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Community
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*Dungeons & Dragons
Fifth Edition.....Why?
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<blockquote data-quote="Tony Vargas" data-source="post: 7290951" data-attributes="member: 996"><p>OK, I never got into Epic in 3.x, myself.</p><p></p><p>5e does have a slower pace of release than any D&D ed since 1e, so it's not surprising it doesn't have an Epic Level Handbook or anything like that out as yet - and, it may never, who know? Until we're discussing 6e, though, 5e is isn't the first ed to set a cap of 20, just the one to go the longest without a supplement that changes that cap. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I suppose 2e was the first ed to set a cap of 20 (and the first to later set a cap of sorts at 30?) and 4e the first ed to set a cap (of 30) at release and stick with it the whole run. </p><p></p><p> Probably wouldn't have worked well with BA, 20 levels are already a bit of a stretch, that way.</p><p></p><p> Or, maybe the point of sub-optimal sample designs is to let players feel a sense of accomplishment in designing custom builds that are better? </p><p></p><p> Absolutely. 5e is all about being just a DM-Empowering 'starting point,' afterall. It's not like it'd be hard to extrapolate levels above 20. Another HD per level, &c. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Or, you could go the AD&D route and just add a few bonus hp per level, though after 20 rather than after 'name' level...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7290951, member: 996"] OK, I never got into Epic in 3.x, myself. 5e does have a slower pace of release than any D&D ed since 1e, so it's not surprising it doesn't have an Epic Level Handbook or anything like that out as yet - and, it may never, who know? Until we're discussing 6e, though, 5e is isn't the first ed to set a cap of 20, just the one to go the longest without a supplement that changes that cap. :) I suppose 2e was the first ed to set a cap of 20 (and the first to later set a cap of sorts at 30?) and 4e the first ed to set a cap (of 30) at release and stick with it the whole run. Probably wouldn't have worked well with BA, 20 levels are already a bit of a stretch, that way. Or, maybe the point of sub-optimal sample designs is to let players feel a sense of accomplishment in designing custom builds that are better? Absolutely. 5e is all about being just a DM-Empowering 'starting point,' afterall. It's not like it'd be hard to extrapolate levels above 20. Another HD per level, &c. ;) Or, you could go the AD&D route and just add a few bonus hp per level, though after 20 rather than after 'name' level... [/QUOTE]
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