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Fifth Sepulcher - Short Combat-adventure
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<blockquote data-quote="Scott DeWar" data-source="post: 4297114" data-attributes="member: 49929"><p>here is what i have been chewing on. sorry it took so long. bad sunburn complicated by other health issues.</p><p></p><p>Ok here is a thought...how about :</p><p></p><p>rogue 2 fighter 2 sorcerer 6 prc: eldrich Knight 2 (favored class: sorcerer)</p><p></p><p>I blame the change on my ...health! yeah, my messed up sunburn! Yeah, yeah that's the ticket!</p><p></p><p>still yet another update:</p><p>GERARD HAMPTON </p><p>work in progress</p><p>[code]</p><p>[sblock=personal info]</p><p>[b]str[/b] 12 +1 4 pt sorc6/rog2/ftr 2/</p><p>[b]dex[/b] 15 +2 8 pt PRC: Eld. Knt 2</p><p>[b]con[/b] 14 +2 6 pt hp:77 exp: 66,000</p><p>i[b]nt[/b] 15 +2 8 pt bab:+8 grapp:+9</p><p>[b]wis[/b] 12 +1 4 pt Init: +6</p><p>[b]chr[/b] 18 +4 8 pt</p><p>Level 4, 8 and 12 ability increase: </p><p>+1 to charisma at each.</p><p>[/sblock]</p><p>[sblock=combat]</p><p>[b][u]COMBAT:[/b] [/u] </p><p></p><p>[b]SAVES: base abil misc total[/b]</p><p>[u]Fort[/u] 8 +2 -- +10</p><p>[u]Reflex[/u] 3 +2 -- +5</p><p>[u]will[/u] 5 +1 -- +6</p><p></p><p>[b]ARMOR:[/b]chain mail, mitheral +3</p><p></p><p>[B][U]ARMOR CLASS;[/u][/b] 22</p><p>[B][U]TOUCH[/B][/U] 17 </p><p>[B][U]FLATFOOTED:[/B][/U] 20</p><p></p><p>[b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4 </p><p>[b]spell fail:[/b]20% [b]ACP: [/b]-2 </p><p>[b]Mv:[/b] [b]wt[/b]20 lb</p><p>[u]chain mail, mithral +3[/u] </p><p>armor bonus +5, dex +2, magic +3,</p><p> ring of protection +2</p><p></p><p>[b]WEAPONSs:[/b]</p><p>[u][b] att dam crit range type[/u][/b]</p><p>[u]Rapier[/u] +13/+8 d6 +3 15-20/X2 --- P</p><p>[u]Lite X bow[/u] +11/+6 d8+1 19-20/x2 80 P </p><p>[u]Dagger[/u] +10/+5 d4 +2 19-20/x2 10 P/S </p><p>[u]club[/u] +11/+6 d6+2 x2 --- b</p><p>vs undead: +13/+8 d6+2d6+4</p><p> </p><p>[b][u]Rapier:[/b][/u] +2, Keen</p><p>[b][u]x bow bolts:[/b][/u]mwk or magic +1</p><p>[b][u]dagger:[/b][/u] +1, </p><p>spell storing: (disrupt undead, gtr +10d8 vs undead)</p><p>[b][u]club: [/b][/u] +1, disrupting, </p><p>undead bane (dc14 or destroyed)</p><p></p><p>[/sblock]</p><p>[sblock=skills and feats]</p><p>[b][u]SKILLS AND FEATS:[/b][/u]</p><p></p><p>[b]FEATS:[/b]</p><p>Sneak attack (class)</p><p>Trap finding (class)</p><p>Evasion (class)</p><p></p><p>Improved Inititive (Human)</p><p>2 Weapon fighting (Char lev 1)</p><p>2 Weapon Defense (Char lev 3)</p><p>Weapon Finesse (Fighter lev 1)</p><p>somatic weaponry(fighter lev 2)cmp mag pg 47</p><p>Practiced Spellcaster(char lvl 6)cmp arcn pg 82</p><p>Acidic splatter (Char Lev 9) Comp mage pg 37</p><p>Weapon focus, rapier (eld knt lev 1) </p><p>Quick Draw (Char Level 12 ) </p><p></p><p>[u]Skill points[/u] 105</p><p></p><p>[b]SKILLS:[/b] Ranks Abil misc total</p><p>Appraise (r) int +1 +2 -- +3</p><p>Balence (r) dex +1 +2 -- +3</p><p>Bluff (r,S) cha +1 +4 -- +5</p><p>Climb (r) str +2 +1 -- +3</p><p>Conctr (S) con +8 +2 -- +10</p><p>Dciph Script (r) int +2 +2 -- +4</p><p>Disable Dev (r) int +9 +2 -- +11</p><p>Disguise (r) cha +1 +4 -- +5</p><p>Esc Art (r) dex +1 +2 -- +3</p><p>Gath info (r) cha +5 +4 -- +9</p><p>Hide (r) dex +6 +2 -- +8</p><p>Jump (r) str +5 +1 -- +6</p><p>Know: Arcana (S) int +5 +2 -- +7</p><p>Know: local (r) int +2 +2 -- +4</p><p>Listen (r) wis +8 +1 -- +9</p><p>Move silent (r) dex +8 +2 -- +10</p><p>Open Locks (r) dex +8 +2 -- +10</p><p>Ride (f) dex +2 +2 -- +4</p><p>Search (r) int +7 +2 -- +9</p><p>Sense Motive (r) wis +2 +1 -- +3</p><p>Slight of Hand(r) dex +1 +2 -- +3</p><p>Spellcraft (S) int +6 +2 +2 +10</p><p>Spot (r)wis +7 +1 -- +8</p><p>Swim (r) str +1 +1 -- +2</p><p>Tumble (r) dex +4 +2 +2 +8</p><p>Use Mag Dev (r) cha +1 +4 +2 +7</p><p>Use Rope (r) dex +1 +2 -- +3</p><p>syn:</p><p>jum: tumble</p><p>Know arcana: spellcraft</p><p>spellcraft: use mag dev</p><p></p><p>[b][u]LANGUAGES:[/b][/u] </p><p>[/sblock]</p><p>[sblock=spells]</p><p>[b][u]SPELLS:(casts spells at +4 levls from</p><p>feat: praticed spell caster and </p><p>eldrich knight lev 2 add +1)[/u] </p><p>Casts as 11th level[/b]</p><p></p><p>[b]spells per day: spells known:[/b]</p><p>lv 0: 6 + 0 (ch) = 6 7</p><p>lv 1: 6 + 1 (ch) = 7 5</p><p>lv 2: 6 + 1 (ch) = 7 3</p><p>lv 3: 4 + 1 (ch) = 5 2</p><p></p><p>[b]SPELL LIST:[/b]</p><p>[i]* denotes spell compendium[/i]</p><p></p><p>[u][b]0 level:[/u] 00000 0[/b] </p><p>Acid Splash</p><p>Detect magic</p><p>Detect Poisen</p><p>Disrupt Undead</p><p>*Silent Portal</p><p>*Stick</p><p>*Launch bolt</p><p></p><p>[u][b]1st level:[/u] 00000 00[/b]</p><p>Expeditious retreat</p><p>Feather Fall</p><p>*low light vision</p><p>magic missle</p><p>Persistant Blade</p><p></p><p>[u][b]2nd level:[/u] 00000 00[/b]</p><p>Melf's acid arrow</p><p>bulls str</p><p>*Quick Potion</p><p></p><p>[u][b]3rd level:[/u] 00000[/b]</p><p>*Disrupt undead, Gtr</p><p>*Weapon of energy</p><p>[/sblock]</p><p>[sblock=eqpt]</p><p>[b][u]EQUIPMENT:[/b][/u] [b]cost weight[/b]</p><p>[i]** denotes magic item compendium[/i]</p><p></p><p>Chain mail, </p><p>mitheral, +3 13,150 20 lb</p><p>Rapier,mw, +2 Keen 18,320 2 lb</p><p>club, +1, undead </p><p>bane, disrupting 18,300</p><p>Xbow, lt 35.00 4.0</p><p> bolts,mw X 50 (7 gp ea) 350 5.0</p><p> bolts,+1 X 20(47 gp ea) 940 2.0</p><p>Dagger, +1, spell storing</p><p>(disrupt undead,gtr ATM) 8302 1.0</p><p>Backpack 2.00 2.0</p><p>Bedroll 0.10 5.0</p><p>Flint/steel 1.0 ----</p><p>Grapple 1.0 4.0</p><p>Rope, silk (100') 20.00 5.0</p><p>rataions x7 3.50 7.0</p><p>sunrods x6 14.00 6.0</p><p>spell comp pouch 5.00 2.0</p><p>thieve's tools, mw 100.00 2.0</p><p>whetstone 0.02 1.0</p><p>torch 0.05 5.0 </p><p>explorer's oputfit --- ----</p><p></p><p>[b]SPECIAL ITEMS:[/b] </p><p>[u]Amulet of aquatic salvation[/u](M68) 500 gp</p><p>Ring of protection +2 8000 gp</p><p>Ring of Sustance 2500 gp</p><p>Bag of holding typeII 5000 gp</p><p>wt 25 lbs, wt lim 500 lb, vol 70 ft cu</p><p>Boots of striding and springing 5500 gp</p><p></p><p>potions</p><p>healthful rest X2 100</p><p>blur X2 600</p><p>cure serious X2 1500</p><p></p><p>spent so faar: 87,845.67 gp </p><p></p><p>[u][i][b]Cash:[/b][/u][/i] 144gp 12sp 13cp</p><p>[/sblock]</p><p></p><p></p><p>[sblock=history/background]</p><p>generl notes for now:</p><p></p><p>Born to a prostitute near the docks, he was mostly raised by the madamm or the house...she always taught him how to be shrewed, but also a kindness that she showed to her girls. when his mother was working the streets on night, she run afoul of some dormitian slavers who were trying to take her on a more permanant basis, killing her when she resisted fiercely. the madamm heard of the incursion and sent her own possee after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!"