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Community
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*Pathfinder & Starfinder
Fifth edition should be base-twelve
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<blockquote data-quote="malkav666" data-source="post: 5785554" data-attributes="member: 70565"><p>Is this just a ploy to finally use all of those 12 sided dice that have been collecting dust in your dice holding apparatus all these years? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well it wont work! The die will need to have an A and a B on them.</p><p></p><p>On a serious note as a side job, I teach network infrastructure and security for one of the colleges on my turf. And I will offer this:</p><p></p><p>When teaching binary or hexadecimal it is usually very difficult to get the students to think in those number systems. Its always very funny to me (not really laughing at my students so much as the situation)when teaching the entry level courses and we get into ipv4 subnetting for the first time and we break down dotted decimal format into binary to look at classless subnetting. To see grown individuals struggling to count to 2 and make simple Boolean comparisons between very small numbers makes my inner geek rage with happy. It sometimes takes them hours to get it. And you can tell when it clicks too. The human facial expression range for a moment of understanding and comprehension is almost universally the same. But in their defense, they have been taught that the number 2 comes after the number one their whole lives. Your brain will fight you when you try to change the fundamentals of its logic. These are not stupid folks in my classes (well not the great many of them at least, sometimes I get the person that all of the warning signs strewn about our world were made specifically for), they have just built a system in their minds for numeric significance. If you have been taught that 1+1=2 your whole life then you have to actually convince your brain that 1+1=10 can also be true or no matter how simple it is your brain just will not accept it.</p><p></p><p>Now I will admit I have an easier time teaching hexadecimal, but I honestly think thats just because all of the decimal numeric characters are present in its expression. I think you would have a much harder time teaching the game to new folks if it used a duodecimal system, as you would also have to teach them to count and do basic arithmetic in addition to the rules of the game (which all involve counting and minor math operations). I also imagine situations where dividing treasure could be humorous: "ok we got a total of 24B28 gold pieces after selling everything and putting a share in the party fund. Ok so that will be be 6B4 for each of you. Please add it to your sheets"</p><p></p><p>But its a really cool idea. I would play in a group using any number system. I don't think its really a good fit for a game designed to be entry level but it would still be fun.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5785554, member: 70565"] Is this just a ploy to finally use all of those 12 sided dice that have been collecting dust in your dice holding apparatus all these years? ;) Well it wont work! The die will need to have an A and a B on them. On a serious note as a side job, I teach network infrastructure and security for one of the colleges on my turf. And I will offer this: When teaching binary or hexadecimal it is usually very difficult to get the students to think in those number systems. Its always very funny to me (not really laughing at my students so much as the situation)when teaching the entry level courses and we get into ipv4 subnetting for the first time and we break down dotted decimal format into binary to look at classless subnetting. To see grown individuals struggling to count to 2 and make simple Boolean comparisons between very small numbers makes my inner geek rage with happy. It sometimes takes them hours to get it. And you can tell when it clicks too. The human facial expression range for a moment of understanding and comprehension is almost universally the same. But in their defense, they have been taught that the number 2 comes after the number one their whole lives. Your brain will fight you when you try to change the fundamentals of its logic. These are not stupid folks in my classes (well not the great many of them at least, sometimes I get the person that all of the warning signs strewn about our world were made specifically for), they have just built a system in their minds for numeric significance. If you have been taught that 1+1=2 your whole life then you have to actually convince your brain that 1+1=10 can also be true or no matter how simple it is your brain just will not accept it. Now I will admit I have an easier time teaching hexadecimal, but I honestly think thats just because all of the decimal numeric characters are present in its expression. I think you would have a much harder time teaching the game to new folks if it used a duodecimal system, as you would also have to teach them to count and do basic arithmetic in addition to the rules of the game (which all involve counting and minor math operations). I also imagine situations where dividing treasure could be humorous: "ok we got a total of 24B28 gold pieces after selling everything and putting a share in the party fund. Ok so that will be be 6B4 for each of you. Please add it to your sheets" But its a really cool idea. I would play in a group using any number system. I don't think its really a good fit for a game designed to be entry level but it would still be fun. love, malkav [/QUOTE]
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Fifth edition should be base-twelve
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