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Fiendish Vermin
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<blockquote data-quote="Nonlethal Force" data-source="post: 3004486" data-attributes="member: 35788"><p>This is especially true if you follow the "created fiendish" not "made fiendish" line of thinking. To me, it seems pretty silly to think that somewhere out there are a bunch of scorpions and when one is summoned those scorpions "poof" and change into a fiendish scorpion when required! I agree that it makes much more sense to think of it as there being scorpions and fiendish scorpions both out there. If that's the case, then those fiendish scorpions are born that way. If they are born that way, then they never did have an INT of zero ... ever. So if they never had INT zero, then they should get feats. But then again, following this logic then they should also get skills. [Which has been pointed out that they don't]</p><p></p><p>Personally, I think the rule should be something like this:</p><p></p><p>[Code]</p><p>[B]Application of a Template:[/B]</p><p>When a template is applied, there are two possibilities. Some spells or </p><p>special qualities can allow a template to be applied temporarily. In this </p><p>case, do not recalculate feats, skills, etc. However, if the template is </p><p>being applied to a being/monster in which the template is a permanent </p><p>part of what they are [I.E. Fiendish/Celestial from birth, etc] then </p><p>feats/skills should be recalculated.[/Code]</p><p></p><p>The only problem with this is that it would immediately need to be modified due to the biggest acquired template out there: lycanthropy.</p><p></p><p>But after thinking about it, I would see no balance issue with recalculating feats <em>and</em> skills in this example (And yes I know the skills part is against the stated rule). Yes, it might make the encounter a bit more difficult, but, not unbalanced.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3004486, member: 35788"] This is especially true if you follow the "created fiendish" not "made fiendish" line of thinking. To me, it seems pretty silly to think that somewhere out there are a bunch of scorpions and when one is summoned those scorpions "poof" and change into a fiendish scorpion when required! I agree that it makes much more sense to think of it as there being scorpions and fiendish scorpions both out there. If that's the case, then those fiendish scorpions are born that way. If they are born that way, then they never did have an INT of zero ... ever. So if they never had INT zero, then they should get feats. But then again, following this logic then they should also get skills. [Which has been pointed out that they don't] Personally, I think the rule should be something like this: [Code] [B]Application of a Template:[/B] When a template is applied, there are two possibilities. Some spells or special qualities can allow a template to be applied temporarily. In this case, do not recalculate feats, skills, etc. However, if the template is being applied to a being/monster in which the template is a permanent part of what they are [I.E. Fiendish/Celestial from birth, etc] then feats/skills should be recalculated.[/Code] The only problem with this is that it would immediately need to be modified due to the biggest acquired template out there: lycanthropy. But after thinking about it, I would see no balance issue with recalculating feats [I]and[/I] skills in this example (And yes I know the skills part is against the stated rule). Yes, it might make the encounter a bit more difficult, but, not unbalanced. [/QUOTE]
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