</p><p></p><p>this pretty much started an overnight war between dormitians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the windo to the streets to escape...as far as he knows, he alone survived....</p><p></p><p>living off the streets as a youngster means only one occupation: thievery. food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. he found a gang that dealt in those things, but once again there was competition for territory and befor he knew it there was a war going on, where all of his gang were killed or assimilated save him...once again he alone escaped...</p><p></p><p>Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burgler...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is untill he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (rread: dragon heratage)</p><p></p><p>this kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionallly snached eaaasy to sell trinket. as the young Gerard was redeaying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken, he answered in the only thing that came to mind: the truth. with an audible gulp, he spoke of eating, bathing and maybe some new clothing.the kind old master was wise so he invited him to joing him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the bow was showning strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmist of light available (lo light vision)</p><p></p><p>this was only possible by the talent of a scerer like himself. He explaind many thing to gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audince of one other. the next morning found gerard hampton under warm blankes and a roof over his head. a cup of hot tea, wam bath water soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to geet moving.</p><p></p><p>tea drank, body washed and clean clothing donned, he waks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of just learning.Gerard was hooked...friendships were made over time, and he actually saw the old master as his father...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the serface...the dormithian slavers would pay someday...</p><p></p><p>General information:</p><p></p><p>escaped the fires of his past and the cold of the lonley nights by the spell Endure elements</p><p></p><p>[/sblock][/code]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4297114, member: 49929"] here is what i have been chewing on. sorry it took so long. bad sunburn complicated by other health issues. Ok here is a thought...how about : rogue 2 fighter 2 sorcerer 6 prc: eldrich Knight 2 (favored class: sorcerer) I blame the change on my ...health! yeah, my messed up sunburn! Yeah, yeah that's the ticket! still yet another update: GERARD HAMPTON work in progress [code] [sblock=personal info] [b]str[/b] 12 +1 4 pt sorc6/rog2/ftr 2/ [b]dex[/b] 15 +2 8 pt PRC: Eld. Knt 2 [b]con[/b] 14 +2 6 pt hp:77 exp: 66,000 i[b]nt[/b] 15 +2 8 pt bab:+8 grapp:+9 [b]wis[/b] 12 +1 4 pt Init: +6 [b]chr[/b] 18 +4 8 pt Level 4, 8 and 12 ability increase: +1 to charisma at each. [/sblock] [sblock=combat] [b][u]COMBAT:[/b] [/u] [b]SAVES: base abil misc total[/b] [u]Fort[/u] 8 +2 -- +10 [u]Reflex[/u] 3 +2 -- +5 [u]will[/u] 5 +1 -- +6 [b]ARMOR:[/b]chain mail, mitheral +3 [B][U]ARMOR CLASS;[/u][/b] 22 [B][U]TOUCH[/B][/U] 17 [B][U]FLATFOOTED:[/B][/U] 20 [b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4 [b]spell fail:[/b]20% [b]ACP: [/b]-2 [b]Mv:[/b] [b]wt[/b]20 lb [u]chain mail, mithral +3[/u] armor bonus +5, dex +2, magic +3, ring of protection +2 [b]WEAPONSs:[/b] [u][b] att dam crit range type[/u][/b] [u]Rapier[/u] +13/+8 d6 +3 15-20/X2 --- P [u]Lite X bow[/u] +11/+6 d8+1 19-20/x2 80 P [u]Dagger[/u] +10/+5 d4 +2 19-20/x2 10 P/S [u]club[/u] +11/+6 d6+2 x2 --- b vs undead: +13/+8 d6+2d6+4 [b][u]Rapier:[/b][/u] +2, Keen [b][u]x bow bolts:[/b][/u]mwk or magic +1 [b][u]dagger:[/b][/u] +1, spell storing: (disrupt undead, gtr +10d8 vs undead) [b][u]club: [/b][/u] +1, disrupting, undead bane (dc14 or destroyed) [/sblock] [sblock=skills and feats] [b][u]SKILLS AND FEATS:[/b][/u] [b]FEATS:[/b] Sneak attack (class) Trap finding (class) Evasion (class) Improved Inititive (Human) 2 Weapon fighting (Char lev 1) 2 Weapon Defense (Char lev 3) Weapon Finesse (Fighter lev 1) somatic weaponry(fighter lev 2)cmp mag pg 47 Practiced Spellcaster(char lvl 6)cmp arcn pg 82 Acidic splatter (Char Lev 9) Comp mage pg 37 Weapon focus, rapier (eld knt lev 1) Quick Draw (Char Level 12 ) [u]Skill points[/u] 105 [b]SKILLS:[/b] Ranks Abil misc total Appraise (r) int +1 +2 -- +3 Balence (r) dex +1 +2 -- +3 Bluff (r,S) cha +1 +4 -- +5 Climb (r) str +2 +1 -- +3 Conctr (S) con +8 +2 -- +10 Dciph Script (r) int +2 +2 -- +4 Disable Dev (r) int +9 +2 -- +11 Disguise (r) cha +1 +4 -- +5 Esc Art (r) dex +1 +2 -- +3 Gath info (r) cha +5 +4 -- +9 Hide (r) dex +6 +2 -- +8 Jump (r) str +5 +1 -- +6 Know: Arcana (S) int +5 +2 -- +7 Know: local (r) int +2 +2 -- +4 Listen (r) wis +8 +1 -- +9 Move silent (r) dex +8 +2 -- +10 Open Locks (r) dex +8 +2 -- +10 Ride (f) dex +2 +2 -- +4 Search (r) int +7 +2 -- +9 Sense Motive (r) wis +2 +1 -- +3 Slight of Hand(r) dex +1 +2 -- +3 Spellcraft (S) int +6 +2 +2 +10 Spot (r)wis +7 +1 -- +8 Swim (r) str +1 +1 -- +2 Tumble (r) dex +4 +2 +2 +8 Use Mag Dev (r) cha +1 +4 +2 +7 Use Rope (r) dex +1 +2 -- +3 syn: jum: tumble Know arcana: spellcraft spellcraft: use mag dev [b][u]LANGUAGES:[/b][/u] [/sblock] [sblock=spells] [b][u]SPELLS:(casts spells at +4 levls from feat: praticed spell caster and eldrich knight lev 2 add +1)[/u] Casts as 11th level[/b] [b]spells per day: spells known:[/b] lv 0: 6 + 0 (ch) = 6 7 lv 1: 6 + 1 (ch) = 7 5 lv 2: 6 + 1 (ch) = 7 3 lv 3: 4 + 1 (ch) = 5 2 [b]SPELL LIST:[/b] [i]* denotes spell compendium[/i] [u][b]0 level:[/u] 00000 0[/b] Acid Splash Detect magic Detect Poisen Disrupt Undead *Silent Portal *Stick *Launch bolt [u][b]1st level:[/u] 00000 00[/b] Expeditious retreat Feather Fall *low light vision magic missle Persistant Blade [u][b]2nd level:[/u] 00000 00[/b] Melf's acid arrow bulls str *Quick Potion [u][b]3rd level:[/u] 00000[/b] *Disrupt undead, Gtr *Weapon of energy [/sblock] [sblock=eqpt] [b][u]EQUIPMENT:[/b][/u] [b]cost weight[/b] [i]** denotes magic item compendium[/i] Chain mail, mitheral, +3 13,150 20 lb Rapier,mw, +2 Keen 18,320 2 lb club, +1, undead bane, disrupting 18,300 Xbow, lt 35.00 4.0 bolts,mw X 50 (7 gp ea) 350 5.0 bolts,+1 X 20(47 gp ea) 940 2.0 Dagger, +1, spell storing (disrupt undead,gtr ATM) 8302 1.0 Backpack 2.00 2.0 Bedroll 0.10 5.0 Flint/steel 1.0 ---- Grapple 1.0 4.0 Rope, silk (100') 20.00 5.0 rataions x7 3.50 7.0 sunrods x6 14.00 6.0 spell comp pouch 5.00 2.0 thieve's tools, mw 100.00 2.0 whetstone 0.02 1.0 torch 0.05 5.0 explorer's oputfit --- ---- [b]SPECIAL ITEMS:[/b] [u]Amulet of aquatic salvation[/u](M68) 500 gp Ring of protection +2 8000 gp Ring of Sustance 2500 gp Bag of holding typeII 5000 gp wt 25 lbs, wt lim 500 lb, vol 70 ft cu Boots of striding and springing 5500 gp potions healthful rest X2 100 blur X2 600 cure serious X2 1500 spent so faar: 87,845.67 gp [u][i][b]Cash:[/b][/u][/i] 144gp 12sp 13cp [/sblock] [sblock=history/background] generl notes for now: Born to a prostitute near the docks, he was mostly raised by the madamm or the house...she always taught him how to be shrewed, but also a kindness that she showed to her girls. when his mother was working the streets on night, she run afoul of some dormitian slavers who were trying to take her on a more permanant basis, killing her when she resisted fiercely. the madamm heard of the incursion and sent her own possee after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!" this pretty much started an overnight war between dormitians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the windo to the streets to escape...as far as he knows, he alone survived.... living off the streets as a youngster means only one occupation: thievery. food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. he found a gang that dealt in those things, but once again there was competition for territory and befor he knew it there was a war going on, where all of his gang were killed or assimilated save him...once again he alone escaped... Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burgler...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is untill he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (rread: dragon heratage) this kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionallly snached eaaasy to sell trinket. as the young Gerard was redeaying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken, he answered in the only thing that came to mind: the truth. with an audible gulp, he spoke of eating, bathing and maybe some new clothing.the kind old master was wise so he invited him to joing him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the bow was showning strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmist of light available (lo light vision) this was only possible by the talent of a scerer like himself. He explaind many thing to gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audince of one other. the next morning found gerard hampton under warm blankes and a roof over his head. a cup of hot tea, wam bath water soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to geet moving. tea drank, body washed and clean clothing donned, he waks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of just learning.Gerard was hooked...friendships were made over time, and he actually saw the old master as his father...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the serface...the dormithian slavers would pay someday... General information: escaped the fires of his past and the cold of the lonley nights by the spell Endure elements [/sblock][/code] [/QUOTE]
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