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Fiery Wings of the Archangel
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<blockquote data-quote="Asmor" data-source="post: 3727788" data-attributes="member: 1154"><p>This is going to be an "ultimate" spell for an E6 campaign I'll be running soon. I'm only going to make it available to a particular domain. However, since I don't have the domain made yet, I present it here as a combination Cleric/Wizard spell, though clerics will get more out of it than wizards thanks to the turning bonuses.</p><p></p><p><strong>Fiery Wings of the Archangel</strong></p><p>Evocation [Fire, Good]</p><p>Level: Clr 3, Sor/Wiz 3</p><p>Components: V, S, F, DF</p><p>Casting Time: 1 full-round action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 round/level</p><p></p><p><em>As the hordes of undead pressed on, all hope seemed lost. We'd retreated to the church, the last building not yet overrun, but even its sanctified walls only slowed the advancing legions. It was then that she appeared, a literal light in the darkness. Her wings scattered the zombies like leaves on the wind, and as we looked on, we found the will to fight on-- the will to survive.</em></p><p></p><p>You sprout large, fiery wings which can be used to assault foes. The wings do 1d6 fire damage/2 levels (max 5d6) on a successful touch attack. You have reach with the rings and threaten 10 feet around you. If you attack an evil outsider or undead with the wings, they do twice as much damage. The extra damage, however, is not fire, but instead results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.</p><p></p><p>In addition, if you have the ability to turn (not rebuke) undead or evil outsiders, for the duration of the spell you may turn both with a single turning check. You gain a +2 sacred bonus on your turning checks while this spell is active. As an immediate action, you may end this spell prematurely to boost a turning check, consuming the wings in a fiery conflagration. This provides an additional bonus equal the number of rounds remaining on the spell. For example, if a 5th level cleric consumes the wings 2 rounds after creating them, it gives an additional +3 bonus to the turning check. This ability may be used after rolling the turning check, but before determining the actual results of it.</p><p></p><p>Finally, the sight of the fiery wings inspires hope and quells fear in the hearts of your allies; anyone who counts you as an ally and can see your wings gains a +4 morale bonus to will saves against fear for the duration of this spell.</p><p></p><p><em>Arcane Focus</em>: A large, pristine feather from a swan.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3727788, member: 1154"] This is going to be an "ultimate" spell for an E6 campaign I'll be running soon. I'm only going to make it available to a particular domain. However, since I don't have the domain made yet, I present it here as a combination Cleric/Wizard spell, though clerics will get more out of it than wizards thanks to the turning bonuses. [b]Fiery Wings of the Archangel[/b] Evocation [Fire, Good] Level: Clr 3, Sor/Wiz 3 Components: V, S, F, DF Casting Time: 1 full-round action Range: Personal Target: You Duration: 1 round/level [i]As the hordes of undead pressed on, all hope seemed lost. We'd retreated to the church, the last building not yet overrun, but even its sanctified walls only slowed the advancing legions. It was then that she appeared, a literal light in the darkness. Her wings scattered the zombies like leaves on the wind, and as we looked on, we found the will to fight on-- the will to survive.[/i] You sprout large, fiery wings which can be used to assault foes. The wings do 1d6 fire damage/2 levels (max 5d6) on a successful touch attack. You have reach with the rings and threaten 10 feet around you. If you attack an evil outsider or undead with the wings, they do twice as much damage. The extra damage, however, is not fire, but instead results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. In addition, if you have the ability to turn (not rebuke) undead or evil outsiders, for the duration of the spell you may turn both with a single turning check. You gain a +2 sacred bonus on your turning checks while this spell is active. As an immediate action, you may end this spell prematurely to boost a turning check, consuming the wings in a fiery conflagration. This provides an additional bonus equal the number of rounds remaining on the spell. For example, if a 5th level cleric consumes the wings 2 rounds after creating them, it gives an additional +3 bonus to the turning check. This ability may be used after rolling the turning check, but before determining the actual results of it. Finally, the sight of the fiery wings inspires hope and quells fear in the hearts of your allies; anyone who counts you as an ally and can see your wings gains a +4 morale bonus to will saves against fear for the duration of this spell. [i]Arcane Focus[/i]: A large, pristine feather from a swan. [/QUOTE]
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