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General Tabletop Discussion
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fifth edition release schedule ... cart before the horse?
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<blockquote data-quote="Selkirk" data-source="post: 6401668" data-attributes="member: 6775377"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=3576" target="_blank">am181d</a></u></strong></em> not to put too fine of a point on this but if i bought phb on release there is little to no chance i would buy starter set for mines of phandelver. now this leaves me with one module- hoard. there is another module tyranny coming out november 4th. phb released on august 19th. so between release date and now i have one module. by november 4th i have another (albeit a continuation of the first module). the modules are definitely easier to produce than the books (and they are outsourcing the modules !). why not give us some choice and variety. some shorter adventures some longer ones (a full ap would be nice). release some conversions of old modules...throw some encounters up on the website. for now it's either your full on for hoard and then you play tyranny...or...well this is no or. </p><p></p><p>@etal <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> why i don't necessarily care for homebrew- there is no product testing. meaning does the module/world work (not just mechanically but does it provide fun). again some homebrew campaigns might be wonderful...but hey i'm on deviant art too. not everyone is a professional artist..most of us are amateurs (and realize it) we do it for fun and/or are trying to get better. without playtesting -the players are left with untested ideas , encounters and settings...not that a dm designing his own world would be self indulgent <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p><p></p><p>to a second point-i really like the idea of the plot/lore advancing in a broad sense (community wide) not just in a home game. i like the shared experience of a bunch of players playing a module...man klarg was really tough in mines! for instance-provides a point of reference and a shared experience. </p><p></p><p>but all that being said...homebrew away my homebrewskis <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Selkirk, post: 6401668, member: 6775377"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=3576"]am181d[/URL][/U][/B][/I] not to put too fine of a point on this but if i bought phb on release there is little to no chance i would buy starter set for mines of phandelver. now this leaves me with one module- hoard. there is another module tyranny coming out november 4th. phb released on august 19th. so between release date and now i have one module. by november 4th i have another (albeit a continuation of the first module). the modules are definitely easier to produce than the books (and they are outsourcing the modules !). why not give us some choice and variety. some shorter adventures some longer ones (a full ap would be nice). release some conversions of old modules...throw some encounters up on the website. for now it's either your full on for hoard and then you play tyranny...or...well this is no or. @etal :D why i don't necessarily care for homebrew- there is no product testing. meaning does the module/world work (not just mechanically but does it provide fun). again some homebrew campaigns might be wonderful...but hey i'm on deviant art too. not everyone is a professional artist..most of us are amateurs (and realize it) we do it for fun and/or are trying to get better. without playtesting -the players are left with untested ideas , encounters and settings...not that a dm designing his own world would be self indulgent :D. to a second point-i really like the idea of the plot/lore advancing in a broad sense (community wide) not just in a home game. i like the shared experience of a bunch of players playing a module...man klarg was really tough in mines! for instance-provides a point of reference and a shared experience. but all that being said...homebrew away my homebrewskis :D [/QUOTE]
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fifth edition release schedule ... cart before the horse?
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