewhat divisive--some folks love it while some think the whole development of the yugos is hoaky.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3286358, member: 2205"] :lol: OK, OK, I clearly am not as familiar with Planescape as some of you and made a careless statement that wasn't entirely accurate. I do know that the obyriths are a NEW concept for FC:I and I saw their evolution more in Eric Mona's work in [i]Armies of the Abyss/Book of Fiends[/i] with the qlippoth without knowing that there were subtle seeds already sewn in Planescape that opened the door for them. HOWEVER, I still don't think that my point is invalidated--the 3e designers over the last few years have seen fit to pick and choose the elements of Planescape that they thought worked, and ignore elements that they didn't rather than slavishly follow in the footsteps of their 2e predecessors. I STILL believe that these two books (not to mention [i]Manual of the Planes[/i] and others) demonstrate that quite well. So an intimate familiarity and slavish devotion to the Planescape yugos does not seem to me to be a necessary prerequisite for working on a FC:III, is one is indeed in the works at some level. It [b]might[/b] be a good idea anyway--because IMO prior to Planescape, the daemons/yugos seemed to be somewhat lacking in direction or high concept and therefore struggled to find an audience as important or integral to the D&D cosmology. And even then, I think the Planescape take on them is somewhat divisive--some folks love it while some think the whole development of the yugos is hoaky. [/QUOTE]
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