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Fight Club d20
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<blockquote data-quote="Jacob the Impaler" data-source="post: 3377493" data-attributes="member: 42087"><p>The first rule of fight club is...</p><p></p><p>My group is getting sick of D&D, and I'm thinking of running a short d20 Modern campaign based on Fight Club. Roleplaying assignments for Project Mayhem could potentially rule (Who doesn't want to destroy corporate arcitecture and a Starbucks in one blow?), and of course there's gonna be near-lethal boxing matches in bar basements and being in an anarchist group based off of Bhuddist monasteries.</p><p></p><p>I want to make the setting right after the end of the movie, when the credit card buildings are destroyed and Project Mayhem goes into full swing. Although Tyler Durden no longer exists, the ball is rolling too fast for the project to fall apart. It grown into a multinational group of individual cells operating independently, wreaking havoc against the frightened establishments every night. With the major credit cards destroyed, the world will soon return to "square one", however violently. Security has increased worldwide in hopes of putting an end to the madness. The military and FBI have begun serious crackdowns in hopes of rooting out embedded cells.</p><p></p><p>Players will be men in one of these cells, desk jockies and grease monkeys by day and anarcho-primitivist terrorists by night. All I need are some ideas on what kind of stunts they could pull. Assignments should focus on stealth, wits and skills, and outright combat should be minimal. Nothing that small, organized low-level group couldn't conquer. Try to help me make these assignments challenging and more fun to role-play. Feel free add some more, and don't be afraid to be twisted and evil. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Assignment ideas:</p><p>-Inject muscle relaxants into race horses before a big race.</p><p>-Break into classy Asian resturaunt and replace frozen chicken with euthanized cats and dogs.</p><p>-Hijack, then destroy a truck shipping designer clothes.</p><p>-Replace a priceless painting in an art museum with a poster of the painting.</p><p>-Rig a number of phone booths to deliver a nonlethal shock through the headpiece.</p><p>-Break into a store, rearrange the shelves and take nothing.</p><p>-Place generous amounts of itching powder in the shoes of NBA players before a game.</p><p>-Rig city hall toilets to burst when flushed.</p><p>-Liberate dangerous zoo animals and give them a taste of city life.</p><p>-Expanding on above, put alligators in the sewer and snakes in drains.</p><p>-Use arson to create a message that can be appreciated only from the sky.</p><p>-Spike a soft drink plant's vat with hallucinogens.</p></blockquote><p></p>
[QUOTE="Jacob the Impaler, post: 3377493, member: 42087"] The first rule of fight club is... My group is getting sick of D&D, and I'm thinking of running a short d20 Modern campaign based on Fight Club. Roleplaying assignments for Project Mayhem could potentially rule (Who doesn't want to destroy corporate arcitecture and a Starbucks in one blow?), and of course there's gonna be near-lethal boxing matches in bar basements and being in an anarchist group based off of Bhuddist monasteries. I want to make the setting right after the end of the movie, when the credit card buildings are destroyed and Project Mayhem goes into full swing. Although Tyler Durden no longer exists, the ball is rolling too fast for the project to fall apart. It grown into a multinational group of individual cells operating independently, wreaking havoc against the frightened establishments every night. With the major credit cards destroyed, the world will soon return to "square one", however violently. Security has increased worldwide in hopes of putting an end to the madness. The military and FBI have begun serious crackdowns in hopes of rooting out embedded cells. Players will be men in one of these cells, desk jockies and grease monkeys by day and anarcho-primitivist terrorists by night. All I need are some ideas on what kind of stunts they could pull. Assignments should focus on stealth, wits and skills, and outright combat should be minimal. Nothing that small, organized low-level group couldn't conquer. Try to help me make these assignments challenging and more fun to role-play. Feel free add some more, and don't be afraid to be twisted and evil. :] Assignment ideas: -Inject muscle relaxants into race horses before a big race. -Break into classy Asian resturaunt and replace frozen chicken with euthanized cats and dogs. -Hijack, then destroy a truck shipping designer clothes. -Replace a priceless painting in an art museum with a poster of the painting. -Rig a number of phone booths to deliver a nonlethal shock through the headpiece. -Break into a store, rearrange the shelves and take nothing. -Place generous amounts of itching powder in the shoes of NBA players before a game. -Rig city hall toilets to burst when flushed. -Liberate dangerous zoo animals and give them a taste of city life. -Expanding on above, put alligators in the sewer and snakes in drains. -Use arson to create a message that can be appreciated only from the sky. -Spike a soft drink plant's vat with hallucinogens. [/QUOTE]
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