Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Fight for the Lost - The Mass Effect 2 Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SolitonMan" data-source="post: 5093354" data-attributes="member: 22433"><p>I also think that actually making the resources useful was a brilliant idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And I played enough ME1 to get tired of driving the same routes over the same planets time and again. But that was tiresome over the course of many playthroughs, whereas scanning got tiresome by like the 6th time I was doing it (even with the upgrade to speed and number of probes). It is just jarringly BAD given the otherwise excellent improvements in the game. Like the bypass and hacking minigames, they're not difficult or anything, but they're quick, they're at least slightly fun, they take a minuscule amount of skill, and generally you don't have to do them or else risk losing the game. If you want to survive, you have to upgrade your ship, which means you have to scan for minerals. I can think of a bunch of ways they could have made this aspect of the game actually FUN, instead of completely not fun.</p><p></p><p>And that's the crux of the problem, not that scanning "isn't so bad" or "doesn't take too long" or whatever other non-complimentary description is being passed around the Bioware boards. The point is that it is NOT FUN, and why would anyone deliberately choose to add a feature to a game - which in my experience is something that is supposed to be fun - that is not fun? It just stymies me.</p><p></p><p>And while the Mako also got boring after repeated playthroughs, I'll tell you true, that first time, and most of the second, the threat of a thresher maw erupting from the ground made me VERY SCARED when driving over large, open terrain. It was great! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I didn't have any part of ME2 that got me nervous or scared or anything. I liked it mechanically a lot (save for the scanning obviously), I think that the trimmed down inventory system went a bit too far but was a generally great idea, I thought that implementing ammo (whatever in-game term they choose to call it) was going to suck but it wasn't a drawback in any meaningful way, and overall the game was majorly improved. If only they had done something more intelligent than that planet scanning, I'd probably love the game. As it is, I'll probably get one more playthrough out of it before I put it on the shelf.</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 5093354, member: 22433"] I also think that actually making the resources useful was a brilliant idea. :) And I played enough ME1 to get tired of driving the same routes over the same planets time and again. But that was tiresome over the course of many playthroughs, whereas scanning got tiresome by like the 6th time I was doing it (even with the upgrade to speed and number of probes). It is just jarringly BAD given the otherwise excellent improvements in the game. Like the bypass and hacking minigames, they're not difficult or anything, but they're quick, they're at least slightly fun, they take a minuscule amount of skill, and generally you don't have to do them or else risk losing the game. If you want to survive, you have to upgrade your ship, which means you have to scan for minerals. I can think of a bunch of ways they could have made this aspect of the game actually FUN, instead of completely not fun. And that's the crux of the problem, not that scanning "isn't so bad" or "doesn't take too long" or whatever other non-complimentary description is being passed around the Bioware boards. The point is that it is NOT FUN, and why would anyone deliberately choose to add a feature to a game - which in my experience is something that is supposed to be fun - that is not fun? It just stymies me. And while the Mako also got boring after repeated playthroughs, I'll tell you true, that first time, and most of the second, the threat of a thresher maw erupting from the ground made me VERY SCARED when driving over large, open terrain. It was great! :) I didn't have any part of ME2 that got me nervous or scared or anything. I liked it mechanically a lot (save for the scanning obviously), I think that the trimmed down inventory system went a bit too far but was a generally great idea, I thought that implementing ammo (whatever in-game term they choose to call it) was going to suck but it wasn't a drawback in any meaningful way, and overall the game was majorly improved. If only they had done something more intelligent than that planet scanning, I'd probably love the game. As it is, I'll probably get one more playthrough out of it before I put it on the shelf. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Fight for the Lost - The Mass Effect 2 Thread
Top