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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="Felon" data-source="post: 5096153" data-attributes="member: 8158"><p>The planet-scanning doesn't really seem to make much sense on the whoe. You shouldn't be able to quickly deplete a planet like that. If you could, then eveyr planet would be a dry husk by now. They want to add a space-exploration eleemnt, and they just couldn't figure out a good way to implement it. </p><p></p><p>Then again, I don't think it's much of a spoiler to say that you don't really need to do as much scanning as most people are doing (myself included). You certainly don't need to plunder every single planet you discover. I ended the game with well over 100,000 platinum, palladium, and iridium. Element Zero is rare, but the applications for it don't require very much, so that evens out.</p><p></p><p>I think your comment about the weapons and your comments about ammo are at odds. The very reason to not pick the latest-greatest sniper rifle is that it only has 12 shots. The starter assault rifle also offers much more ammo than the five-round-burst model.</p><p></p><p>The intention behind the ammo is that since the heat sinks are usable by all weapons, the player is supposed swap back and forth between weapons frequently to avoid getting low on one.</p></blockquote><p></p>
[QUOTE="Felon, post: 5096153, member: 8158"] The planet-scanning doesn't really seem to make much sense on the whoe. You shouldn't be able to quickly deplete a planet like that. If you could, then eveyr planet would be a dry husk by now. They want to add a space-exploration eleemnt, and they just couldn't figure out a good way to implement it. Then again, I don't think it's much of a spoiler to say that you don't really need to do as much scanning as most people are doing (myself included). You certainly don't need to plunder every single planet you discover. I ended the game with well over 100,000 platinum, palladium, and iridium. Element Zero is rare, but the applications for it don't require very much, so that evens out. I think your comment about the weapons and your comments about ammo are at odds. The very reason to not pick the latest-greatest sniper rifle is that it only has 12 shots. The starter assault rifle also offers much more ammo than the five-round-burst model. The intention behind the ammo is that since the heat sinks are usable by all weapons, the player is supposed swap back and forth between weapons frequently to avoid getting low on one. [/QUOTE]
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