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Fiends of Numer: All fiend thread

Ex Sidranais Entre Priest

Hi Just jumping in to say Hey wow I got a Haircut and came back with a different callsign ( Sidran has been put on the back shelf for awhile so I can enjoy being Priest ( I picked the new sig cuz of the Vampire from Blade II who I really really Liked alot I know stupid huh)
 

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Vampiric Imp (Numer'ri)
Tiny outsider (Evil, Chaotic)
Hit dice: 3d8 (13 hp)
Initiative: +9 (+5 Dex, +4 Improved intiative)
Speed: 20ft., fly 50ft. (perfect)
AC: 26 (+2 Size, +5 Dex, +9 Natural)
Attacks: Bite +10 melee; or 2 claws +8 melee
Damage: Bite 1d4+2, claw 1d2+5
Face/Reach: 2 1/2ft. by 2 1/2ft./0ft.
Special attacks: Improved grab, Blood drain
Special qualities: Damage reduction 15/+1, SR 5, Numer'ri qualities, Fast healing 5, Spider climb
Saves: Fort +6, Ref +10, Will +5
Abilities: Str 16, Dex 21, Con 10, Int 12, Wis 14, Cha 14
Skills: Hide +27, Move silently +19, Listen +18, Search +15, Spot +18, Bluff +16, Sense motive +16, Intuit direction +8, Wilderness lore +8
Feats: Dodge, Alertness, Improved intiative, Lightning reflexes, Combat reflexes

Climate/Terrain: Any land or underground
Organization: Flock (6-15), Swarm (16-25), Mass (26-35)
Challenge rating: 4
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 4-6 HD (Tiny), 7-14 HD (Small)

The vampiric imp are a type of imp that reside in large groups feeding much like a school of phirana would. They are a line of the forgotten imps that took to feeding on what ever they could soon adapting a taste for flesh and blood. They often took to hiding in shadows as large groups and ambushing those they saw, devouring them with malice and hatred. The average vampiric imp looks like a normal imp save for its blood red eyes, white leathered skin, and sharp pointed fangs. The vampiric imps, despite there name and habit of blood sucking, are not undead. They are merely vampire like.

COMBAT

The vampiric imp is a group attacker and they as a whole use only one technique...swarm there opponent and drain its blood, weakening it. Then, with it weakend, they begin biting and clawing till it dies. Alone, vampiric imps are more likely to attempt avoiding being noticed, attacking only if the opponent is alone and looks weak.

Improved grab(Ex): After a successful bite attack a vampiric imp may attempt a grapple as a free action on any creature of equal or greater size. Succeeding in the hold allows the vampiric imp to use Blood drain.

Blood drain(Ex): While in a grapple, the vampiric imp may drain 1d4 permanent constitution per round of the hold.

Numer'ri qualities(Ex): Vampiric imps are immune to poison, disease, and fire. They also have cold, electricity, and acid resistance 20. They can speak Abyssal.
 
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