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Fifth Edition.....Why?
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<blockquote data-quote="Fanaelialae" data-source="post: 7280010" data-attributes="member: 53980"><p>I'll echo what others have said. Play what you want. </p><p></p><p>That said, there are several reasons that my group and I prefer 5e over 3.x despite having played 3.x through its lifecycle.</p><p></p><p>Making a complicated character in 5e takes about an hour (assuming you're familiar with those options already). IME, making a complex 3e character can take many hours, despite deep familiarity with the system. (Some people prefer the latter, but I'm not in college anymore; I'd rather spend my game time actually gaming than making a character.)</p><p></p><p>Broken means something very different in 5e vs 3e. In 5e, you can stack options to maybe make a character who can reliably hit a DC in the 30s. In 3e, you could use the various options to reliably hit a DC in the 50s. 5e just generally has less number bloat than 3e. (Again, some people will prefer the big numbers of 3e and there's nothing wrong with that, but I'd rather just play than have to remember all those various modifiers.) You could make a single character in 3e who outshined the rest of the party. You'd be very hard pressed to do that with 5e. (Some people prefer a game that rewards system mastery, but I game with some serious gamers and some newbs and some guys who are somewhere in between, and I don't want to have to worry about that stuff.)</p><p></p><p>So those are a few reasons that I prefer 5e over 3e. Still, as I've been saying, if 5e is not for you play what you like.</p><p></p><p>I'm nitpicking here but, in AD&D, assuming equal xp totals there's no way to have a dual classed human who is 20/5/5/5/5 next to an elf who is 40/40/40. Just based on how the xp charts scaled and the fact that a dual-classed human who switched classes would progress as if a level 1 character. </p><p></p><p>Per the High Level Campaigns book, it takes 250,000 xp for a fighter to go from level 29 to 30. For a multiclassed character with 3 classes, you could roughly triple that for somewhere around 750K xp (classes progressed at varying rates, so a thief or bard only required 120K xp, whereas a druid needed 500K xp to go from 29th to 30th). If a dual classed character picked a new class at the same time that the multiclassed character needed 750K xp to go from level 29 to 30 in all three classes, the dual classed character ought to be somewhere between levels 10 and 13 in the new class by the time Mr Multiclass gains the 750K he needs. I'll grant you, the rule about only gaining one level at a time (you would stop 1 xp shy of the next level) might cause the human to fall behind slightly, but it shouldn't be anywhere near as dramatic as you describe.</p><p></p><p>When a fighter/mage/thief is 30th level (22,500K xp), his human companion should be something like 20 ranger/20 wizard/20 cleric/20 thief/20 fighter/20 paladin/20 druid/20 bard based on xp.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7280010, member: 53980"] I'll echo what others have said. Play what you want. That said, there are several reasons that my group and I prefer 5e over 3.x despite having played 3.x through its lifecycle. Making a complicated character in 5e takes about an hour (assuming you're familiar with those options already). IME, making a complex 3e character can take many hours, despite deep familiarity with the system. (Some people prefer the latter, but I'm not in college anymore; I'd rather spend my game time actually gaming than making a character.) Broken means something very different in 5e vs 3e. In 5e, you can stack options to maybe make a character who can reliably hit a DC in the 30s. In 3e, you could use the various options to reliably hit a DC in the 50s. 5e just generally has less number bloat than 3e. (Again, some people will prefer the big numbers of 3e and there's nothing wrong with that, but I'd rather just play than have to remember all those various modifiers.) You could make a single character in 3e who outshined the rest of the party. You'd be very hard pressed to do that with 5e. (Some people prefer a game that rewards system mastery, but I game with some serious gamers and some newbs and some guys who are somewhere in between, and I don't want to have to worry about that stuff.) So those are a few reasons that I prefer 5e over 3e. Still, as I've been saying, if 5e is not for you play what you like. I'm nitpicking here but, in AD&D, assuming equal xp totals there's no way to have a dual classed human who is 20/5/5/5/5 next to an elf who is 40/40/40. Just based on how the xp charts scaled and the fact that a dual-classed human who switched classes would progress as if a level 1 character. Per the High Level Campaigns book, it takes 250,000 xp for a fighter to go from level 29 to 30. For a multiclassed character with 3 classes, you could roughly triple that for somewhere around 750K xp (classes progressed at varying rates, so a thief or bard only required 120K xp, whereas a druid needed 500K xp to go from 29th to 30th). If a dual classed character picked a new class at the same time that the multiclassed character needed 750K xp to go from level 29 to 30 in all three classes, the dual classed character ought to be somewhere between levels 10 and 13 in the new class by the time Mr Multiclass gains the 750K he needs. I'll grant you, the rule about only gaining one level at a time (you would stop 1 xp shy of the next level) might cause the human to fall behind slightly, but it shouldn't be anywhere near as dramatic as you describe. When a fighter/mage/thief is 30th level (22,500K xp), his human companion should be something like 20 ranger/20 wizard/20 cleric/20 thief/20 fighter/20 paladin/20 druid/20 bard based on xp. [/QUOTE]
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